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fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 555
Post
by fantomas » Thu Jan 25, 2018 7:58 am
Here's my poor contribution for this game - Other scripts could be added.
Current Game Version: Final.2.0.137882 Octobre 15, 2019 ]
New!
For STEAM Users only!!! (thanks to ImpalaPUA)
Function_call_AddAllItem_example (thanks to Cake-san) - Give it a try!
Enjoy!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
My.Time.At.Portia.Final.2.0.137882.CT
Minor fixes to support the latest update v2.0.137882 The scripts use aobscanregion method (171.74 KiB) Downloaded 7733 times
My.Time.At.Portia.Final.2.0.133926.CT
Table fixed to support the latest update v2.0.133926 Added all previously individually made scripts (155.42 KiB) Downloaded 678 times
My.Time.At.Portia.Final.1.0.128791.CT
Minor fixes to support the latest hotfix1 update v1.0.128791 (104.8 KiB) Downloaded 455 times
My.Time.At.Portia.Alpha.10.0.118901.CT
Table fixed to support the latest update v10.0.118901 (107.71 KiB) Downloaded 395 times
My.Time.At.Portia.Alpha.9.0.113677.CT
Table fixed to support the latest update v9.0.113677 Fixed a byte's (50 instead of 60) tipo in 'Inf Health' made in previous CT update (102.11 KiB) Downloaded 348 times
My.Time.At.Portia.Alpha.9.0.112966.CT
Table fixed to support the latest update v9.0.112966 (100.15 KiB) Downloaded 476 times
Last edited by
fantomas on Tue Nov 12, 2019 6:12 am, edited 41 times in total.
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 555
Post
by fantomas » Thu Jan 25, 2018 7:59 am
Be aware that the game is still in its alpha version - There still are a lot of bugs so if your game is crashing, it is probably more due to the game, not to the scripts.
ifan
Novice Cheater
Posts: 17 Joined: Fri Mar 03, 2017 5:13 am
Reputation: 1
Post
by ifan » Thu Jan 25, 2018 2:29 pm
Thanks for trying, but it all works terribly. It's easier to manually find all the values and not have problems with the game.
shadowfang82
Expert Cheater
Posts: 85 Joined: Tue Aug 01, 2017 5:51 am
Reputation: 0
Post
by shadowfang82 » Thu Jan 25, 2018 4:52 pm
thanks for making into a table have not try them all but stamina works great hope to see this table grow
daniman
Expert Cheater
Posts: 66 Joined: Mon Apr 24, 2017 12:23 pm
Reputation: 7
Post
by daniman » Thu Jan 25, 2018 5:08 pm
thnks for the table can you add a hp and a clock stop cheats?
lulu15bb
Noobzor
Posts: 9 Joined: Thu Nov 30, 2017 8:02 pm
Reputation: 4
Post
by lulu15bb » Thu Jan 25, 2018 8:50 pm
Thank you so much fantomas
lulu15bb
Noobzor
Posts: 9 Joined: Thu Nov 30, 2017 8:02 pm
Reputation: 4
Post
by lulu15bb » Thu Jan 25, 2018 8:51 pm
I tired to do hp and exp point but it kept changing
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 555
Post
by fantomas » Thu Jan 25, 2018 10:19 pm
ifan wrote: ↑ Thu Jan 25, 2018 2:29 pm
Thanks for trying, but it all works terribly. It's easier to manually find all the values and not have problems with the game.
Could you be more specific about troubles you're incurring when use the cheat table? I have no trouble with the game when I use it. As I said before, the game is still too much buggy, this has nothing to do with the cheat table.
shadowfang82 wrote: ↑ Thu Jan 25, 2018 4:52 pm
thanks for making into a table have not try them all but stamina works great hope to see this table grow
Your're welcome
Do you have any specific cheat in mind?
daniman wrote: ↑ Thu Jan 25, 2018 5:08 pm
thnks for the table can you add a hp and a clock stop cheats?
You're welcome
Ok, I'll try that - I didn't make much progress in the game, though.
lulu15bb wrote: ↑ Thu Jan 25, 2018 8:50 pm
Thank you so much fantomas
You're welcome
lulu15bb wrote: ↑ Thu Jan 25, 2018 8:51 pm
I tired to do hp and exp point but it kept changing
I'll take a look
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 555
Post
by fantomas » Thu Jan 25, 2018 10:53 pm
daniman wrote: ↑ Thu Jan 25, 2018 5:08 pm
thnks for the table can you add a hp and a clock stop cheats?
inf hp cheat:
Code: Select all
define(address,Pathea.ActorNs:Actor:ValidateValue+1b4)
define(bytes,F3 0F 11 28 48 8B 86 68 01 00 00)
[ENABLE]
assert(address,bytes)
alloc(newmem,$100,Pathea.ActorNs:Actor:ValidateValue+1b4)
label(code)
label(return)
newmem:
cmp [rax+80],72
jne code
movss [rax],xmm2
mov rax,[rsi+00000168]
jmp return
code:
movss [rax],xmm5
mov rax,[rsi+00000168]
jmp return
address:
jmp newmem
nop
nop
nop
nop
nop
nop
return:
[DISABLE]
address:
db bytes
// movss [rax],xmm5
// mov rax,[rsi+00000168]
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Pathea.ActorNs:Actor:ValidateValue+1b4
43F044E8: F3 0F 11 6D F0 - movss [rbp-10],xmm5
43F044ED: 48 8B 86 68 01 00 00 - mov rax,[rsi+00000168]
43F044F4: 33 C9 - xor ecx,ecx
43F044F6: F3 0F 10 45 F0 - movss xmm0,[rbp-10]
43F044FB: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
43F044FF: 48 63 C9 - movsxd rcx,ecx
43F04502: 39 48 18 - cmp [rax+18],ecx
43F04505: 0F 86 77 02 00 00 - jbe Pathea.ActorNs:Actor:ValidateValue+422
43F0450B: 48 8D 44 88 20 - lea rax,[rax+rcx*4+20]
43F04510: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
43F04514: F3 0F 11 28 - movss [rax],xmm5
43F04518: 48 8B 86 68 01 00 00 - mov rax,[rsi+00000168]
// ---------- DONE INJECTING ----------
43F0451F: B9 01 00 00 00 - mov ecx,00000001
43F04524: 48 63 C9 - movsxd rcx,ecx
43F04527: 39 48 18 - cmp [rax+18],ecx
43F0452A: 0F 86 4B 02 00 00 - jbe Pathea.ActorNs:Actor:ValidateValue+41b
43F04530: 48 8D 44 88 20 - lea rax,[rax+rcx*4+20]
43F04535: F3 0F 10 00 - movss xmm0,[rax]
43F04539: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
43F0453D: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
43F04541: F3 0F 11 6D F0 - movss [rbp-10],xmm5
43F04546: F3 0F 10 45 F0 - movss xmm0,[rbp-10]
}
clock stop cheat:
Code: Select all
[ENABLE]
TimeManager:get_TimeStoped+16:
db 75
//75 10
//jne TimeManager:get_TimeStoped+28
[DISABLE]
TimeManager:get_TimeStoped+16:
db 74
//74 10
//je TimeManager:get_TimeStoped+28
Last edited by
fantomas on Fri Jan 26, 2018 1:23 am, edited 2 times in total.
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 555
Post
by fantomas » Fri Jan 26, 2018 12:11 am
Here 'Never attacked' script (I just tested it with a couple of animals):
Code: Select all
[ENABLE]
Pathea.ActorNs:Actor:Pathea.SkillNs.ISkillable.PlayeAnimation+c+3:
db BC
//0F B6 87 BC 02 00 00
//movzx eax,byte ptr [rdi+000002BC]
[DISABLE]
Pathea.ActorNs:Actor:Pathea.SkillNs.ISkillable.PlayeAnimation+c+3:
db AC
//0F B6 87 AC 02 00 00
//movzx eax,byte ptr [rdi+000002AC]
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 555
Post
by fantomas » Fri Jan 26, 2018 12:36 am
One Hit Kill (at least it works with animals)
Code: Select all
define(address,Pathea.Behavior:BehaviorUtil:HasRemote+d9)
define(bytes,48 8D 44 90 20)
[ENABLE]
assert(address,bytes)
alloc(newmem,$100,Pathea.Behavior:BehaviorUtil:HasRemote+d9)
label(code)
label(return)
newmem:
code:
mov [rax+rdx*4+20],(float)0 // added part
lea rax,[rax+rdx*4+20]
jmp return
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// lea rax,[rax+rdx*4+20]
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Pathea.Behavior:BehaviorUtil:HasRemote+d9
31AEF980: 85 C0 - test eax,eax
31AEF982: 0F 84 FC 01 00 00 - je Pathea.Behavior:BehaviorUtil:HasRemote+2b4
31AEF988: 48 8B 4D D8 - mov rcx,[rbp-28]
31AEF98C: 48 83 C1 14 - add rcx,14
31AEF990: 41 83 3F 00 - cmp dword ptr [r15],00
31AEF994: 49 8B 87 68 01 00 00 - mov rax,[r15+00000168]
31AEF99B: 33 D2 - xor edx,edx
31AEF99D: 48 63 D2 - movsxd rdx,edx
31AEF9A0: 39 50 18 - cmp [rax+18],edx
31AEF9A3: 0F 86 1E 02 00 00 - jbe Pathea.Behavior:BehaviorUtil:HasRemote+2f7
// ---------- INJECTING HERE ----------
31AEF9A9: 48 8D 44 90 20 - lea rax,[rax+rdx*4+20]
// ---------- DONE INJECTING ----------
31AEF9AE: F3 0F 10 00 - movss xmm0,[rax]
31AEF9B2: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
31AEF9B6: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
31AEF9BA: F3 0F 11 6D D4 - movss [rbp-2C],xmm5
31AEF9BF: F3 0F 10 45 D4 - movss xmm0,[rbp-2C]
31AEF9C4: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
31AEF9C8: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
31AEF9CC: F3 0F 11 6D D4 - movss [rbp-2C],xmm5
31AEF9D1: F3 0F 10 45 D4 - movss xmm0,[rbp-2C]
31AEF9D6: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
}
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 555
Post
by fantomas » Fri Jan 26, 2018 1:27 am
+Inf Endurance
Code: Select all
define(address,Pathea.ActorNs:Actor:ValidateValue+3de)
define(bytes,F3 0F 11 28 48 8B 75 F8)
[ENABLE]
assert(address,bytes)
alloc(newmem,$100,Pathea.ActorNs:Actor:ValidateValue+3de)
label(code)
label(return)
newmem:
cmp [rbp+78],0
je code
movss [rax],xmm2
mov rsi,[rbp-08]
jmp return
code:
movss [rax],xmm5
mov rsi,[rbp-08]
jmp return
address:
jmp newmem
nop
nop
nop
return:
[DISABLE]
address:
db bytes
// movss [rax],xmm5
// mov rsi,[rbp-08]
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Pathea.ActorNs:Actor:ValidateValue+3de
43F0470F: F3 0F 11 6D F4 - movss [rbp-0C],xmm5
43F04714: 48 8B 86 68 01 00 00 - mov rax,[rsi+00000168]
43F0471B: B9 02 00 00 00 - mov ecx,00000002
43F04720: F3 0F 10 45 F4 - movss xmm0,[rbp-0C]
43F04725: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
43F04729: 48 63 C9 - movsxd rcx,ecx
43F0472C: 39 48 18 - cmp [rax+18],ecx
43F0472F: 0F 86 13 00 00 00 - jbe Pathea.ActorNs:Actor:ValidateValue+3e8
43F04735: 48 8D 44 88 20 - lea rax,[rax+rcx*4+20]
43F0473A: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
43F0473E: F3 0F 11 28 - movss [rax],xmm5
43F04742: 48 8B 75 F8 - mov rsi,[rbp-08]
// ---------- DONE INJECTING ----------
43F04746: C9 - leave
43F04747: C3 - ret
43F04748: BA 30 00 00 00 - mov edx,00000030
43F0474D: B9 78 06 00 02 - mov ecx,02000678
43F04752: 49 BB D0 1C 8F 04 00 00 00 00 - mov r11,00000000048F1CD0
43F0475C: 41 FF D3 - call r11
43F0475F: BA C2 00 00 00 - mov edx,000000C2
43F04764: EB E7 - jmp Pathea.ActorNs:Actor:ValidateValue+3ed
43F04766: BA 20 01 00 00 - mov edx,00000120
43F0476B: EB E0 - jmp Pathea.ActorNs:Actor:ValidateValue+3ed
}
daniman
Expert Cheater
Posts: 66 Joined: Mon Apr 24, 2017 12:23 pm
Reputation: 7
Post
by daniman » Fri Jan 26, 2018 5:05 am
inf hp doesn´t work for me
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 555
Post
by fantomas » Fri Jan 26, 2018 10:05 am
@daniman
Yep, same here. Sorry, I was a little tired and I made several things at the same time, so I could not test it properly. Here, this one should be ok.
Code: Select all
[ENABLE]
aobscan(InfHP,F3 0F 11 28 48 8B 86 68 01 00 00)
alloc(newmem,$100,43F04514)
label(code)
label(return)
newmem:
cmp [rax+3A],00610046
jne code
movss [rax],xmm2
mov rax,[rsi+00000168]
jmp return
code:
movss [rax],xmm5
mov rax,[rsi+00000168]
jmp return
InfHP:
jmp newmem
nop
nop
nop
nop
nop
nop
return:
registersymbol(InfHP)
[DISABLE]
+InfHP:
db F3 0F 11 28 48 8B 86 68 01 00 00
unregistersymbol(InfHP)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 43F04514
""+43F044E8: F3 0F 11 6D F0 - movss [rbp-10],xmm5
""+43F044ED: 48 8B 86 68 01 00 00 - mov rax,[rsi+00000168]
""+43F044F4: 33 C9 - xor ecx,ecx
""+43F044F6: F3 0F 10 45 F0 - movss xmm0,[rbp-10]
""+43F044FB: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
""+43F044FF: 48 63 C9 - movsxd rcx,ecx
""+43F04502: 39 48 18 - cmp [rax+18],ecx
""+43F04505: 0F 86 77 02 00 00 - jbe Pathea.ActorNs:Actor:ValidateValue+422
""+43F0450B: 48 8D 44 88 20 - lea rax,[rax+rcx*4+20]
""+43F04510: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
""+43F04514: F3 0F 11 28 - movss [rax],xmm5
""+43F04518: 48 8B 86 68 01 00 00 - mov rax,[rsi+00000168]
// ---------- DONE INJECTING ----------
""+43F0451F: B9 01 00 00 00 - mov ecx,00000001
""+43F04524: 48 63 C9 - movsxd rcx,ecx
""+43F04527: 39 48 18 - cmp [rax+18],ecx
""+43F0452A: 0F 86 4B 02 00 00 - jbe Pathea.ActorNs:Actor:ValidateValue+41b
""+43F04530: 48 8D 44 88 20 - lea rax,[rax+rcx*4+20]
""+43F04535: F3 0F 10 00 - movss xmm0,[rax]
""+43F04539: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
""+43F0453D: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
""+43F04541: F3 0F 11 6D F0 - movss [rbp-10],xmm5
""+43F04546: F3 0F 10 45 F0 - movss xmm0,[rbp-10]
}
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 555
Post
by fantomas » Fri Jan 26, 2018 11:11 am
Ok,
I changed the scripts a little bit - When a game uses Mono, I prefer use that feature for my tables but this game is pretty buggy so it could or not working properly.
So I preferred to use aobscan - it takes longer the script to load but works well. Please let me know if it works well (or not) for you.
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