DOOM 2016 Request for Runes limit removal

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dreamcactus
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DOOM 2016 Request for Runes limit removal

Post by dreamcactus »

so ive been thinking , why compromise , why not be able to select ALL Runes instead of only 3 , yeah a Runes limit remover would be epic, thanks

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Re: DOOM 2016 Request for Runes limit removal

Post by dreamcactus »

would be cool , if anyone could take this one up

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dreamcactus
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DOOM 2016 Request for Runes limit removal

Post by dreamcactus »

and a bump for this one as well , would be killer if someone could come up with a hack

krul
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DOOM 2016 Request for Runes limit removal

Post by krul »

I did try but couldn't do it.

I also wanted to spawn quad damage and speed orb but runes and quad damage are hard coded.

Only if ID releases a patch to unlock this part of code.

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dreamcactus
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DOOM 2016 Request for Runes limit removal

Post by dreamcactus »

ok , well got another issue id LOVE to have a Table for and following is the issue>



[SIZE=24px][FONT=Whitney][COLOR=rgb(255, 255, 255)] what wed need is a Table that autodetects when a level gets reloaded or switched aka as soon as one leaves said level , to then autoreapply a list of console commands once a level is loaded, i really need this, mainly for commands that only work while in an actual level and gets reset as soon as one exits said level, its annoying as fuck , would really help me out , actually would love this for both 2016 and eternal[/COLOR][/FONT][/SIZE]
Last edited by dreamcactus on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

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Rhark
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DOOM 2016 Request for Runes limit removal

Post by Rhark »

Why not just create a hotkey for each console command you want to re-activate? saves you from re-typing it every time.

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dreamcactus
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DOOM 2016 Request for Runes limit removal

Post by dreamcactus »

umm.. issue with that is in 2016 ..atleast with my version using legacymod with devmode , and in general i recon , ID engine kicks out all custom binds on level exit or reload, hence said issue and request for a CT, oh btw if possible directly injecting into game without the console being visibly being brought down
Last edited by dreamcactus on Wed May 27, 2020 6:59 pm, edited 3 times in total.

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DOOM 2016 Request for Runes limit removal

Post by SunBeam »

[QUOTE="dreamcactus, post: 137143, member: 30840"]

[SIZE=24px][FONT=Whitney][COLOR=rgb(255, 255, 255)]what wed need[/COLOR][/FONT][/SIZE]

[/QUOTE]



WE don't need anything. You do. I'd advise reviewing your language and the way you post that text, as whoever reads it thinks they owe you something. And they don't. Then those 2 PMs you sent me.. you act in there as if I am some modder or game developer, asking me basically to re-write the game to accommodate your needs. Like I said.. check your attitude and maybe someone will do something for you for once.

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dreamcactus
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DOOM 2016 Request for Runes limit removal

Post by dreamcactus »

attitude? lols i just put up a request ...nobody owes me shit , yeah ...facts , this is the request section and as such a request not an obligation , jesus , some people nowadays, anyhow if anybody is willing to take up said request would be appreciated for sure , one more thing ive thought about if its possible to disable invisible borders , that would be appreciated as well , peace



p.s what wed need is in regards to other gamers that would appreciate said request as well , since i recon im not alone on this
Last edited by dreamcactus on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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dreamcactus
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Re: DOOM 2016 Request for Runes limit removal

Post by dreamcactus »

ok can be closed request has been solved

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