[REQ] Old World

K

kultsi

Noobzor
Joined
Mar 12, 2017
Messages
6
Game Name: Old World
Game Engine: ??
Game Version: ??
Options Required: Infinite resources, infinite movement, 1 turn research, 1 turn build
Epic store Website: https://www.epicgames.com/store/en-US/product/old-world/home
Other Info: https://oldworld.fandom.com/wiki/Old_World_Wiki
 
Last edited:
Griffihn

Griffihn

Expert Cheater
Joined
Mar 25, 2017
Messages
71
the game engine for this game is Unity (easy to see by having a borderless fullscreen instead of an actual fullscreen). also, the game has 2 versions right now: 0.1.37934 is the normal EA branch, that has only single-player active. there is also a test branch for multiplayer and experimental fixes/improvements. i don't know if that version has a different number though.
 
kantoboy69

kantoboy69

Expert Cheater
Table Maker
Joined
Aug 30, 2019
Messages
90
I thought this one is a walk in the park also.
I think it have an anti-cheat since it revert back the values :(
 
kantoboy69

kantoboy69

Expert Cheater
Table Maker
Joined
Aug 30, 2019
Messages
90
kantoboy69

kantoboy69

Expert Cheater
Table Maker
Joined
Aug 30, 2019
Messages
90
After some agonizing trial and error with matching crashes
Finally it's not a busts

I'm abandoning 1 turn build
Instead I added 1 turn training for units

For now this would be my last update
Feel free to modify

OldWorld_v4.CT is faulty enemies became god mode also
OldWorld_v4b.CT is also faulty since player and ai share that part being modified

OldWorld_v4c.CT
===================
Add table for resources
Civic Rate, Training, Money, Food, Iron, Wood, Stone
Add table for unit base stats (current selected unit)
Add Unlimited steps
Update the script for unit table
add player checker
fatigue = 9
movement = 100 (tiles range)
strength = 1000
hp = 1000
Update the script for resource table
add auto replenish
orders, legitimacy, civic rating, training, research
Add 1 turn training for units
Update the script for checking players
mbhuman/meplayer
Rewrite selected unit script as it modifies common data between player and ai. Now I inject to four api instead of one.
 

Attachments

  • OldWorld._v1.CT

    Add table for resources Civic Rate, Training, Money, Food, Iron, Wood, Stone

    6.9 KB Views: 18
  • OldWorld._v2.CT

    Add table for unit base stats (current selected unit)

    12.4 KB Views: 18
  • OldWorld_v3.CT

    Add Unlimited steps Update the script for unit table add player checker fatigue = 9 movement = 100 (tiles range) strength = 1000 hp = 1000 Update the script for resource table add auto replenish orders, legitimacy, civic rat

    17.8 KB Views: 16
  • OldWorld_v4b.CT

    Add 1 turn training for units Update the script for checking players mbhuman/meplayer

    21.8 KB Views: 21
  • OldWorld_v4c.CT

    Rewrite selected unit script as it modifies common data between player and ai. Now I inject to four api instead of one.

    25.6 KB Views: 34
Last edited:
notpikachu

notpikachu

Cheater
Fearless Donors
Joined
Apr 1, 2020
Messages
47
I thought this one is a walk in the park also.
I think it have an anti-cheat since it revert back the values :(
nah, I don't think there's an anti-cheat. The reason this game was weird from your typical unity game bcus the way it stored its values like some sort of online game.

Here's my contribution for the game (tested on 1.38113)

- Unlock All Technology
- Increase All Resource
- Reveal Map

I saw others websites done the basic cheats but gonna be unique right?

These three cheats originally came from the console. Just re-route it so user does not need to have the requirement such as game editor mode, is console active, etc,etc. As the hook is the same for all 3 (I'm lazy), you probably need to activate and deactivate it one at a time. Unlock all technology and reveal map will lag for awhile bcus it will triggered quite a lot of notifications. Supposedly, console cheat won't effect enemies, I tested with resources just to be sure but to be safe just deactivated it after use.

Edit1: First table seems to work with v0.1.38195

Best Regards,
notpikachu
 

Attachments

Last edited:
kantoboy69

kantoboy69

Expert Cheater
Table Maker
Joined
Aug 30, 2019
Messages
90
I just realize that these are shared by both ai and player. I thought it's just the player checker that I have overlooked.

Code:
  mov     dword [rax+108], #9      //fatigue
  mov     dword [rax+FC],  #100    // movement
  mov     dword [rax+110], #1000   // strength
  mov     dword [rax+11C], #1000   // hp
So instead I injected to four api to address them properly
 
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