Yakuza 0 Cheat Engine Table v1.0

STN

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Yakuza 0 | Cheat Engine Table v1.0, [2018-08-04] STN | May not work on other versions.

- Features -
  • Unlimited Health
  • Unlimited Heat Guage
  • Easy Kills
  • Unlimited Yen
  • Unlimited CP
  • Unlimited Weapon Durability
Notes:

Enable health first before using easy kills!

Just a simple table, feel free to add more options.

PS: Please don't paste this CT elsewhere without linking to this thread.



How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
 

Attachments

xspeed

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Thanks for the table STN. Can you add Unlimited item usage, perfect score for singing, dancing and batting and always win darts?
 

mundanesoul

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Been trying and failing to figure out how to modify scores on the arcade games (for CP purposes). Seems like it may actually be starting up an emulator so I guess that complicates things? Also really hoping for "always win" type cheats in minigames like shogi, pool, bowling, etc., and can't figure out how to pull that off. Wondering if those cheats would translate to things like split games in bowling and trick shots in pool?
 

thelastbeluga

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STN if possible could you take a look at editing the mini-game values for the SEGA arcade game. I am having trouble finding their addresses. Thanks :)
 

AllIWantToKnow

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Been trying and failing to figure out how to modify scores on the arcade games (for CP purposes). Seems like it may actually be starting up an emulator so I guess that complicates things? Also really hoping for "always win" type cheats in minigames like shogi, pool, bowling, etc., and can't figure out how to pull that off. Wondering if those cheats would translate to things like split games in bowling and trick shots in pool?
STN if possible could you take a look at editing the mini-game values for the SEGA arcade game. I am having trouble finding their addresses. Thanks :)
Hey, guys!
I've found 3 of 4 score addresses for arcade games. The missing one is for the Fantasy Zone, because I'm still in Chapter 2, so Majima isn't available yet. Once I finish all Substories for Kiryu in Chapter 2 and put my hands on Majima in Chapter 3, I'll post the missing address. Sorry for the inconvenience, but my OCD is stronger than anything.

Here are the addresses:
Space Harrier: libtgsa.dll+8DBE59
Out Run: libtgsa.dll+8FC25C
Super Hang-On: libtgsa.dll+F3E424

Change the Value to 1280 to set your score at 5 million points. We want our high scores look legitimately, right?
Believe me, there's some weird mathematics behind this, so it's hard to guess the right value, so be careful if you want to play with it. Sometimes lower value in CE will result a higher score in-game. Maybe some brainiac on this forum will figure it out. I'm too stupid for this. I just got the minimum value to get the CP, still not sure how...

All records are static, so everything SHOULD work. Send me a feedback if something is wrong or if it simply works. Right now, I'm going to sleep.

Have fun playing Yakuza 0!
 

vosszaa

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Other options I'd like to see are Real Estate and Night Club management which is kinda tedious
 

MnemonicLight

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For Disco the classic strat of get points, search it up, get more points, search again and change works. It's pretty painless as most of the time the second time you search it'll be the only one showing up.
 

mundanesoul

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Fantastic work AllIWantToKnow! Looking forward to that final address!
 

SketchSlayer

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Anyone getting anywhere working out how to hack shogi and the like?
One of the worst minigames I've come across so it'd be nice to be able to just steamroll it and be done.
 

CrazySteve88

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there's some weird mathematics behind this, so it's hard to guess the right value, so be careful if you want to play with it. Sometimes lower value in CE will result a higher score in-game. Maybe some brainiac on this forum will figure it out. I'm too stupid for this. I just got the minimum value to get the CP, still not sure how...

All records are static, so everything SHOULD work. Send me a feedback if something is wrong or if it simply works. Right now, I'm going to sleep.

Have fun playing Yakuza 0!
I actually figured it out. If you change the data type to array of byte (length 4) you'll see that the values are flipped (little endian? not sure). So if you wanted 5,000,000 points you'd change the values to: 00 05 00 00 and you'd have 5 million points.



Anyone getting anywhere working out how to hack shogi and the like?
One of the worst minigames I've come across so it'd be nice to be able to just steamroll it and be done.
I couldn't find anything but I used something like ShogiGUI to help me win. It'll give you hints on which moves to make to win the game. Even by cheating the games are still really long though.
 

urthor

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Anyone had luck scanning the Cabaret club game? I keep finding what seems to be the fan totals, but every time I go back to the club I don't have the opportunity to advance the story really, are people succesfully triggering the club advancement cutscenes and rival battles?
 

KS212

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I'm hoping someone can find a hack for mahjong.

What I'm after is the 'seed' number or whatever the CPU uses to denote that you will always win as there is definitely a behind-the-scenes method of cheating that the CPU uses consistently. Occasionally the 'seed' will be turned on in your favor and during this time (assuming you actually know how to play mahjong) you will almost never lose. The cpu will get garbage/useless draws, and whatever you're waiting for will ALWAYS be available.

Then there are the times when the CPU is cheating heavily against you.... during this time... it doesn't matter how you change up your hands/wait... you will NEVER get your winning tile. The CPU will always get theirs within the first 3-7 turns and they will be ready to go out (win) within 2-5 turns. During this losing streak period you can only defend, which sucks.

Given that they have used the same mahjong engine for EVERY single yakuza game in existence to date, there has to be a way to hack this flag/seed/whatever to always constantly be in your favor...
 

CrazySteve88

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I'm hoping someone can find a hack for mahjong.

What I'm after is the 'seed' number or whatever the CPU uses to denote that you will always win as there is definitely a behind-the-scenes method of cheating that the CPU uses consistently. Occasionally the 'seed' will be turned on in your favor and during this time (assuming you actually know how to play mahjong) you will almost never lose. The cpu will get garbage/useless draws, and whatever you're waiting for will ALWAYS be available.

Then there are the times when the CPU is cheating heavily against you.... during this time... it doesn't matter how you change up your hands/wait... you will NEVER get your winning tile. The CPU will always get theirs within the first 3-7 turns and they will be ready to go out (win) within 2-5 turns. During this losing streak period you can only defend, which sucks.

Given that they have used the same mahjong engine for EVERY single yakuza game in existence to date, there has to be a way to hack this flag/seed/whatever to always constantly be in your favor...
You can simplify everything and win in a matter of seconds by just searching for the remaining cards, the amount of points, and the round number.

All codes codes are 4 bytes each and rather easy to find. After you've found them make sure you setup some hotkeys so you can activate them quickly in game. After the cards have been dealt give yourself the 50k points and set the remaing cards to like 2. Change the round number to 8 (round 1 is 1, 2 is 2, etc.) and you'll win as soon as the cards are dealt

That said make sure you don't activate the cards remaining until after the cards have been dealt or the game will stall. If that happens just exit the mini game and try again. I suppose if you wanted to collect the other CP tasks give yourself like 1000 cards remaining, change the round to 1, and keep on playing until you've got everything.
 

AllIWantToKnow

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Fantastic work AllIWantToKnow! Looking forward to that final address!
Back with missing address(es). Sorry for the delay!
I actually figured it out. If you change the data type to array of byte (length 4) you'll see that the values are flipped (little endian? not sure). So if you wanted 5,000,000 points you'd change the values to: 00 05 00 00 and you'd have 5 million points.





I couldn't find anything but I used something like ShogiGUI to help me win. It'll give you hints on which moves to make to win the game. Even by cheating the games are still really long though.
Thanks! Good find.

I'm posting all the addresses I've found. There is still more to uncover, but nothing crucial. I'm fed up with these arcade games. I hate them from the bottom of my heart, to be honest.
Rich (BB code):
Out Run
    Score
        Address: libtgsa.dll+8FC25C
        Value: 1280 = 5000000
Super Hang-On
    Score
        Address: libtgsa.dll+F3E424
        Value: 1280 = 5000000
    Stage
        Address: libtgsa.dll+F3E3D8
        Value: 65537 - 1st stage (multiply to go to the next stage, crossing checkpoint above 6th stage = freeze)
Space Harrier
    Score
        Address: libtgsa.dll+8DBE59
        Value: 1280 = 5000000
Fantasy Zone
    Score
        Address: libtgsa.dll+8ABBCC
        Value: 10 = 100000
    Round
        Address: libtgsa.dll+8AB9C1
        Value: 1 = 1 etc.
    Life
        Address: libtgsa.dll+8AB9C0
    Gold
        Address: libtgsa.dll+8ABDCC
    Credits
        Address: libtgsa.dll+8ABCCC
        Value: 1 = Ready to play, no need to pay ¥100 fee
Note: Super Hang-On and Fantasy Zone use additional stats on leaderboards. If you want to make your score look legit, check the videos on YouTube and adjust the Stage (Super Hang-On) and Round (Fantasy Zone) values. For example, ~100000 Fantasy Zone score should have Round 5 next to it. I hope I made it clear enough.
 

AllIWantToKnow

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Back with missing address(es). Sorry for the delay!

Thanks! Good find.

I'm posting all the addresses I've found. There is still more to uncover, but nothing crucial. I'm fed up with these arcade games. I hate them from the bottom of my heart, to be honest.
Rich (BB code):
Out Run
    Score
        Address: libtgsa.dll+8FC25C
        Value: 1280 = 5000000
Super Hang-On
    Score
        Address: libtgsa.dll+F3E424
        Value: 1280 = 5000000
    Stage
        Address: libtgsa.dll+F3E3D8
        Value: 65537 - 1st stage (multiply to go to the next stage, crossing checkpoint above 6th stage = freeze)
Space Harrier
    Score
        Address: libtgsa.dll+8DBE59
        Value: 1280 = 5000000
Fantasy Zone
    Score
        Address: libtgsa.dll+8ABBCC
        Value: 10 = 100000
    Round
        Address: libtgsa.dll+8AB9C1
        Value: 1 = 1 etc.
    Life
        Address: libtgsa.dll+8AB9C0
    Gold
        Address: libtgsa.dll+8ABDCC
    Credits
        Address: libtgsa.dll+8ABCCC
        Value: 1 = Ready to play, no need to pay ¥100 fee
Note: Super Hang-On and Fantasy Zone use additional stats on leaderboards. If you want to make your score look legit, check the videos on YouTube and adjust the Stage (Super Hang-On) and Round (Fantasy Zone) values. For example, ~100000 Fantasy Zone score should have Round 5 next to it. I hope I made it clear enough.
Since I can't edit my previous post anymore, I feel justified to post a reply.
I forgot to mention that "Round" record for Fantasy Zone has to be added as a Byte type address.
 
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