Dragon Quest Heroes 2 (Steam)

DrummerIX

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In preparation for Dragon Quest XI coming out in few weeks, I'm revisiting Dragon Quest Heroes 2. Pox911 made the first table for it in this topic:


This was my first attempt at making tables about a year and half ago. I decided to make my own topic with the updates I did to it. I recently decided to redo the Damage Modifier to work with poison and make it similar to my other Damage Modifier's in recent games. You can use either mine or Pox's if you wish.

Options By Pox911:
God Mode
1 Hit Kill
Gold Pointer
Mini Medal Pointer
Full Tension On Hit
Infinite Tension Activation Time
Exp Multiplier
Always Able To Upgrade At Alchemy Shop
Modify Weapon Shop To Sell Anything(Still Needs An Id List)

Options By DrummerIX:
Damage Modifier (God Mode, One Hit Kill, EnemyDamageMultiplier, HeroDamageMultiplier, HeroCannotDie)
Infinite MP
Infinite Yggdrasil Leaves
Infinite Skill Points
Set Ingredients Amount To 80
Monster Defeated Multiplier
Quest Monster Defeated Multiplier
Proficiency Multiplier
Have 50 Party Points
Infinite Bonus Ball Time Left
Various Pointers (Including ability to edit additional effects on Weapons, Orbs, Accessories)

Enjoy!

EDIT 1:
I found time to put an item list to be used with Pox's Weapon Shop modifier. You can buy orbs and accessories, but the text when buying the item is off. I also wouldn't recommend equipping when it asks if it's not a weapon. It does put it in your inventory though.

EDIT 1.1:
I forgot to include Ingredients in the list for Pox's Weapon Shop modifier. They are in there now. You can buy any ingredient, but one at a time. I guess you can use the Set ingredients to 80 option to quickly get more than that.

EDIT 1.2:
Had a typo in the Quest Monster Multiplier option. It's fixed now.

EDIT 1.5:
I found a pointer to Bonus Balls and also an option to give you Infinite Time Left when using a bonus ball.

EDIT 2:
Cielo's Game Speed Mod from the first Dragon Quest Heroes works for this game also. I added it by request.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
 

Attachments

  • DQH2.CT

    Initial File (Added my Damage Modifier)

    111 KB Views: 231
  • DQH2.CT

    EDIT 1.1 file (Put Item List to use with Weapon Shop Modfiier from Pox)

    133.1 KB Views: 254
  • DQH2.CT

    EDIT 1.2 file (Fixed Quest Monster Multiplier)

    133.1 KB Views: 155
  • DQH2.CT

    EDIT 1.5 file (Bonus Ball Pointer and Infinite Time Left for Bonus Ball Use)

    134.8 KB Views: 310
  • DQH2.CT

    EDIT 2 file (Added Cielos Game Speed Mod)

    138.1 KB Views: 1,639
Last edited by a moderator:

DrummerIX

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Found time to put together an item list to use with Pox's Weapon Shop Modifier code. You can buy orbs and accessories there, but the text when buying is off, but it does put it in your inventory. It's in EDIT 1.
 

DrummerIX

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Probably last little edit before I continue playing for awhile. I forgot to include Ingredients in the list for Pox's Weapon Shop Modifier in the previous edit. Now you can purchase any ingredient, but one at a time unless you use the option to set ingredients to 80 on viewing.
 

KS212

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Oooo, yesssss! Thanks for making new options :D
 

DrummerIX

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Had a typo in the Quest Monster Multiplier option that's fixed in EDIT 1.2.
 

DrummerIX

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I found a pointer to Bonus Balls and also an option to give you Infinite Time Left when using a bonus ball.

I finished the game, not sure if I'm going to work on all the trophy's.
 

mac4500

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Hey Drummerix

i gave you a nice Rep for this great cheat table for this game

and thanks again
 

DrummerIX

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mac4500 said:
Hey Drummerix

i gave you a nice Rep for this great cheat table for this game

and thanks again
Thanks very much!
 

MingShaoMonk

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I was wondering if this one would ever come back or not. There is one thing I was wondering if you could figure out from a DQH1 table? See, one of the options for it is that you can alter the game-speed multiplier, so if you wanted really fast gameplay, or slow-to-a-crawl bullet time, you could change the factor [like the damage multipliers, it'd be a float/fixed value]. I put in an attachment with what I believe is the DQH1 table that has this feature if you're interested in trying to do it in DQH2 as well.

The other thing I was wondering [a question I had in the previous topic], is if there's a way to directly edit the weapon/equipment and equipped skill/spell slots on each character [so you can give characters weapons/spells/skills/etc they normally can't equip due to the game's built in limitations]? i.e. Like if you want the cousins to use Greatswords or Boomerangs, or a dimension-dungeon character to use other skills from their otherwise-limited skillset etc.

From what I've gathered, it seems to be possible to have the animations for using these weapons and skills in each character's model. o.o [i.e. I have a series of screen shots @ https://www.pinterest.com/lordmisfit/lol-dqh-12-cheat-enginetable-screens-for-funz-v/dqh2/ where I used the table to change one of the cousins to use Nera's model, and it shows her using all the weapons the cousins can via their different classes and some of the skills too, as proof of what I mean about models and attack animations being done on other characters than intended >.>]
 

Attachments

  • DQH.CT

    The CT table for DQH1 with the game-speed option included.

    1.2 MB Views: 191

DrummerIX

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MingShaoMonk said:
I was wondering if this one would ever come back or not. There is one thing I was wondering if you could figure out from a DQH1 table? See, one of the options for it is that you can alter the game-speed multiplier, so if you wanted really fast gameplay, or slow-to-a-crawl bullet time, you could change the factor [like the damage multipliers, it'd be a float/fixed value]. I put in an attachment with what I believe is the DQH1 table that has this feature if you're interested in trying to do it in DQH2 as well.

The other thing I was wondering [a question I had in the previous topic], is if there's a way to directly edit the weapon/equipment and equipped skill/spell slots on each character [so you can give characters weapons/spells/skills/etc they normally can't equip due to the game's built in limitations]? i.e. Like if you want the cousins to use Greatswords or Boomerangs, or a dimension-dungeon character to use other skills from their otherwise-limited skillset etc.

From what I've gathered, it seems to be possible to have the animations for using these weapons and skills in each character's model. o.o [i.e. I have a series of screen shots @ https://www.pinterest.com/lordmisfit/lol-dqh-12-cheat-enginetable-screens-for-funz-v/dqh2/ where I used the table to change one of the cousins to use Nera's model, and it shows her using all the weapons the cousins can via their different classes and some of the skills too, as proof of what I mean about models and attack animations being done on other characters than intended >.>]
I don't know how to find game speed modifiers, but it appears Cielos Game Speed Mod from the first game works in this game too. I guess they used the same code for that part of both games. I added it to EDIT 2. The other requests, I don't think I have time to look into. I beat the game earlier this week. I think this game uses something in the inventory to tell who it's equipped too as far as weapons go, but haven't figured much out with it.
 

mac4500

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hey Drummerix

your Inf hp for the main player in your pointer section of this cheat table for this game is broken

i put 9999 as my hp, and it keeps on going back and forth between 28 and 9999 every 1 second
 

DrummerIX

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mac4500 said:
hey Drummerix

your Inf hp for the main player in your pointer section of this cheat table for this game is broken

i put 9999 as my hp, and it keeps on going back and forth between 28 and 9999 every 1 second
Don't change it there. I think you can use Minimum Stats to change your max HP.
 

mac4500

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DrummerIX when i tried your Enable set Mimimum Sats when viewing Attributes cheat table for this game

when i changed the Max hp to 9999 it worked, but when i wanted to change it back to a different number, it won't allow me at all, same goes for the max mp, same goes for the max status as well
 

DrummerIX

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mac4500 said:
DrummerIX when i tried your Enable set Mimimum Sats when viewing Attributes cheat table for this game

when i changed the Max hp to 9999 it worked, but when i wanted to change it back to a different number, it won't allow me at all, same goes for the max mp, same goes for the max status as well
Just don't use it if you have so much trouble with it, but if you level up, stats go back to normal until you view them in menu again. Or reload a save game to go back. Then you can set it to a lower number.
 

FlunkyDave

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Hey, you're prooooobably done with this already, but I was curious...


Is it possible to add a cheat that lets me add Monster Medals through Cheat Engine instead of having to beat a monster for it, and can the timer be set to infinite for them? Or something that allows me to equip any weapon on any character?
 

LoneStrider

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Hey, not sure if anyone ever visits here, but I decided to use the have 50 power points option which makes the PP bar huge, but you can only seem to pick up a few skills, I got it so I can pick enough skills to use 20 pp but I can't go higher, or max out to have 50/50 pp used. Any ideas?
 

Drinkie

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Thought i'd mention that the ID list for the buy from shop option needs correcting especially since some of them actually point to other items and it's also not complete other than that it's a nice table
 

Anguish

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DrummerIX said:
Options By DrummerIX:
Damage Modifier (God Mode, One Hit Kill, EnemyDamageMultiplier, HeroDamageMultiplier, HeroCannotDie)
Infinite MP
Infinite Yggdrasil Leaves
Infinite Skill Points
Set Ingredients Amount To 80
Monster Defeated Multiplier
Quest Monster Defeated Multiplier
Proficiency Multiplier
Have 50 Party Points
Infinite Bonus Ball Time Left
Various Pointers (Including ability to edit additional effects on Weapons, Orbs, Accessories)

Enjoy!
Thanks for the table, it has helped greatly with grinding objectives in the game. However, I have encountered a problem.

Two of the character's (Alena and Kyril) proficiency stats appear to be bugged, they're stuck at 1 star. I've played as them plenty, checked integrity of local files via Steam, and everything is in order. The proficiency multiplier worked appropriately for all characters except them. I am now trying to make adjustments via the Cheat Engine; either set their weapon proficiencies to 15 (20) stars, or reset the characters.

Under [Pointers] > [Highlighted Item (Weapon, Orb, Accessory)] > [Item Star Amount], a hexadecimal may be entered (I'm guessing based on the tangent of 0FFF is 15.124003613933) for a selected item. To see if I was editing correctly, I made changes to a weapon's (Alena) Additional Effects and saw them updated in-game. Activating the Item Star Amount pointer with a value of 0FFF did not change Alena's proficiency however.

What can I do to fix this issue? I just want Alena and Kyril's proficiency high enough to trigger the Puff-Puff cutscene; I'm uncertain if proficiency impacts that, but that's what I've read a couple times.

The only thing I can think of is to load a different saved game, perform an Unknown Initial Value scan, and follow the remaining steps to identify what/where proficiency is being accessed/written/read and determine which ones are for Alena and Kyril. [Camp] > Character > Base pointer address changes when selecting a character, maybe I can use that to pinpoint what I'm looking for.

If I'm not too late and the thread still has a pulse, I'd greatly appreciate some help. Thanks.
 

DrummerIX

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Well, this was my first attempt at making tables way back in 2017. Pox911 made a small table and I started trying to make more options. I believe this game had different offsets for everyone except the 2 main characters for some things. Not sure why Alena and Kyril would have messed up. I think they are the last characters you get and to be honest I didn't quite make it that far when I was playing.

I show 2 spots for Proficiency Multiplier based on the different offsets.

Search for Array of Byte the following:

F3 0F 58 CE F3 0F 11 8C BB 38 03 00 00

and

F3 0F 58 CE F3 0F 11 8B 88 01 00 00

Then open in Dissembler view and choose the Find out what addresses this instruction accesses from the right click menu of the following:

movss [rbx+rdi*4+00000338],xmm1

and

movss [rbx+00000188],xmm1

Use Alena and Kyril and it should show up their Proficiency addresses and values that you can manually change after that.

At least that is how I think it works. Unless Alena and Kyril use something totally different which I'm not sure if they do.
 
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