Mass Effect Andromeda

L

LorgrenBenirus

Expert Cheater
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Mar 19, 2017
Messages
61
Facial animations have gotten better, sure can be even better but at least it's not the plastic world it was before. One thing what I like, and what they added, was an option to modify face mid-game, on Tempest in Lexi's medbay is now a facial reconstruction terminal, but nice thing with it is that you can also import-export faces like at char creation. This is handy. There are several other changes also, at first not to clearly visible but as you play through it you see that "oh, that's different/better now". I hadn't played it in a while either, but checked recently the mods and saw that there's a whole bunch of them, figured I'll give it a try with mods this time, so installed several of them and am playing now again with the mods.

@Csimbi: yes, I tried those options now and that's actually pretty great feature. Widow sniper rifle, accuracy/no recoil/fire rate boost and things get laid down fast. Nice, thanks for that :)
 
Csimbi

Csimbi

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Apr 29, 2017
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393
@Cielos
Understood. I was not complaining or anything, it's just that I missed it because I did not need it.
I am on the 1.10 patch - and this is where I started the game - so I would not know what's changed.
I did find a few bugs in upgrades, quests and quest markers, but what kills this game are the delays.
Having to hold buttons to activate/pick up things, waiting for item descriptions to come up when you trade, having to watch unskippable videos a 100 times. etc. - all these things are wasting a lot of your time...

Eyeballs and faces are weird at times, conversations in awkward angles (you can't see who you're talking to), etc are things I can live with.

Another thing I hate is that the thruster moves the Nomad a bit backwards, too (not just up) - slowing it way down.
 
A

angelicsol

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Joined
Aug 22, 2017
Messages
3
I'm on 1.10, using CE 6.7 and definitely selecting the right process, but I can't activate the enable script. When I click the box, it just highlights it, I can't actually tick the box.
 
Csimbi

Csimbi

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angelicsol said:
I'm on 1.10, using CE 6.7 and definitely selecting the right process, but I can't activate the enable script. When I click the box, it just highlights it, I can't actually tick the box.
Is this Origin release or some crack?
 
A

angelicsol

What is cheating?
Joined
Aug 22, 2017
Messages
3
Csimbi said:
angelicsol said:
I'm on 1.10, using CE 6.7 and definitely selecting the right process, but I can't activate the enable script. When I click the box, it just highlights it, I can't actually tick the box.
Is this Origin release or some crack?
Origin, Deluxe Edition.
 
Csimbi

Csimbi

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Copy-paste this into the address list and see if you can enable this:
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      1528
      <Description>"--aobPlayerBaseReader"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>// Game   : MassEffectAndromeda.exe
// Version:
// Date   :
// Author : Cs
[ENABLE]
aobscanmodule(aobPlayerBaseReader,MassEffectAndromeda.exe,4C 8B 81 ?? ?? 00 00 4D 85 C0 0F 84 ?? ?? ?? ?? 4D 8B 40 ?? 44)

alloc(newmemPlayerBaseReader,4096,aobPlayerBaseReader)

label(aobPlayerBaseReader_r)
label(aobPlayerBaseReader_i)
registersymbol(aobPlayerBaseReader_r)
registersymbol(aobPlayerBaseReader_i)

label(lblPlayerBaseReader)
label(lblPlayerBaseReaderSkip)
label(lblPlayerBaseReaderRet)

label(pPlayerBase)
label(iPlayerTeamIdentifier)
label(pPlayer)
registersymbol(pPlayerBase)
registersymbol(iPlayerTeamIdentifier)
registersymbol(pPlayer)

newmemPlayerBaseReader:

lblPlayerBaseReader:
//Alt: mov r8,[rcx+000014B8]
//db 4C 8B 81 B8 14 00 00
readmem(aobPlayerBaseReader,7)
test r8,r8
jz short lblPlayerBaseReaderSkip
// Player base address
mov [pPlayerBase],r8
// Player team ID value
mov r9d,[r8+16c]
mov [iPlayerTeamIdentifier],r9d
// Player
mov r9,[r8+228]
mov [pPlayer],r9
lblPlayerBaseReaderSkip:
jmp lblPlayerBaseReaderRet
aobPlayerBaseReader_i:
readmem(aobPlayerBaseReader,7)

pPlayerBase:
dq 0
iPlayerTeamIdentifier:
dd 0
pPlayer:
dq 0

//"MassEffectAndromeda.exe"+77F8EF:
aobPlayerBaseReader:
aobPlayerBaseReader_r:
jmp lblPlayerBaseReader
nop
nop
lblPlayerBaseReaderRet:

[DISABLE]
//"MassEffectAndromeda.exe"+77F8EF:
//Alt: mov r8,[rcx+000014B8]
//db 4C 8B 81 B8 14 00 00
aobPlayerBaseReader_r:
readmem(aobPlayerBaseReader_i,7)

unregistersymbol(aobPlayerBaseReader_r)
unregistersymbol(aobPlayerBaseReader_i)

unregistersymbol(pPlayerBase)
unregistersymbol(iPlayerTeamIdentifier)
unregistersymbol(pPlayer)

dealloc(newmemPlayerBaseReader)

{
// ORIGINAL CODE - INJECTION POINT: "MassEffectAndromeda.exe"+77F8EF

"MassEffectAndromeda.exe"+77F8CE: 0F 84 DD 00 00 00              -  je MassEffectAndromeda.exe+77F9B1
"MassEffectAndromeda.exe"+77F8D4: 48 8B 08                       -  mov rcx,[rax]
"MassEffectAndromeda.exe"+77F8D7: 80 B9 C8 13 00 00 00           -  cmp byte ptr [rcx+000013C8],00
"MassEffectAndromeda.exe"+77F8DE: 74 0F                          -  je MassEffectAndromeda.exe+77F8EF
"MassEffectAndromeda.exe"+77F8E0: 48 83 C0 08                    -  add rax,08
"MassEffectAndromeda.exe"+77F8E4: 48 3B C2                       -  cmp rax,rdx
"MassEffectAndromeda.exe"+77F8E7: 75 EB                          -  jne MassEffectAndromeda.exe+77F8D4
"MassEffectAndromeda.exe"+77F8E9: 48 83 C4 20                    -  add rsp,20
"MassEffectAndromeda.exe"+77F8ED: 5B                             -  pop rbx
"MassEffectAndromeda.exe"+77F8EE: C3                             -  ret 
// ---------- INJECTING HERE ----------
"MassEffectAndromeda.exe"+77F8EF: 4C 8B 81 B8 14 00 00           -  mov r8,[rcx+000014B8]
// ---------- DONE INJECTING  ----------
"MassEffectAndromeda.exe"+77F8F6: 4D 85 C0                       -  test r8,r8
"MassEffectAndromeda.exe"+77F8F9: 0F 84 B2 00 00 00              -  je MassEffectAndromeda.exe+77F9B1
"MassEffectAndromeda.exe"+77F8FF: 4D 8B 40 38                    -  mov r8,[r8+38]
"MassEffectAndromeda.exe"+77F903: 44 8B 8B 84 03 00 00           -  mov r9d,[rbx+00000384]
"MassEffectAndromeda.exe"+77F90A: 41 0F B6 48 0A                 -  movzx ecx,byte ptr [r8+0A]
"MassEffectAndromeda.exe"+77F90F: 41 0F B6 40 09                 -  movzx eax,byte ptr [r8+09]
"MassEffectAndromeda.exe"+77F914: 48 8D 14 48                    -  lea rdx,[rax+rcx*2]
"MassEffectAndromeda.exe"+77F918: 48 C1 E2 05                    -  shl rdx,05
"MassEffectAndromeda.exe"+77F91C: 42 0F 28 44 02 40              -  movaps xmm0,[rdx+r8+40]
"MassEffectAndromeda.exe"+77F922: 0F 5C 83 C0 03 00 00           -  subps xmm0,[rbx+000003C0]
}

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          1529
          <Description>"pPlayerBase"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>0000FF</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>pPlayerBase</Address>
        </CheatEntry>
        <CheatEntry>
          1530
          <Description>"iPlayerTeamIdentifier"</Description>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>iPlayerTeamIdentifier</Address>
        </CheatEntry>
        <CheatEntry>
          1532
          <Description>"pPlayer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>0000FF</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>pPlayer</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
If it works, replace the "enable (patch 1.10)" script with this one (just that script, nothing else) and the rest should work then.
 
L

LorgrenBenirus

Expert Cheater
Fearless Donors
Joined
Mar 19, 2017
Messages
61
@Csimbi: check out http://www.nexusmods.com/masseffectandromeda/? , there are several mods which remove many of the annoyances you mentioned (long loading videos, etc). Only reason I am re-playing the game right now is because of mods, these change and add much to the game and actually make it better.
 
Csimbi

Csimbi

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Apr 29, 2017
Messages
393
Ah, I did not realize it'd be moddable - thanks, very handy!
 
A

angelicsol

What is cheating?
Joined
Aug 22, 2017
Messages
3
Csimbi said:
Copy-paste this into the address list and see if you can enable this:
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      1528
      <Description>"--aobPlayerBaseReader"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>// Game   : MassEffectAndromeda.exe
// Version:
// Date   :
// Author : Cs
[ENABLE]
aobscanmodule(aobPlayerBaseReader,MassEffectAndromeda.exe,4C 8B 81 ?? ?? 00 00 4D 85 C0 0F 84 ?? ?? ?? ?? 4D 8B 40 ?? 44)

alloc(newmemPlayerBaseReader,4096,aobPlayerBaseReader)

label(aobPlayerBaseReader_r)
label(aobPlayerBaseReader_i)
registersymbol(aobPlayerBaseReader_r)
registersymbol(aobPlayerBaseReader_i)

label(lblPlayerBaseReader)
label(lblPlayerBaseReaderSkip)
label(lblPlayerBaseReaderRet)

label(pPlayerBase)
label(iPlayerTeamIdentifier)
label(pPlayer)
registersymbol(pPlayerBase)
registersymbol(iPlayerTeamIdentifier)
registersymbol(pPlayer)

newmemPlayerBaseReader:

lblPlayerBaseReader:
//Alt: mov r8,[rcx+000014B8]
//db 4C 8B 81 B8 14 00 00
readmem(aobPlayerBaseReader,7)
test r8,r8
jz short lblPlayerBaseReaderSkip
// Player base address
mov [pPlayerBase],r8
// Player team ID value
mov r9d,[r8+16c]
mov [iPlayerTeamIdentifier],r9d
// Player
mov r9,[r8+228]
mov [pPlayer],r9
lblPlayerBaseReaderSkip:
jmp lblPlayerBaseReaderRet
aobPlayerBaseReader_i:
readmem(aobPlayerBaseReader,7)

pPlayerBase:
dq 0
iPlayerTeamIdentifier:
dd 0
pPlayer:
dq 0

//"MassEffectAndromeda.exe"+77F8EF:
aobPlayerBaseReader:
aobPlayerBaseReader_r:
jmp lblPlayerBaseReader
nop
nop
lblPlayerBaseReaderRet:

[DISABLE]
//"MassEffectAndromeda.exe"+77F8EF:
//Alt: mov r8,[rcx+000014B8]
//db 4C 8B 81 B8 14 00 00
aobPlayerBaseReader_r:
readmem(aobPlayerBaseReader_i,7)

unregistersymbol(aobPlayerBaseReader_r)
unregistersymbol(aobPlayerBaseReader_i)

unregistersymbol(pPlayerBase)
unregistersymbol(iPlayerTeamIdentifier)
unregistersymbol(pPlayer)

dealloc(newmemPlayerBaseReader)

{
// ORIGINAL CODE - INJECTION POINT: "MassEffectAndromeda.exe"+77F8EF

"MassEffectAndromeda.exe"+77F8CE: 0F 84 DD 00 00 00              -  je MassEffectAndromeda.exe+77F9B1
"MassEffectAndromeda.exe"+77F8D4: 48 8B 08                       -  mov rcx,[rax]
"MassEffectAndromeda.exe"+77F8D7: 80 B9 C8 13 00 00 00           -  cmp byte ptr [rcx+000013C8],00
"MassEffectAndromeda.exe"+77F8DE: 74 0F                          -  je MassEffectAndromeda.exe+77F8EF
"MassEffectAndromeda.exe"+77F8E0: 48 83 C0 08                    -  add rax,08
"MassEffectAndromeda.exe"+77F8E4: 48 3B C2                       -  cmp rax,rdx
"MassEffectAndromeda.exe"+77F8E7: 75 EB                          -  jne MassEffectAndromeda.exe+77F8D4
"MassEffectAndromeda.exe"+77F8E9: 48 83 C4 20                    -  add rsp,20
"MassEffectAndromeda.exe"+77F8ED: 5B                             -  pop rbx
"MassEffectAndromeda.exe"+77F8EE: C3                             -  ret 
// ---------- INJECTING HERE ----------
"MassEffectAndromeda.exe"+77F8EF: 4C 8B 81 B8 14 00 00           -  mov r8,[rcx+000014B8]
// ---------- DONE INJECTING  ----------
"MassEffectAndromeda.exe"+77F8F6: 4D 85 C0                       -  test r8,r8
"MassEffectAndromeda.exe"+77F8F9: 0F 84 B2 00 00 00              -  je MassEffectAndromeda.exe+77F9B1
"MassEffectAndromeda.exe"+77F8FF: 4D 8B 40 38                    -  mov r8,[r8+38]
"MassEffectAndromeda.exe"+77F903: 44 8B 8B 84 03 00 00           -  mov r9d,[rbx+00000384]
"MassEffectAndromeda.exe"+77F90A: 41 0F B6 48 0A                 -  movzx ecx,byte ptr [r8+0A]
"MassEffectAndromeda.exe"+77F90F: 41 0F B6 40 09                 -  movzx eax,byte ptr [r8+09]
"MassEffectAndromeda.exe"+77F914: 48 8D 14 48                    -  lea rdx,[rax+rcx*2]
"MassEffectAndromeda.exe"+77F918: 48 C1 E2 05                    -  shl rdx,05
"MassEffectAndromeda.exe"+77F91C: 42 0F 28 44 02 40              -  movaps xmm0,[rdx+r8+40]
"MassEffectAndromeda.exe"+77F922: 0F 5C 83 C0 03 00 00           -  subps xmm0,[rbx+000003C0]
}

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          1529
          <Description>"pPlayerBase"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>0000FF</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>pPlayerBase</Address>
        </CheatEntry>
        <CheatEntry>
          1530
          <Description>"iPlayerTeamIdentifier"</Description>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>iPlayerTeamIdentifier</Address>
        </CheatEntry>
        <CheatEntry>
          1532
          <Description>"pPlayer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <Color>0000FF</Color>
          <VariableType>8 Bytes</VariableType>
          <Address>pPlayer</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
If it works, replace the "enable (patch 1.10)" script with this one (just that script, nothing else) and the rest should work then.
i don't know much about CE, just how to use cheat tables. where's the address list and how do i add it? sorry for having to ask.

EDIT: i managed to get it to open without changing anything by doing it while in the game menu, vs a loaded up save.
i'm just having a hard time popularing andromeda viability. i have nexus level 6, i've reopened the menus several times, different menus, decontructed some stuff to see it that'll repopulate anything.i just have a bunch of ?? along with a.v.p (which i can edit) and nexus level (reference?).
 
L

LorgrenBenirus

Expert Cheater
Fearless Donors
Joined
Mar 19, 2017
Messages
61
Csimbi said:
Ah, I did not realize it'd be moddable - thanks, very handy!
Try out the Ironman mod for fun and giggles, makes traveling pretty fun :)
 
Csimbi

Csimbi

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Apr 29, 2017
Messages
393
angelicsol said:
i don't know much about CE, just how to use cheat tables. where's the address list and how do i add it? sorry for having to ask.

EDIT: i managed to get it to open without changing anything by doing it while in the game menu, vs a loaded up save.
i'm just having a hard time popularing andromeda viability. i have nexus level 6, i've reopened the menus several times, different menus, decontructed some stuff to see it that'll repopulate anything.i just have a bunch of ?? along with a.v.p (which i can edit) and nexus level (reference?).
It seems you don't even know how to use cheat tables.
Can't help you there, mate - you need to check tutorials or something...
LorgrenBenirus said:
Csimbi said:
Ah, I did not realize it'd be moddable - thanks, very handy!
Try out the Ironman mod for fun and giggles, makes traveling pretty fun :)
Nice find! That's how it should have been in the first place - making portable versions of the mass effect drives! :p
I could not figure out why so far in the future we would still be running around on out feet when we have jetpacks already today...
 
S

Squall8

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Mar 3, 2017
Messages
668
So I made this during the 1.04 update and it turns out it still works on 1.10!

Here is my Blink script. Currently assigned hotkey - Caps Lock

This script is really fun to use. Works with or without a weapon drawn and can be done midair as well. Have Fun!!
 

Attachments

C

cyberbrain666666

What is cheating?
Joined
Oct 21, 2017
Messages
1
How to spawn item remnant data core and Fusion Mod of Biotic Mastery with script table (A long time ago I missed a remnant of an architect)
Sorry for my english i from Slovak :D
 
T

taglag

Noobzor
Joined
Aug 9, 2017
Messages
10
1, Would there be anyway to add the ability to lock you leveling. at any place where you felt your character was solid, and there by Hopefully stop the Mob leveling, and allow for NG+ to be reasonably fair.

I mean after level 80, the mob's keep leveling, and your attacks get weaker, and weaker...

If this was possible it would sure help Out I think.

2. Or if you could find away to reduce the players level, so we could avoid the Bullet sponge mob's..

3. I know the Damage multiplier will allow you to off set the problems with the Higher level mob's, and that Might be the best, but Being able to limit one's leveling could also add some control, and for some put a dis advantage, or game play condition that many might like.

Giving a sort of New game plus condition (say Locked at level 25 or 30 ), that might give and extra fun factor to the game.
 
T

taglag

Noobzor
Joined
Aug 9, 2017
Messages
10
I wonder if in the Pointers you could lock the XP, and keep the character at the same level?

Would this work ?
 
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