Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

STN

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Hey guys, saw a table was requested for this game and decided to give it a go (quickly learned why a table was made for this yet, was flipping difficult!), well for me anyway.

Huge thanks to ++METHOS, helped me figure out a few problems that were holding me and this table back!

But all that aside, Here you go!

v1.4.1 patch

Fixed research, no longer requires right click. Thx darkedone02 & Pezzaro



v1.4 - Full Production Control Update

added Fill Building Condition
added Instant Research On-R.Click
Renamed Insta-Fill Building Materials to Instant Fill Building Materials



v1.3 update

Changed Instant Production to Instant Material Production
Added Instant Item Production
Added Insta-Fill Building Materials



v1.2 update

]Added Toughness Stat -In Change Stats - Thx darkedone02
Added Instant Production Script - Will be changed in the future when (or if) enemies can start building. - Thx Pezzaro



v1.1.2 patch

Fix table for Kenshi v.61- thx starblade1



v1.1 update

Fix table for Kenshi v.60 - thx darkedone02



v1.01 patch

Made a small fix, Change stats would cause a crash if left on for too long, now it sets [SkillPoints] to 0 (disabling it) after running a certain number of times to prevent problems.



hot key Alt+1 to set your units skill to 100 (when change stats is enabled).

Table Includes:

Lots of Money - gives player 999,999,999 Catz!
Instant Fill Building Condition - Instantly Fill Condition to match current Materials on buildings!
Instant Fill Building Materials - Makes buildings current materials reach their needed materials instantly,and only adds 1 building material!
Instant Material Production - Makes building output instant!
Instant Item Production - Makes crafting output instant!
Instant Research - Instantly finish research
Change Stats - ALT+1 sets skills to 100 - Changes the sats of all people under player's control, to what ever the user specifies! (recommended not to exceed 100, game kinda freaks)


Post requests and I will see what I can do!

P.S.
If someone wants to make a trainer with this table they can, just give credit to me for the table, if you upload it.

It will be the responsibility of the trainer up-loader to make sure it stays up to date with the table.

Enjoy Guys!

Made by: @TheTornadoTitan


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
 

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Scathach

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You got my hopes up just to crush them... it is the same outdated version that was on the old forums, isn't it? The latest version of the game is 0.95.40
 

Kallorex

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yup STN is just reuploading all the old tables from the old forum so that people can hopefully find a table if they need it.
 

Allen1013

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Cool just found this game, hope the table gets some love. Not sure if it works, but thanks for it.

Isnt the +100 stats kinda odd. If going past 100 makes the game buggy then why bring you to that point knowing this game levels stats all the time? hmm
 

matrix501

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im using the 74.32 version since i have a 32bit computer and this works great!!!! thanks so much all regular trainer makers only made it for 64bit version so this helps out and 32bit user that wants to play this game and use a trainer! thanks again!!!!!
 

fennix102

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if he gonna update it, I think he should wait till the final release out of early access which is soon. that way he dosen't have to do multiple tables updates
 

Jsk2003

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Here is my own simple creation after learning the basics of pointer scanning, for 0.98.50

It has ability to change health (thus god mode) for the first two players and the skill level of whichever character is selected after skill menu has been opened and fiddled with.

And it allows you to change how much money you got.

Being a newb at this, I don't know if this will work on any other computer, so just do normal search for money by trading items back and forth, and keep finding what writes or accesses it to find the pointer.

For 0.98.50 at least

"kenshi_x64.exe"+249BCB0 -> +298 +78 +88 = Money

"kenshi_x64.exe"+249BCB0 -> +2B8 + :!: +5F8 + :idea: +40/44 = Health/StunDamage (depending on last offset)
:!: represents the character +0 for first and +8 for ever character after, whereas :idea: represents which body part also starting from +0 and for every +8 after til +30

"kenshi_x64.exe"+24617B8 -> +0 +D0 +450 + :!:
:!: offset depends on which skill here's what I found

70 Strength
78 Dexterity
7C Perception
80 Toughness
84 Athletics
88 Field Medic
94 Stealth
98 Swimming
9C Thievery
A0 Lockpicking
A8 Assassination
BC Engineering
C0 Weapon Smithing
C4 Armor Smithing
C8 Crossbow Smithing
CC Robotics
D0 Science
D4 Labouring
D8 Farming
DC Cooking
E0 Dodge Skill
E4 Precision Shooting Aim
E8 Katana Weaponry
EC Sabres
F0 Hackers
F4 Blunt weapons
F8 Heavy Weapons
FC Martial Arts
100 Crossbows
104 Turrets
108 Polearms
110 Melee Attack
114 Melee Defense
 

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  • kenshi_x64.CT

    Health(Godmode), Skills, Money

    40 KB Views: 2,139

Rexurioz

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Jsk2003 said:
Here is my own simple creation after learning the basics of pointer scanning, for 0.98.50

It has ability to change health (thus god mode) for the first two players and the skill level of whichever character is selected after skill menu has been opened and fiddled with.

And it allows you to change how much money you got.

Being a newb at this, I don't know if this will work on any other computer, so just do normal search for money by trading items back and forth, and keep finding what writes or accesses it to find the pointer.

For 0.98.50 at least

"kenshi_x64.exe"+249BCB0 -> +298 +78 +88 = Money

"kenshi_x64.exe"+249BCB0 -> +2B8 + :!: +5F8 + :idea: +40/44 = Health/StunDamage (depending on last offset)
:!: represents the character +0 for first and +8 for ever character after, whereas :idea: represents which body part also starting from +0 and for every +8 after til +30

"kenshi_x64.exe"+24617B8 -> +0 +D0 +450 + :!:
:!: offset depends on which skill here's what I found

70 Strength
78 Dexterity
7C Perception
80 Toughness
84 Athletics
88 Field Medic
94 Stealth
98 Swimming
9C Thievery
A0 Lockpicking
A8 Assassination
BC Engineering
C0 Weapon Smithing
C4 Armor Smithing
C8 Crossbow Smithing
CC Robotics
D0 Science
D4 Labouring
D8 Farming
DC Cooking
E0 Dodge Skill
E4 Precision Shooting Aim
E8 Katana Weaponry
EC Sabres
F0 Hackers
F4 Blunt weapons
F8 Heavy Weapons
FC Martial Arts
100 Crossbows
104 Turrets
108 Polearms
110 Melee Attack
114 Melee Defense

kenshi_x64.CT

Nice thanks dude I will test
 

Darkedone02

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yeah ignore crafting requirements, ignore research requirements and ignore building requirements will be nice.
 

Jsk2003

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I am not the best at reading/writing the assembly code of memory view, so I have not found ignore crafting requirements, but I have added
  • Character list increased to 8 (I have no idea how badly your game will malfunction if you start messing with people that don't exist. If you have less than 8 people in all your squads, make sure to not click the "Main Squad" button until you have moved or deleted the "Character #" that don't yet "exist")
  • Item Stacks don't decrease (if you get 2 of any item you can duplicate it, shiftclicking will fill up the entire receiving container.)
  • Researching doesn't use up research artifacts (you still need the requirements)
  • Dual-Input Machines craft instantly when operated
  • Instant Research (stil does not ignore requirements)

I've not found instant building or single-input machine instant craft, let alone all the "ignore requirements for" spots.
 

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Darkedone02

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ok, I for some reason am not able to edit any of the stats anymore.

Edit: no wonder, the update broke everything, I can't edit stats or money anymore.
 

Jsk2003

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After much tediousness the past couple of days I've got a version that should work for all future versions... skills menu may have to be tweaked in the future as the offsets were changed since v53. Also this update has changed the way in which characters are ordered sooo the "generate health list" works for humans/hive first and then robots? Unsure.

For v0.98.55 and beyond!
  • Health for however many # characters you choose (have to edit script's variable near top)
  • Money
  • Skills Menu (open the skills menu for your selected char to properly work)
  • Instant Research
  • Research doesn't use up your artifacts
  • Rightclicking item stack increases the stack's quantity, does not decrease.
  • Single-input machines fill up instantly upon crafting once
  • Dual-Input machines do the same


edit: fixed character health address generation by changing iChar*8 to (iChar-1)*8
edit2: fixed the rest of the scripts, here's hopefully a non-crashing and forever-updated version (oh but skills offsets will probably update and need to be changed in the script's table... hmmm must automate)
 

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Darkedone02

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thanks, but we are missing some skills on the skill list. Heavy Weapons, Blunts, Polearms, melee attack & Defence, Martial Arts, turrets, and crossbows
 
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