[Request] Dragon Marked for Death

R

ranonadg

Novice Cheater
Joined
Mar 17, 2018
Messages
20
Anything for infinite Dragonite or changing element/resetting stats without it?
 
mrfatso

mrfatso

Expert Cheater
Joined
Mar 8, 2017
Messages
56
menny said:
astor said:
menny said:
I'm having some trouble using One hit kill and exp edits, neither will activate/do anything for me
enable the inf hp then you can use it.
for exp edit, it works at exp reward menu only.
I'm gettin an error upon looking at inf health(i can't activate it and upon right clicking it says there is an error in line 23)
edit: both have the same error, I'd like to note that I'm playing bandit, might that be the cause of this?
ya, i have the same issue as well, does any one know of a solution to this?
 
A

astor

Expert Cheater
Table Maker
Joined
Apr 20, 2020
Messages
64
menny said:
I'm gettin an error upon looking at inf health(i can't activate it and upon right clicking it says there is an error in line 23)
edit: both have the same error, I'd like to note that I'm playing bandit, might that be the cause of this?
mrfatso said:
ya, i have the same issue as well, does any one know of a solution to this?
delete the line 23 or put // in front to ignore it, like this: //assert(injHealthHook, bytes)

you should able to enable the script.

but if still didnt work, replace whole script in "inf hp" with this:
Code:
{ Game   : Dragon Marked For Death
  Version: 
  Date   : 2020-04-23
  Author : Astor

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health2,game.exe,8B 81 80 00 00 00 03 45) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(ptrHealthHook)
registerSymbol(ptrHealthHook)

newmem:
    cmp [ecx+88],#10
    jne ohk
    push ebx
    mov ebx,[ecx+00000084]
    mov [ecx+00000080],ebx
    pop ebx
    jmp return
    ohk:
    cmp [ptrHealthHook],1
    jne code
    mov [ecx+00000080],0
    mov eax,[ecx+00000080]
    jmp return

code:
    mov eax,[ecx+00000080]
    jmp return
    ptrHealthHook:
    dd 0

health2:
  jmp newmem
  nop
return:
registersymbol(health2)

[DISABLE]

health2:
  db 8B 81 80 00 00 00

unregisterSymbol(ptrHealthHook)
unregistersymbol(health2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.exe"+88A59F

"game.exe"+88A581: 8B EC              -  mov ebp,esp
"game.exe"+88A583: 8B 89 9C 03 00 00  -  mov ecx,[ecx+0000039C]
"game.exe"+88A589: E8 E2 CC B1 FF     -  call game.exe+3A7270
"game.exe"+88A58E: 8B C8              -  mov ecx,eax
"game.exe"+88A590: E8 0B CC B1 FF     -  call game.exe+3A71A0
"game.exe"+88A595: 8B C8              -  mov ecx,eax
"game.exe"+88A597: 85 C9              -  test ecx,ecx
"game.exe"+88A599: 75 04              -  jne game.exe+88A59F
"game.exe"+88A59B: 5D                 -  pop ebp
"game.exe"+88A59C: C2 04 00           -  ret 0004
// ---------- INJECTING HERE ----------
"game.exe"+88A59F: 8B 81 80 00 00 00  -  mov eax,[ecx+00000080]
// ---------- DONE INJECTING  ----------
"game.exe"+88A5A5: 03 45 08           -  add eax,[ebp+08]
"game.exe"+88A5A8: 8B 91 84 00 00 00  -  mov edx,[ecx+00000084]
"game.exe"+88A5AE: 79 0C              -  jns game.exe+88A5BC
"game.exe"+88A5B0: 33 C0              -  xor eax,eax
"game.exe"+88A5B2: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
"game.exe"+88A5B8: 5D                 -  pop ebp
"game.exe"+88A5B9: C2 04 00           -  ret 0004
"game.exe"+88A5BC: 3B C2              -  cmp eax,edx
"game.exe"+88A5BE: 0F 4F C2           -  cmovg eax,edx
"game.exe"+88A5C1: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
}
 
M

menny

Noobzor
Joined
Apr 23, 2020
Messages
9
astor said:
menny said:
I'm gettin an error upon looking at inf health(i can't activate it and upon right clicking it says there is an error in line 23)
edit: both have the same error, I'd like to note that I'm playing bandit, might that be the cause of this?
mrfatso said:
ya, i have the same issue as well, does any one know of a solution to this?
delete the line 23 or put // in front to ignore it, like this: //assert(injHealthHook, bytes)

you should able to enable the script.

but if still didnt work, replace whole script in "inf hp" with this:
Code:
{ Game   : Dragon Marked For Death
  Version: 
  Date   : 2020-04-23
  Author : Astor

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health2,game.exe,8B 81 80 00 00 00 03 45) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(ptrHealthHook)
registerSymbol(ptrHealthHook)

newmem:
    cmp [ecx+88],#10
    jne ohk
    push ebx
    mov ebx,[ecx+00000084]
    mov [ecx+00000080],ebx
    pop ebx
    jmp return
    ohk:
    cmp [ptrHealthHook],1
    jne code
    mov [ecx+00000080],0
    mov eax,[ecx+00000080]
    jmp return

code:
    mov eax,[ecx+00000080]
    jmp return
    ptrHealthHook:
    dd 0

health2:
  jmp newmem
  nop
return:
registersymbol(health2)

[DISABLE]

health2:
  db 8B 81 80 00 00 00

unregisterSymbol(ptrHealthHook)
unregistersymbol(health2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.exe"+88A59F

"game.exe"+88A581: 8B EC              -  mov ebp,esp
"game.exe"+88A583: 8B 89 9C 03 00 00  -  mov ecx,[ecx+0000039C]
"game.exe"+88A589: E8 E2 CC B1 FF     -  call game.exe+3A7270
"game.exe"+88A58E: 8B C8              -  mov ecx,eax
"game.exe"+88A590: E8 0B CC B1 FF     -  call game.exe+3A71A0
"game.exe"+88A595: 8B C8              -  mov ecx,eax
"game.exe"+88A597: 85 C9              -  test ecx,ecx
"game.exe"+88A599: 75 04              -  jne game.exe+88A59F
"game.exe"+88A59B: 5D                 -  pop ebp
"game.exe"+88A59C: C2 04 00           -  ret 0004
// ---------- INJECTING HERE ----------
"game.exe"+88A59F: 8B 81 80 00 00 00  -  mov eax,[ecx+00000080]
// ---------- DONE INJECTING  ----------
"game.exe"+88A5A5: 03 45 08           -  add eax,[ebp+08]
"game.exe"+88A5A8: 8B 91 84 00 00 00  -  mov edx,[ecx+00000084]
"game.exe"+88A5AE: 79 0C              -  jns game.exe+88A5BC
"game.exe"+88A5B0: 33 C0              -  xor eax,eax
"game.exe"+88A5B2: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
"game.exe"+88A5B8: 5D                 -  pop ebp
"game.exe"+88A5B9: C2 04 00           -  ret 0004
"game.exe"+88A5BC: 3B C2              -  cmp eax,edx
"game.exe"+88A5BE: 0F 4F C2           -  cmovg eax,edx
"game.exe"+88A5C1: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
}
thank you
 
hikarasa

hikarasa

Noobzor
Joined
Apr 24, 2020
Messages
6
aanpsx said:
Still WIP, but..
Dragon Marked for Death v3.0.0:
- Inf HP
- Max DP
- Inf Time
- Inf Coin
- Inf Item

Ukognez said:
Careful with this one. The Maxed all Current items bugged my inventory to where I can't get any new items.
bndxv said:
true, i had to start a new save file
well.. It's hidden because a "reason"
Hey can you help me out in this one? i don't want to lose my save data and i did the max itens thing and it bugged my inventory and i can't seem to get any new items, is there anything i can do? please help
 
hikarasa

hikarasa

Noobzor
Joined
Apr 24, 2020
Messages
6
astor said:
features:
- one hit kill
- inf health
- inf dragon gauge
- inf gold
- inf items
- inf stats points
- stats editable
- exp editable
- stop timer
- high jump

hf :ph34r:
Your table doesn't work for me, none of it's contents work as for aanpsx table it works(sorta) is there something i'm missing? why can't i activate any of these cheats? my game version is 3.0.0
 
S

Shirokaido

Expert Cheater
Joined
May 21, 2018
Messages
111
hikarasa said:
astor said:
features:
- one hit kill
- inf health
- inf dragon gauge
- inf gold
- inf items
- inf stats points
- stats editable
- exp editable
- stop timer
- high jump

hf :ph34r:
Your table doesn't work for me, none of it's contents work as for aanpsx table it works(sorta) is there something i'm missing? why can't i activate any of these cheats? my game version is 3.0.0
Double check your game version, they updated it already cuz of (I think) bugs, should be 3.0.2, and some of those scripts work.
 
M

menny

Noobzor
Joined
Apr 23, 2020
Messages
9
astor said:
menny said:
I'm gettin an error upon looking at inf health(i can't activate it and upon right clicking it says there is an error in line 23)
edit: both have the same error, I'd like to note that I'm playing bandit, might that be the cause of this?
mrfatso said:
ya, i have the same issue as well, does any one know of a solution to this?
delete the line 23 or put // in front to ignore it, like this: //assert(injHealthHook, bytes)

you should able to enable the script.

but if still didnt work, replace whole script in "inf hp" with this:
Code:
{ Game   : Dragon Marked For Death
  Version: 
  Date   : 2020-04-23
  Author : Astor

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health2,game.exe,8B 81 80 00 00 00 03 45) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(ptrHealthHook)
registerSymbol(ptrHealthHook)

newmem:
    cmp [ecx+88],#10
    jne ohk
    push ebx
    mov ebx,[ecx+00000084]
    mov [ecx+00000080],ebx
    pop ebx
    jmp return
    ohk:
    cmp [ptrHealthHook],1
    jne code
    mov [ecx+00000080],0
    mov eax,[ecx+00000080]
    jmp return

code:
    mov eax,[ecx+00000080]
    jmp return
    ptrHealthHook:
    dd 0

health2:
  jmp newmem
  nop
return:
registersymbol(health2)

[DISABLE]

health2:
  db 8B 81 80 00 00 00

unregisterSymbol(ptrHealthHook)
unregistersymbol(health2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.exe"+88A59F

"game.exe"+88A581: 8B EC              -  mov ebp,esp
"game.exe"+88A583: 8B 89 9C 03 00 00  -  mov ecx,[ecx+0000039C]
"game.exe"+88A589: E8 E2 CC B1 FF     -  call game.exe+3A7270
"game.exe"+88A58E: 8B C8              -  mov ecx,eax
"game.exe"+88A590: E8 0B CC B1 FF     -  call game.exe+3A71A0
"game.exe"+88A595: 8B C8              -  mov ecx,eax
"game.exe"+88A597: 85 C9              -  test ecx,ecx
"game.exe"+88A599: 75 04              -  jne game.exe+88A59F
"game.exe"+88A59B: 5D                 -  pop ebp
"game.exe"+88A59C: C2 04 00           -  ret 0004
// ---------- INJECTING HERE ----------
"game.exe"+88A59F: 8B 81 80 00 00 00  -  mov eax,[ecx+00000080]
// ---------- DONE INJECTING  ----------
"game.exe"+88A5A5: 03 45 08           -  add eax,[ebp+08]
"game.exe"+88A5A8: 8B 91 84 00 00 00  -  mov edx,[ecx+00000084]
"game.exe"+88A5AE: 79 0C              -  jns game.exe+88A5BC
"game.exe"+88A5B0: 33 C0              -  xor eax,eax
"game.exe"+88A5B2: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
"game.exe"+88A5B8: 5D                 -  pop ebp
"game.exe"+88A5B9: C2 04 00           -  ret 0004
"game.exe"+88A5BC: 3B C2              -  cmp eax,edx
"game.exe"+88A5BE: 0F 4F C2           -  cmovg eax,edx
"game.exe"+88A5C1: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
}
small issue specific to the exp cheat, it causes my game to crash soon after I activate it,no clue why but it's the only problem I have now; thanks for making this table dude doing great work!
 
L

liu-p

What is cheating?
Joined
Jul 28, 2019
Messages
4
v3.0.2????
 
mrfatso

mrfatso

Expert Cheater
Joined
Mar 8, 2017
Messages
56
astor said:
menny said:
I'm gettin an error upon looking at inf health(i can't activate it and upon right clicking it says there is an error in line 23)
edit: both have the same error, I'd like to note that I'm playing bandit, might that be the cause of this?
mrfatso said:
ya, i have the same issue as well, does any one know of a solution to this?
delete the line 23 or put // in front to ignore it, like this: //assert(injHealthHook, bytes)

you should able to enable the script.

but if still didnt work, replace whole script in "inf hp" with this:
Code:
{ Game   : Dragon Marked For Death
  Version: 
  Date   : 2020-04-23
  Author : Astor

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health2,game.exe,8B 81 80 00 00 00 03 45) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(ptrHealthHook)
registerSymbol(ptrHealthHook)

newmem:
    cmp [ecx+88],#10
    jne ohk
    push ebx
    mov ebx,[ecx+00000084]
    mov [ecx+00000080],ebx
    pop ebx
    jmp return
    ohk:
    cmp [ptrHealthHook],1
    jne code
    mov [ecx+00000080],0
    mov eax,[ecx+00000080]
    jmp return

code:
    mov eax,[ecx+00000080]
    jmp return
    ptrHealthHook:
    dd 0

health2:
  jmp newmem
  nop
return:
registersymbol(health2)

[DISABLE]

health2:
  db 8B 81 80 00 00 00

unregisterSymbol(ptrHealthHook)
unregistersymbol(health2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.exe"+88A59F

"game.exe"+88A581: 8B EC              -  mov ebp,esp
"game.exe"+88A583: 8B 89 9C 03 00 00  -  mov ecx,[ecx+0000039C]
"game.exe"+88A589: E8 E2 CC B1 FF     -  call game.exe+3A7270
"game.exe"+88A58E: 8B C8              -  mov ecx,eax
"game.exe"+88A590: E8 0B CC B1 FF     -  call game.exe+3A71A0
"game.exe"+88A595: 8B C8              -  mov ecx,eax
"game.exe"+88A597: 85 C9              -  test ecx,ecx
"game.exe"+88A599: 75 04              -  jne game.exe+88A59F
"game.exe"+88A59B: 5D                 -  pop ebp
"game.exe"+88A59C: C2 04 00           -  ret 0004
// ---------- INJECTING HERE ----------
"game.exe"+88A59F: 8B 81 80 00 00 00  -  mov eax,[ecx+00000080]
// ---------- DONE INJECTING  ----------
"game.exe"+88A5A5: 03 45 08           -  add eax,[ebp+08]
"game.exe"+88A5A8: 8B 91 84 00 00 00  -  mov edx,[ecx+00000084]
"game.exe"+88A5AE: 79 0C              -  jns game.exe+88A5BC
"game.exe"+88A5B0: 33 C0              -  xor eax,eax
"game.exe"+88A5B2: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
"game.exe"+88A5B8: 5D                 -  pop ebp
"game.exe"+88A5B9: C2 04 00           -  ret 0004
"game.exe"+88A5BC: 3B C2              -  cmp eax,edx
"game.exe"+88A5BE: 0F 4F C2           -  cmovg eax,edx
"game.exe"+88A5C1: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
}

thank you, the revised inf hp works.

At the same time, i had tried commenting out the line for the other codes like inf dp/gold, but all it did was crash the game as soon as i enter a stage.
 
hikarasa

hikarasa

Noobzor
Joined
Apr 24, 2020
Messages
6
Shirokaido said:
hikarasa said:
astor said:
features:
- one hit kill
- inf health
- inf dragon gauge
- inf gold
- inf items
- inf stats points
- stats editable
- exp editable
- stop timer
- high jump

hf :ph34r:
Your table doesn't work for me, none of it's contents work as for aanpsx table it works(sorta) is there something i'm missing? why can't i activate any of these cheats? my game version is 3.0.0
Double check your game version, they updated it already cuz of (I think) bugs, should be 3.0.2, and some of those scripts work.
Yet any of those don't work..i wonder why
 
hikarasa

hikarasa

Noobzor
Joined
Apr 24, 2020
Messages
6
mrfatso said:
astor said:
menny said:
I'm gettin an error upon looking at inf health(i can't activate it and upon right clicking it says there is an error in line 23)
edit: both have the same error, I'd like to note that I'm playing bandit, might that be the cause of this?
mrfatso said:
ya, i have the same issue as well, does any one know of a solution to this?
delete the line 23 or put // in front to ignore it, like this: //assert(injHealthHook, bytes)

you should able to enable the script.

but if still didnt work, replace whole script in "inf hp" with this:
Code:
{ Game   : Dragon Marked For Death
  Version: 
  Date   : 2020-04-23
  Author : Astor

  This script does blah blah blah
}
How do i use the EXP cheat? i could realy use a exp boost 
[ENABLE]

aobscanmodule(health2,game.exe,8B 81 80 00 00 00 03 45) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(ptrHealthHook)
registerSymbol(ptrHealthHook)

newmem:
    cmp [ecx+88],#10
    jne ohk
    push ebx
    mov ebx,[ecx+00000084]
    mov [ecx+00000080],ebx
    pop ebx
    jmp return
    ohk:
    cmp [ptrHealthHook],1
    jne code
    mov [ecx+00000080],0
    mov eax,[ecx+00000080]
    jmp return

code:
    mov eax,[ecx+00000080]
    jmp return
    ptrHealthHook:
    dd 0

health2:
  jmp newmem
  nop
return:
registersymbol(health2)

[DISABLE]

health2:
  db 8B 81 80 00 00 00

unregisterSymbol(ptrHealthHook)
unregistersymbol(health2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.exe"+88A59F

"game.exe"+88A581: 8B EC              -  mov ebp,esp
"game.exe"+88A583: 8B 89 9C 03 00 00  -  mov ecx,[ecx+0000039C]
"game.exe"+88A589: E8 E2 CC B1 FF     -  call game.exe+3A7270
"game.exe"+88A58E: 8B C8              -  mov ecx,eax
"game.exe"+88A590: E8 0B CC B1 FF     -  call game.exe+3A71A0
"game.exe"+88A595: 8B C8              -  mov ecx,eax
"game.exe"+88A597: 85 C9              -  test ecx,ecx
"game.exe"+88A599: 75 04              -  jne game.exe+88A59F
"game.exe"+88A59B: 5D                 -  pop ebp
"game.exe"+88A59C: C2 04 00           -  ret 0004
// ---------- INJECTING HERE ----------
"game.exe"+88A59F: 8B 81 80 00 00 00  -  mov eax,[ecx+00000080]
// ---------- DONE INJECTING  ----------
"game.exe"+88A5A5: 03 45 08           -  add eax,[ebp+08]
"game.exe"+88A5A8: 8B 91 84 00 00 00  -  mov edx,[ecx+00000084]
"game.exe"+88A5AE: 79 0C              -  jns game.exe+88A5BC
"game.exe"+88A5B0: 33 C0              -  xor eax,eax
"game.exe"+88A5B2: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
"game.exe"+88A5B8: 5D                 -  pop ebp
"game.exe"+88A5B9: C2 04 00           -  ret 0004
"game.exe"+88A5BC: 3B C2              -  cmp eax,edx
"game.exe"+88A5BE: 0F 4F C2           -  cmovg eax,edx
"game.exe"+88A5C1: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
}

thank you, the revised inf hp works.

At the same time, i had tried commenting out the line for the other codes like inf dp/gold, but all it did was crash the game as soon as i enter a stage.
 
hikarasa

hikarasa

Noobzor
Joined
Apr 24, 2020
Messages
6
astor said:
features:
- one hit kill
- inf health
- inf dragon gauge
- inf gold
- inf items
- inf stats points
- stats editable
- exp editable
- stop timer
- high jump

hf :ph34r:
Can you please re-do your table in order that the exp actual works?
 
S

Shirokaido

Expert Cheater
Joined
May 21, 2018
Messages
111
hikarasa said:
Shirokaido said:
hikarasa said:
Your table doesn't work for me, none of it's contents work as for aanpsx table it works(sorta) is there something i'm missing? why can't i activate any of these cheats? my game version is 3.0.0
Double check your game version, they updated it already cuz of (I think) bugs, should be 3.0.2, and some of those scripts work.
Yet any of those don't work..i wonder why
I meeeeeaaaaannnnn, I'm even at 3.0.3 now, and just got finished using Infinite Dragon Gauge and Character Stats without an issue, soooooo, you tell me?
 
maosama147

maosama147

What is cheating?
Joined
Apr 25, 2020
Messages
2
astor said:
features:
- one hit kill
- inf health
- inf dragon gauge
- inf gold
- inf items
- inf stats points
- stats editable
- exp editable
- stop timer
- high jump

hf :ph34r:
I'm running 3.0.3 and some of these dont work... the "inf items" actually messes with my inventory.. prevents me from buying stuff anymore...

-Infi items <- i really want this one to work
-infi gold <- i really want this one to work
-Exp
-Stop timer
-High Jump
don't work either
 
Top