Total War Warhammer 2 v1.1.0/v1.8.3 (GM and More) 2020-Mar-01

Mrmarklar

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Recifense said:
Hi guys,

A table was added for version 1.3.0 (Rise of the Tomb Kings). Please check at the first post.

Many thanks for my Patrons for providing the DLC.

Cheers!
you are a god amongst men, thanks. this maybe bolt to ask but can you maybe add tomb king jars, and maybe do something about the limit of all the units in there roster thanks anyway
 

Ghostknight12354

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

please make a infinite army option for tomb kings
 

Ghostknight12354

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

as well as infinite units for thoose units that has a limit
 

Akulio

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Weeeeeeeeeeeeeeeeee! :D
 

Recifense

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

Mrmarklar said:
Recifense said:
Hi guys,

A table was added for version 1.3.0 (Rise of the Tomb Kings). Please check at the first post.

Many thanks for my Patrons for providing the DLC.

Cheers!
you are a god amongst men, thanks. this maybe bolt to ask but can you maybe add tomb king jars, and maybe do something about the limit of all the units in there roster thanks anyway
JARS is already at the table. Look for [X] <==================== Player Info :: Current Plaques/Scrolls/Food/Jars/Way ==>

Just change the value.

Cheers!
 

gentlemen143

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

reci, had been purchased this game in steam but i have a problem when using your table in campaign, my total warhammer 2 stop working and exit the game.
 

master1221

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

gentlemen143 said:
reci, had been purchased this game in steam but i have a problem when using your table in campaign, my total warhammer 2 stop working and exit the game.
I find that it does this when mods are enabled.

Disable your mods and see if it still works.

With the recent table anyways.
 

MaceWindow

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

I have a game crashes in company Mortal Empires. No mods.
In company of Vortex - work all right...
 

bladechampion

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

I haven't had the game crash at all yet, but you should know that the game is simply buggy at this point with people mentioning it multiple times over at the official forums especially with regards to crashes. So not much (if anything) to do with the table.
 

Recifense

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-24

Hi guys,

I have added two more features related to spells during RTS battles:
Code:
- [X] <== Spell Unlimited Usage --------------> (HK: CTRL+numeric 1 / CTRL+numeric 0)
- [X] <== Spell Quick Cooldown --------------> (HK: CTRL+numeric 1 / CTRL+numeric 0)
Please check at the first post.

Cheers!
 

gentlemen143

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

master1221 said:
gentlemen143 said:
reci, had been purchased this game in steam but i have a problem when using your table in campaign, my total warhammer 2 stop working and exit the game.
I find that it does this when mods are enabled.

Disable your mods and see if it still works.

With the recent table anyways.
Reci, i am running without mod now but still the problem persist.. Total War Hammer 2 stop working.... when i am activating the scripts.

Please advise what is the solution..
 

Allvaldr

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-23

MaceWindow said:
I have a game crashes in company Mortal Empires. No mods.
In company of Vortex - work all right...
Mortal Empires is a lot more of a resource hog. It doesn't crash for me, but it does slow down the game a lot compared to Vortex. I don't think the crashes are necessarely related to the table.
 

Recifense

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-25

Hi Guys,

The global spells (the ones at the right side of the battle screen) were included in the new options. (script v5.1). The last table was replaced. Please check at the first post.

Cheers!
 

gentlemen143

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-25

Recifense said:
Hi Guys,

The global spells (the ones at the right side of the battle screen) were included in the new options. (script v5.1). The last table was replaced. Please check at the first post.

Cheers!
Reci, 5.1 script working well now with or without mod.. thanks buddy.
 

gentlemen143

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-25

friendship, i have a problem in the fight battle manual,, it was disabled and i can't used it. does anybody encountered the same the have solution?
 

gentlemen143

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-25

Reci, i got an issue when activating Full Wind Of Magic because after a few minutes of gameplay the TWH2 stopped working and exit... the rest are okay. except this one only. both in campaign and custom battle, with or without mod.
 

red_hare_x

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-25

Wait until the first battle before using rts cheats, afterwards you can leave it on
 

Recifense

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-30

Hi guys,

Added one more feature ([X] <== Minimum Slaves per Settlement (DE) -> (HK: CTRL+numeric 8/ CTRL+numeric 5)) and reworked the pointers.

Please look at the first post.

Cheers!
 

DosDeosos

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-30

Any chance that you can remove turn timer for Regiment of Renown units? or just simply do it like Rites turn timer. Would be appreciate this, thanks.
 

Jayken1

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Re: Total War Warhammer 2 v1.1.0/v1.3.0 (GM and More) 2018-Jan-30

could you please add a unlimmited army cap for tomb kings. the limit if i recall correctly is 15 due the the 5000 limit cap on jars.
 
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