Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
Important information.
1. Save and reload after modifying items quantities. This must be done or crafting etc may become bugged! This also applies to freezing item quantities!
V1005 - 2019-05-11
1. Tested game version V1.8 32-bit. May work on other versions.
2. FamilyManager.
Applies to Family Members, Animal Companions, Pets.
"Health Set to Max?" sets Health to max.
"Needs Set to 0?" sets Needs to 0.
"Loyalty Set to Max?" sets Loyalty to max.
"Stats Set to Massive?" sets Stats to massive.
"Speed Set to Massive?" sets Speed to massive.
"Load Carrying Capacity Set to Massive?" sets Load Carrying Capacity to massive.
3. ExplorationManager.
"Sight Range Set to Massive?" sets Sight Range to massive.
"Perception Set to Massive?" sets Perception to massive.
"Speed Set to Massive?" sets Speed to massive.
"Radio Timer Set to 0?" sets Radio Timer to 0.
"Resources Set to Massive?" sets Fuel, Water, Battery carried and brought back by the Expedition to massive.
Allows the following to be modfied.
- "m_parties -> Slot 1 -> m_carriedItems -> Slot 1". Modify the type and quantity of carried items. More reliable than modifying the past "Item" method and can be used to obtain any item. Use this for Survival & Stasis.
A. Setup an Expedition.
B. Carry 2 stacks of something.
C. Start Expedition then pause the game.
D. Modify the type and quantity of the first stack to whatever desired.
E. Modify the quantity of the second stack to compensate for losing the first stack.
F. Unpause and recall the expedition.
- "m_particleTint " has the code for the Mysterious Hatch.
- "m_particleTintActive " enables the code for the Mysterious Hatch.
4. Obj_Integrity.
"Obj_Integrity Base Address Scan (To Activate: Play Level, To Update: Play Level)" applies to all base objects with integrity.
"Obj_Integrity_GetInteractionsByPriority Base Address Scan (To Activate: View Object Interaction Menu, To Update: View Object Interaction Menu)" applies to base objects that is right-clicked to show the interaction menu.
"Integrity Set to Max?" sets Objects Integrity to max, except for Shelter Doors.
"Generator Fuel Set to Max?" sets Generator Fuel to max.
"Planter Set to Massive?" sets Planter growth to massive.
"Crafting Objects Completion Set to Massive?" sets Crafting Objects Completion to massive. Stop and resume construction for this to take effect.
Allows the following to be modfied.
- "Obj_SnareTrap -> m_Loot -> Slot 1". Modify the type and quantity of trapped animal drops. More reliable than modifying the past "Item" method and can be used to obtain any item. Use this for Surrounded.
- "Obj_ItemFabricator -> m_fabricatedItem". Modify the type and quantity of fabricated items. More reliable than modifying the past "Item" method and can be used to obtain any item. Use this for Stasis.
5. Obj_HazmatSuit_Stasis.
Applies effect tp Stasis Expeditions.
"Power Node Set to Massive?" sets Power Nodes to massive.
"Battery Set to Massive?" sets Battery to massive.
"Defence Set to Massive?" sets Defence to massive.
"Speed Set to Massive?" sets Speed to massive.
"Storage Set to Massive?" sets Storage to massive.
"Recharge Time Set to 0?" sets Recharge Time to 0.
"Repair Time Set to 0?" sets Repair Time to 0.
6. WildlifeManager.
"Wildlife Spawn Set to Massive?" sets Wildlife Spawn to massive for Surrounded.
V1004 - 2017-06-05
1. Tested game version V1.6 32-bit. May work on other versions.
V1003 - 2017-02-05
1. Tested game version V1.5 32-bit. May work on other versions.
2. FrontBackPanel
Experimental workaround for the Mysterious Hatch. May or may not work.
"Number of Tries Set to 0, Hatch Code Set to 0 0 0 0?" sets the Hatch Code to 0 0 0 0 and number of tries to 0.
V1002 - 2016-03-19
1. ExplorationParty.
"Sight Range Set to Massive?" sets Exploration Sight Range to massive.
"Perception Set to Massive?" sets Exploration Perception to massive.
"Speed Set to Massive?" sets Exploration Speed to massive. Note if your expedition recruits are not arriving at the base, redownload V1002, as speed was previously set too high.
"Radio Timer Set to 0?" sets Radio Timer to 0.
2. Item.
InventoryManager renamed to Item.
3. InventoryManager.
"Storage Capacity Set to Massive?" sets Storage Capacity to massive.
Save and reload after modifying items quantities.
Allows the following to be modfied.
- All item quantities.
V1001 - 2016-03-17
1. FamilyManager.
"Animal Companion Health Set to Max?" sets Animal Companion (like cats) Health to max.
"Animal Companion Needs Set to 0?" sets Animal Companion Needs to 0.
"Animal Companion Stats Set to Massive?" sets Animal Companion Stats to massive.
"Animal Companion Speed Set to Massive?" sets Animal Companion speed to massive.
"Pet Health Set to Max?" sets Pet (like fish) Health to max.
"Pet Needs Set to 0?" sets Pet Needs to 0.
2. CraftingManager.
"CraftingManager No Resources Consumed (To Activate: Play Level, To Update: Play Level)" sets Crafting to consume no resources.
3. InventoryManager.
Enable only when modifying item quantity. Save and reload after modifying items quantities. Must have at least 2 item quantity or discard item won't work.
"Item Quantity Set to Item Quantity Value?" sets Item Quantity to Item Quantity Value.
V1000 - 2016-03-16
1. UI_Character.
"Health Set to Max?" sets Health to max.
"Needs Set to 0?" sets Needs to 0.
"Loyalty Set to Max?" sets Loyalty to max.
"Stats Set to Massive?" sets Stats to massive.
"Speed Set to Massive?" sets Speed to massive.
2. Obj_Integrity.
"Integrity Set to Max?" sets Integrity to max.
3. Obj_Generator.
"Fuel Set to Max?" sets Generator Fuel to max.
4. Obj_Pet.
"Pet Health Set to Max, Hunger Set to 0? " sets pet Health to max, Hunger to 0.
5. ExplorationManager.
"Needs Set to 0?" sets Exploration Needs including Water to 0.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1