Here is a preliminary table for my non-existent userbase
First Release:
Infinite HP
Infinite SP
Update 1:
Added all Skill Levels and SS Masteries. (May be missing those that require near end-game progress to unlock)
Added Misc pointers (Money, Skill points, Start of Storage memory)
Added script "Keep Storage at 99" (Anything put into storage will 99 instantly)
Update 2:
Fixed "Keep Storage at 99" now will not remove item when quantity used is 99
Added Hollow Points to Misc Pointers
Added script "Instant Complete Implementation" (Do the action once to update)
Update 2.1:
Added Evasive Arts and Shield Skill Levels.
Update 3:
Added XP Multiplier
Changed script for "Instant Complete Implementation" (Works for all now, but more brute force than i would like)
Update 3.5:
Fixed "Infinite SP" now modifies actual value, not display value.
Added "Black Howling Assault" to SS Mastery.
Added another skill points address. (Skill points + Skill points = Total skill points)
Update 3.5 Hotfix 1:
Script ""Keep Storage at 99" is now "Freeze Storage" (Off when not using)
Update 4:
Added "Instant Complete Implementation (Lazy version)" this will auto-complete the current "checking" implementation
Added SS Masteries for all skills gained from element implementation.
Update 5: (Thanks to gradius12 for pointing out Hollow Area rank, Affinity and XP)
Added addresses for all hollow area ranks, most main characters affinity.
Added scripts "Partner XP Multiplier", "Affinity Multiplier", "Instant Level Up".
Added script "Dont Decrease Inventory" (Off when not in use)
Note: If anyone can come up with a better script for "Instant Complete Implementation" feel free to do so.
IMPORTANT: Do not use "Keep Storage at 99" as this will give you 99 of all key items, which may break your progress. (Update 3.5 and below)
EDIT: Ignore the line above, looks like event items are only visually represented. Once you turn the script off the tab returns to normal.
Anything that needs to be written to the save game eg. inventory, skill levels, points, affinity etc. can be found in this reigon of memory.
140000000 <-> 150000000
actually the evasion arts increases your chance to evade attacks and the shield increases your chance to block attacks. Would like it added to the skill list if possible. Other than that i love you for how quickly you already added this for a game that came out just yesterday. Looking forward to the next update if you are making one
If you could possibly find the "window" for the OSS/SSC timing would be great.
that 0.3 second gap to press another skill is crazy stupid in this game...thankfully HR widened that gap by letting you use another skill within around 2-3? seconds.
If you could possibly find the "window" for the OSS/SSC timing would be great.
that 0.3 second gap to press another skill is crazy stupid in this game...thankfully HR widened that gap by letting you use another skill within around 2-3? seconds.
Barely able to chain 8 skills at this rate, cant imagine 12.
Anyway, i have no idea how to do that though, maybe someone more knowledgeable can try?
First byte of item id is category.
65 seems to be recovery items
96 are drops.
9B are smithing materials.
Second byte is actual id of item.
Quantity is one byte with a maximum value of 7F.
The item ids are always in chronological order. When an item is removed from storage its position is 00'd and when the next item is put in, it takes the removed item's place and the subsequent item is put in chronological order provided there are no other empty spaces