Nioh: Complete Edition

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xfaustx

Cheater
Joined
Mar 5, 2017
Messages
37
here some skills for blacksmithing

00005CCE unlimited onmyo
00008649 unlimited elixir
0000EA4C unlimited ninjutsu
000075ED unlimited ammo
00009722 onmyo amulet protection
0000DC76 shorten recovery time of ki
00001961 bonus for status aliment suffered (auto-recovery)

00004E4E enemies sense
00007ED3 amrita sense
000045FD kodama sense
00007AD0 treasure sense

00008A15 runing speed
000023FF stealth for yokai
00004D71 everlasting ki

000041D5 low attack life drain
0000A71E paralysis
0000C5D3 break
000099E1 pierce guard (close combat)

000041D5 low attack life drain
00007C58 earth
0000C5D3 break
000099E1 pierce guard (close combat)

0000A71E paralysis
0000C3B3 bow speed up

00003B0E luck
000062FD weight reduction

0000C3B3 bow speed up

0000A71E paralysis
00007C58 earth
0000684F water
0000BB6D lightning

00007021 high attack life drain

000041D5 low attack life drain

000099E1 pierce guard (close combat)
 
K

KS212

Expert Cheater
Joined
Mar 3, 2017
Messages
807
Dual Elements isn't BAD, you just have to amp up Fire and Lightning damage which takes more slots when a single element is cheaper and has better build up. Its definitely better on Dual Katana as opposed to Tonfa.
 
K

KS212

Expert Cheater
Joined
Mar 3, 2017
Messages
807
waduk said:
Anyone know how to add smithing text manually ?
I rarely get them from drop, only result from mission reward :(
I have only ONE way of getting smithing text working and its really flaky as it screws up your Key Items tab (visually), you can still have the actual key items and they work just fine.

That being said, its best done VERY VERY EARLY in the game when you don't have any key items or only one key item.

The method is simple, you need to have ONE legit Smithing Text in your inventory that shows up in the Key Items tab. Use the Last Highlighted Item cheat (NOT the Equip one) and highlight the Smithing Text and make sure that it shows up correctly in the table, then change the Quantity to 2, and FREEZE it.

Now you can change the Smithing Text to any other and hand it into the Blacksmith and it will continually treat it as if you had one to hand in, so you can change it in the drop down, hand in, back out, change, hand in, back out, change, etc... I spent hours literally giving myself every Smithing Text in the game using this method.

The problem with this method is if you have ANY OTHER KEY ITEM in the table, it basically screws up the display (you will see that you have 2x or 3x of the same Smithing Text and it will overwrite other Key Items that you may have, such as the Harakiri Sword, Ochoko cup, Cracked Ochoko cup, etc... You can edit OTHER items into these key items AND THEY WILL WORK but they will never again show up in the Key Items tab, that tab is visually wrecked for good if you had more than 1 item in there.

If you ONLY had 1 item (the smithing text alone) then you're fine, you just have to unfreeze the Quantity and set it back to 1 right before you hand in your final text, and it will empty the tab properly. Then you can populate it like normal. It only wrecks the tab if you have OTHER key items in there.

If anyone can work out how to actually CREATE A SMITHING TEXT as a proper Key Item (or to create Key Items in general to fix the visuals on the tab), let me know...
 
LCHLH

LCHLH

Expert Cheater
Joined
May 25, 2017
Messages
149
waduk said:
[..]
I paste the byte into the field, and it crash to desktop.

I'm pretty sure know i'm doing it right (Copy-Paste in the correct array), been adding dozen of various stats myself successfully.

Anyone know how to add smithing text manually ?
I rarely get them from drop, only result from mission reward :(
Apologies, I edited the values on the forum box like an idiot and changed the wrong bytes; fixed now:
Code:
0E 3B 00 00 FF FE 00 00 F3 FE 00 00 10 27 00 00 00 00 00 00 86 30 00 00 FF FE 00 00 B7 92 00 00 32 0F 00 00 00 00 00 00 58 B3 00 00 FF FE 00 00 26 09 00 00 6B 14 00 00 00 00 00 00
This will make smithing texts drop every time from the appropriate bosses. Just test it out on the Hanzo and Ii fights.
xfaustx said:
here some skills for blacksmithing
That's nice and all, but those are only the first 4 bytes from 20-byte values; kinda useless. Also, I suggest using the code tags for pasting large volumes like that.
 
X

xfaustx

Cheater
Joined
Mar 5, 2017
Messages
37
more skills
0000C082 vs poison
00001D38 vs yokai relm
00009CBC vs earth
0000B2D3 vs fire
000045FA vs water
0000F996 vs lightning
0000A2D1 vs wind
0000A992 vs paralysis
 
stealthcl0wn

stealthcl0wn

Expert Cheater
Fearless Donors
Joined
Jun 18, 2017
Messages
139
Darkedone02 said:
stealthcl0wn said:
variante said:
I also am a tonfa user and i would suggest:
671?PARRY DISABLED VS GUARDING ENEMY (TONFA)
1368?CLOSE COMBAT ATTACK INCREASE [Best] (because consecutive hits)
1342?DUAL ELEMENTS (FIRE & LIGHTNING) (only for dual sword and tonfa)
While tonfa doesn't have a parry skill, its mid-stance has a TIMELY GUARD skill, so if you're skilled, you can get TIMELY GUARD effects.
Close combat Ki reduction + tonfa skill that let you combo after Ki pulse + 671 will let you combo for days. Add some guard penetrate effect to make enemies feel the extra heat.
DO NOT USE DUAL ELEMENTS. It's a buggy as hell stat and it doesn't apply enough elemental buildup to be worth it. Don't listen to this guy.

A tonfa should have:

Change to Attack (Any stat that's high)
Familiarity Damage Bonus
Weaken Armour (Torso)
Close Combat Damage 20%

And then whatever the hell else you want. I have parry disabled + Bisha's Centipede.
ok what about the gear you use? what effects you use on each?
I generally go for a light set of armor reforged with reduced equipment weight, Equipment Lightness Damage Bonus, +attack on inheritables, and attack buff on Amrita gain.
 
headshot0052

headshot0052

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Joined
May 8, 2017
Messages
266
Difficulty Unlocker its nor working and the same for Current Difficulty.
 
waduk

waduk

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Joined
Mar 8, 2017
Messages
63
@ KS212
Thanks, will try it when next time i got a smithing.
Btw, as a rough test, i make a new game, but the very first time we can access Region map, i already got 1 key item (Himorogi Branch something like that).
Then how come we can came up with empty key item (only Smithing) ?
Gaining Smithing template on new game is easy, because if we acccess boon, it will gave us 1 Smithing.

@ LCHLH
Yup, it works now, no crashing.
Thank you
 
I

Ipsin

Noobzor
Joined
Nov 19, 2017
Messages
10
LCHLH said:
waduk said:
[..]
I paste the byte into the field, and it crash to desktop.

I'm pretty sure know i'm doing it right (Copy-Paste in the correct array), been adding dozen of various stats myself successfully.

Anyone know how to add smithing text manually ?
I rarely get them from drop, only result from mission reward :(
Apologies, I edited the values on the forum box like an idiot and changed the wrong bytes; fixed now:
Code:
0E 3B 00 00 FF FE 00 00 F3 FE 00 00 10 27 00 00 00 00 00 00 86 30 00 00 FF FE 00 00 B7 92 00 00 32 0F 00 00 00 00 00 00 58 B3 00 00 FF FE 00 00 26 09 00 00 6B 14 00 00 00 00 00 00
This will make smithing texts drop every time from the appropriate bosses. Just test it out on the Hanzo and Ii fights.
This works perfectly and gets me the drops, but my game crashes upon trying to load in/out of a mission; Is it beacause im online ?
 
Z

zachillios

Expert Cheater
Table Maker
Joined
Mar 3, 2017
Messages
531
OP updated with what I think is the latest table? Compiled the infinite health fix onto Darksen's updated.
 
K

KS212

Expert Cheater
Joined
Mar 3, 2017
Messages
807
waduk said:
@ KS212
Thanks, will try it when next time i got a smithing.
Btw, as a rough test, i make a new game, but the very first time we can access Region map, i already got 1 key item (Himorogi Branch something like that).
Then how come we can came up with empty key item (only Smithing) ?
Gaining Smithing template on new game is easy, because if we acccess boon, it will gave us 1 Smithing.

@ LCHLH
Yup, it works now, no crashing.
Thank you
Its ok to have one other Key Item in your inventory, just understand that when you freeze the Smithing Text, it will overwrite that one item and you will lose it.

When you unfreeze and hand in your last Smithing Text, both 'copies' of it should disappear and leave you with a clean Key Items tab.
 
D

Deweyyy

Noobzor
Joined
Sep 23, 2017
Messages
11
Anyone know how to upgrade the +1,2,3, etc behind the weapon and armour level?
I have tested but doesn't find anything that can edit the "+" behind items level
 
waduk

waduk

Expert Cheater
Joined
Mar 8, 2017
Messages
63
KS212 said:
waduk said:
@ KS212
Thanks, will try it when next time i got a smithing.
Btw, as a rough test, i make a new game, but the very first time we can access Region map, i already got 1 key item (Himorogi Branch something like that).
Then how come we can came up with empty key item (only Smithing) ?
Gaining Smithing template on new game is easy, because if we acccess boon, it will gave us 1 Smithing.

@ LCHLH
Yup, it works now, no crashing.
Thank you
Its ok to have one other Key Item in your inventory, just understand that when you freeze the Smithing Text, it will overwrite that one item and you will lose it.

When you unfreeze and hand in your last Smithing Text, both 'copies' of it should disappear and leave you with a clean Key Items tab.
Thanks.
Btw, this is the list of all Smithing Text right ?
https://pastebin.com/5vE0FwLd
Taken from Table Extras, there are 217 Smithing Text

Last question :
What happened if i add an already existing Smithing Text in Forge ?
Will it create duplicate enrty ?
Same question regarding Mission/Boss that will drop Smithing, will it duplicate entry ?
I plan to create a new game with all smithing text, then share the save file when i finished, just in case someone want it and don't want to spend hours to add manually :D
 
D

DegenX

What is cheating?
Joined
Nov 20, 2017
Messages
2
waduk said:
@ KS212
Thanks, will try it when next time i got a smithing.
Btw, as a rough test, i make a new game, but the very first time we can access Region map, i already got 1 key item (Himorogi Branch something like that).
Then how come we can came up with empty key item (only Smithing) ?
Gaining Smithing template on new game is easy, because if we acccess boon, it will gave us 1 Smithing.

@ LCHLH
Yup, it works now, no crashing.
Thank you
Could you please help a little with this ?
i know the very basic of cheat engine but havent used it in a while and im interested in getting best loots
a screenshot of the place where im supposed to paste it should be enough.
thanks in advance and sorry for the trouble
 
LCHLH

LCHLH

Expert Cheater
Joined
May 25, 2017
Messages
149
Deweyyy said:
Anyone know how to upgrade the +1,2,3, etc behind the weapon and armour level?
I have tested but doesn't find anything that can edit the "+" behind items level
Don't know what testing you've done, but it's the 2-byte group right after the 2nd level group.

Here's a quick visual aid, this is a Ravenwing Rifle, these are the first 24-bytes thereof;
3D 1E 00 00 3D 1E 00 00 01 00 96 00 96 00 01 00 04 00 00 00 3C 86 01 00
In order:
weaponID, visualID, quantity, level level (yes twice), +boost level, rarity, ???, familiarity.
Just add another entry after the 2nd level in your script list; make it a +2, and you should have something like this

waduk said:
Thanks.
Btw, this is the list of all Smithing Text right ?
https://pastebin.com/5vE0FwLd
Taken from Table Extras, there are 217 Smithing Text

Last question :
What happened if i add an already existing Smithing Text in Forge ?
Will it create duplicate enrty ?
Same question regarding Mission/Boss that will drop Smithing, will it duplicate entry ?
I plan to create a new game with all smithing text, then share the save file when i finished, just in case someone want it and don't want to spend hours to add manually :D
Already-acquired texts don't drop again, and will probably get deleted upon talking to the blacksmith.
Also, you can't share saves; at all. The game outright tells you "This is not your save game, wanna delete it?" when you start a game with someone elses profile.
 
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