- Mar 22, 2017
I don't have many options at the moment, but plan on spending some more time trying to find some options for it. It's a cRPG so a little different than JRPG, but at least it's Unity based which makes things somewhat easier.
Options so far:
Damage Modifier (God Mode, One Hit Kill, etc)
Always Light Encumbrance
Spell Use Never Decreases
Abilities Don't Use Resources
Infinite Item Usage
Can Always Level Up
Always DC 0 for Allies Skill Checks
No Cooldown for Allies
Allies Always Hit/Critical Hit
Total Weight of Items Always Zero
Pointer to Money
Character Editor (Attributes and Skills and Buff/Debuff End Time, Class Levels)
A couple of options I found so far are the Damage Modifier and Always Light Encumbrance. God Mode seems to work for me but probably won't prevent death from a deadly injury. Always Light Encumbrance takes a few seconds to activate.
I added in a couple of options and also a Character Editor. Looks like someone else got something working on that but I was doing mine also. You can edit attributes and skills, but you have to save and reload for the changes to take effect. View your character sheet to update the pointer.
Someone requested Exp and Level to be added to Character Editor on my table. It's here in EDIT 2.1.
I added in an Infinite Item Usage option.
I added in Buff/Debuff End Time to the Character Editor. To remove a debuff, set the end time to 0. There appear to be hidden buffs some characters have. It worked for me removing the character's fatigue you get in the tutorial area. I also added Speed to the attribute section by request.
There is one more thing I was able to add today. Can Always Level Up. It appears to work for me but I only tested it after being level 2. It tricks the game to make you think your level 0 in the Level Up function. I'm not sure if this can cause issues, but it's there to try if you all want to take the risk. Make a backup of save games.
I added Class Levels under Character Editor in this update. I haven't had much time past few days to play, but will try to add a few more things this weekend.
Niedzielan has a table here:
I fixed the table for patch 1.04 around October 3, 2018. I haven't had much time to do more with the game and Niedzielan created a table with more options and spent more time with it. You can use his if you want to.
I updated my table to work with patch 1.10b around late October 2018. You can continue to use Niedzielan's table for more options.
I updated my table to fix Attributes and Skill pointers. Everything else seemed to still work for me.
I fixed my table for 1.1 around November 16, 2018.
Had money pointer wrong in pointers. Try this one.
Fixed for latest Steam version (2.0) around June 9, 2019
I added a few things to the table so far. I have Always DC 0 for Allies Skill Checks, No Cooldown for Allies and Allies Always Critical Hit. I need to play the game some more to get to the Kingdom part to make the requests pertaining to that.
In this update, I attempted to merge Niedzielan's table with mine and update pointers and things with his table. I have many of the pointers working as far as I can test. If someone wants to send me a savegame with the Kingdom unlocked, I can check out the Kingdom portion of the Pointers that Niedzielan setup to see if anything needs to be updated with them. I copied most of his scripts but didn't modify many of them. Not all of them still work, but some do. Let me know of specific ones that you would like to get working again and I may spend some time seeing if I can update his scripts. Thanks to Niedzielan for his work in the past. In order to use Niedzielan's Pointer section of the table, you must Enable at the title screen or load a save game after you Enable.
I added in a Total Weight of Items Always Zero option and fixed the EnemyDamageMultiplier portion of the Damage Modifier in this update.
I changed Always Critical Hit to have the option to just Always Hit and not be critical. It defaults to being Critical Hits though. I updated Niedzielan's Infinite Spell Usage and Infinite Ability Usage (Party Only) to work correctly. It appears my versions of these scripts was causing the game to hang at Oleg's for me, so I updated Niedzielan's and will try using those instead.
Most things still worked for me in version 2.0.6. I had to fix Allies Always Hit/Critical Hit in this update for version 2.0.6 around August 13, 2019. Again I have Steam version, so don't know about GOG.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1
EDIT 3.5 file (Class Levels)25 KB Views: 9,554
EDIT 4 file (Fix for patch 1.04)25.5 KB Views: 7,781
EDIT 4.5 file (Fix for patch 1.10b)25.7 KB Views: 3,780
EDIT 4.6 file(Fix for Attributes and Skill pointers)25.7 KB Views: 2,185
EDIT 4.8 file (Fix for 1.1 around November 16, 2018)26.1 KB Views: 10,136
EDIT 5.0 file (Fix for version 2.0 around June 9, 2019)26.9 KB Views: 1,662
EDIT 5.5 file (Always DC 0 for Allies Skill Checks, No Cooldowns for Allies, Allies Always Critical Hit)32 KB Views: 796
EDIT 6.0 file (Attempted to merge Niedzielan's table with mine and update his pointers and scripts)183.4 KB Views: 991
EDIT 6.2 file (Total Weight of Items Always Zero and Fix EnemyDamageMultipliier)185.3 KB Views: 3,646
EDIT 6.3 file (Fixed Allies Always Hit/Critical Hit for version 2.0.6)185.5 KB Views: 8,719