Sword Art Online: Fatal Bullet

handoi986

handoi986

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Oct 20, 2017
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it should be noted that item "ids" arent consistent since they are technically just unreal string index values. I never got around to making an index puller
So that mean each people will have different ids string?
 
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metalsharkplayer

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May 30, 2018
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I was messing around with npc's accessories and ended up with this lol:
Kureha with Cat Ear Hood F

Agil with Vantage Suit

Kirito with Display Glass

Premiere with LLENN's outfit and accessory

LLENN with Scratch Hoodie F and Premiere's accessory
Still looking for a way to hack their weapons. I've found the addresses but it only seems to work for clothes and accessory.
When I tried to change their weapons only their status menu got affected, they still used their default weapons in field.
Does anyone have any idea how/if it's possible to do this?
 
handoi986

handoi986

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Can u share the table?

About the weapons, just like how I try to change the pre-oder DLC weapons to legendary, but just the display change, not weapons at all. Only materials, accessories, outfits work.
 
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metalsharkplayer

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About the weapons, just like how I try to change the pre-oder DLC weapons to legendary, but just the display change, not weapons at all. Only materials, accessories, outfits work.
I meant changing npc's equipped weapon, like giving Kirito a handgun.
Can u share the table?
Sure.
I don't know if it will work though, I've only tested it on 1.1.2 and I made this with AoB Scan so wait a bit before the address(es) load then change the value.
Also, each NPC has 2 slots for clothes, one is their default outfit(if you never give them anything/still in new game) and the other is the clothes you've given them to wear, so make sure you edit the right one.

For example, let's say you gave Kureha Daybreak Coat F before through gifting and she's still wearing that, to modify her clothes(say you're on NG+ and have not maxed affinity), change "Clothes (Given)" value. But if she's wearing her default wear from the beginning(or you told her to switch back), then change "Clothes (Kureha Default)" value instead to modify her clothes.

To use:
-Run the game, load the the table
-In CE, activate "Current Selected NPC Equipment"
-In game, open friend menu, add the npc/friend to your party
-From the party menu, select that character and view his/her status, e.g. Kureha's Status
-In CE, select/collapse the character you selected, e.g. Kureha(make sure other characters are deselected so you don't edit the wrong one)
-Change the value(s) of clothes/accessory you want(use current selected item script to get the item id you need)
-Back in game, go back and view the character's status again to see the changes

It's pretty messy over all, there should be a better way to do this, maybe if someone can pointer scan the whole thing and get all the addresses without viewing character status each time.
 
handoi986

handoi986

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Oct 20, 2017
Messages
73
Thanks! I will give it a try.

I meant changing npc's equipped weapon, like giving Kirito a handgun.
Yeah, just like I said, I only try to change id string weapon, and that not work. Your method is same, just change the id string weapon. Like pox911 said:
it should be noted that item "ids" arent consistent since they are technically just unreal string index values. I never got around to making an index puller
 
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metalsharkplayer

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About the weapons, just like how I try to change the pre-oder DLC weapons to legendary, but just the display change, not weapons at all. Only materials, accessories, outfits work.
Yeah, just like I said, I only try to change id string weapon, and that not work. Your method is same, just change the id string weapon.
No no, I can change any of my weapons just fine, I can change my Photon sword to another sword or a gun/anything else and it works for me and my ArFa-Sys(not just display, the model and status change).
What doesn't work is changing npc's equipment, only their status menu change but their actual moveset seems to be somewhere else.
 
handoi986

handoi986

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Oct 20, 2017
Messages
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No no, I can change any of my weapons just fine, I can change my Photon sword to another sword or a gun/anything else and it works for me and my ArFa-Sys(not just display, the model and status change).
Wha.... U can change full of weapon? How?
 
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metalsharkplayer

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Wha.... U can change full of weapon? How?
Ah, you're right, it doesn't work when the weapons are from different category, last time I only tried changing Kotetsu(Purple Photon sword) to Masamune(Blue Photon sword) and it worked with proper stats, model etc, but just now I tried changing a sword to a gun, and it turns out the sword is still in gun category.
Maybe it will work if you can just change the weapon category.
 
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metalsharkplayer

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May 30, 2018
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I'm still trying to figure it out but I got this lol:

Now the status menu changes properly, before it only changes the weapon name, now it actually changes the skillset as well(in Kirito's case, it becomes empty when I equip him with a sniper rifle).
Not sure if it will crash the game/anything, gonna test it out now.
Yep, it seems to work without problem. It's just he doesn't have any skills equipped so he only shoots and uses gadgets.
He no longer has Hyper Awareness either lol.
If someone can just figure out how to edit equipped skills, it would be perfect.
This is one of the things I wanted to do from the very beginning(the other is being able to dual wield/sword+gun from the start) so I'm glad it's finally achieved.
The last thing I want now is to give Itsuki an accessory but I have absolutely no idea how to do that.
 
DualBladedKirito

DualBladedKirito

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May 14, 2018
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Ah, you're right, it doesn't work when the weapons are from different category, last time I only tried changing Kotetsu(Purple Photon sword) to Masamune(Blue Photon sword) and it worked with proper stats, model etc, but just now I tried changing a sword to a gun, and it turns out the sword is still in gun category.
Maybe it will work if you can just change the weapon category.
can you tell me where you can find the ids for weapons or at least your method? Im at a loss on that regard
 
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metalsharkplayer

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May 30, 2018
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I'm really liking their new looks lol:

can you tell me where you can find the ids for weapons or at least your method? Im at a loss on that regard
I just use Current Selected Item script to get the item string id, then I go to the weapon I want to modify and change the id.

Also, I just noticed I made a mistake, if anyone is using the npc equipment hack I posted before, only use it to change "Clothes(Default)" and "Accessory" values.
The rest of the addresses are most likely off because the order can be different for everyone.
Basically, it's like this, imagine each npc character has his own inventory(slot 1 to slot 200 for example), let's say Kirito's starting inventory look like this:
Slot 1: Nocturnal Cloak M [Equipped][Default]
Slot 2: Assassin Jacket M
Slot 3: Promise Ring
Slot 4: Kotetsu G4++ [Equipped Weapon 1]
Slot 5: Kotetsu G4++ [Equipped Weapon 2]
Slot 6 onwards: Nothing
Now this item ordering is most likely the same for everyone because this is Kirito's starting equipment, but this gets more complicated as he levels up, because apparently, the game automatically gives him(and other npc) new equipment after reaching certain levels.

So let's say the item in his Slot 4 and 5 is what he uses until level 30, once he reaches level 31, the game gives him 2 new Kotetsu G4++ (automatically equipped),
so now his inventory looks like:
Slot 1: Nocturnal Cloak M [Equipped][Default]
Slot 2: Assassin Jacket M
Slot 3: Promise Ring
Slot 4: Kotetsu G4++
Slot 5: Kotetsu G4++
Slot 6: Kotetsu G4++ [Equipped Weapon 1]
Slot 7: Kotetsu G4++ [Equipped Weapon 2]
Slot 8: Nothing
Let's assume at this point you've unlocked Kirito mode and then you proceed to change his clothes to Battle Jacket M for example, his inventory now looks like:
Slot 1: Nocturnal Cloak M [Default]
Slot 2: Assassin Jacket M
Slot 3: Promise Ring
Slot 4: Kotetsu G4++
Slot 5: Kotetsu G4++
Slot 6: Kotetsu G4++ [Equipped Weapon 1]
Slot 7: Kotetsu G4++ [Equipped Weapon 2]
Slot 8: Battle Jacket M [Equipped]
Slot 9: Nothing
See in this save file you give Kirito new clothes once he reaches level 31, so his new clothes is now in Slot 8, but if in other save you give him new clothes at level 70, his Battle Jacket M will be further down after slot 8 because slot 8 will be occupied by his new Kotetsu.
 
DualBladedKirito

DualBladedKirito

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snip
1528649818
I just use Current Selected Item script to get the item string id, then I go to the weapon I want to modify and change the id.
[/spoiler]
when I did the sword I used as base the stats changed but the model didn't when I used it in battle. Any Idea why? changed a photon sword to dainsleif btw.
 
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metalsharkplayer

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snip
1528649818

when I did the sword I used as base the stats changed but the model didn't when I used it in battle. Any Idea why? changed a photon sword to dainsleif btw.
I've found a way to do it, but I haven't found the proper way to do it yet. I think I'm headed in the right direction, just need to analyze more things.
I'll PM you my method of doing it later and see if you can replicate the process.
 
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thugstone

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Jun 9, 2018
Messages
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[HIDE]For anyone using the CPY version game version 1.1.2 I found some stats pointer

Only includes INT and LUCK as I only use those and they dont break the game that much ?

YOU NEED TO OPEN THE STATUS WINDOW ONCE BEFORE IT WORKS

You can figure out pointer for other stats on your own by following this tuto https://www.fearlessrevolution.com/...engine-finding-base-address-pointer-scan.html, the base adress for all stats are pretty much in the same adress range[/HIDE]

File remove due to fatal error, will repost when tested
 
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metalsharkplayer

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May 30, 2018
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[Hidden Content]

File remove due to fatal error, will repost when tested
Sounds cool! I'm assuming it works for npc as well?
Can you find the addresses for their skillsets too?
 
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thugstone

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Joined
Jun 9, 2018
Messages
9
Currently it's only MC, Rei should be as "easy". NPC are trickier since their stats only change (I think?!) on level up so it's way longer to find out

For the skill sets I think I saw them in the 1st pages, Im still new to this CE thing so Im struggling atm.....

If anyone CE-literate sees, LUCK stat pointer are:
Pointer address : "SAOFB-Win64-Shipping.exe"+0455D090
Offset 1 : 20
Offset 2 : 20
Offset 3 : C8
Offset 4 : 64

For INT it's same except Offset 4 is 58 instead of 64. Other stats are within the same range so it should be easy to find theme

My problem is that this pointer keeps changing address :(

I tried to go deeper in the levels of pointer but eventually I end up with nothing
 
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hikistyle

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Apr 19, 2017
Messages
6
the new dlc is out
 
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final_attack

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Feb 13, 2018
Messages
14
New weapon chip
59 : Effective Range (capped at 29.80%)

If someone would like to add it in previous table ^^
Thanks!
 
handoi986

handoi986

Expert Cheater
Joined
Oct 20, 2017
Messages
73
Can anyone make "Medal shop stock does will not decrease" work again? Thanks!



Anyway, new dlc is out, and nothing special about.

1530637570
New weapon chip

59 : Effective Range (capped at 29.80%)



If someone would like to add it in previous table ^^

Thanks!
Here u go
 

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Denverxx

What is cheating?
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Jul 4, 2018
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Thank you very much for the Cheat table updated :3
 
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