Romance of 3 Kingdoms RTK PUK - How to search Hidden Stats

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Satoh

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Dear all

Happy New Year 2020, wish all healthy, happiness.

Regarding to the game Romance of Three Kingdom 11 Power up Kit ( Steam version ),

The game itself add some hidden stats to some special Officers, ( 5 officers ) during dueling process. for example

Strength Hidden ( Not Show in game, but does add in duel )
- LuBu, ( Decimal : Id 660 ) + 10
- ZhaoYun (Decimal : Id 395 ) + 3
- some other officers + 3

Adding Base Attack damage for mentioned ID

that mean the game shows they have XX , but when dueling happen, mentioned ID will be treated as XX + 10 ( OR + 3)

as I'm super noob in using CE, Please help or guide me how to use CE to search that memory address, which search option should i pick

Many thanks in advance and sorry for bad English.
 
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TheByteSize

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Assuming Lubu has base 10 strength but during duel, he has 13 strength and you want to find out where that addition 3 comes from.
I would do Find Out What Access this address on where Lubu 10 strength is. The game should read that 10 strength and add 3 at sometime right before it switch to duel screen. Do and pause and trace then look for where it get add.
 
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Satoh

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Hi TheByteSize

Thanks for your instruction. Kindly advise if i was wrong or need more specific search, as i could not attach pictures

Lu Bu : Base Strength 100. ( will be added + 10 )
First Scan before duel
Hex value( No tick ) : 100
Scan Type : Exact Value
Value : 4 Byte/ Scan Option : All

I got a bunch of address and value, after change base strength to 98 by in-game editor, I input 98 and next scan, however have no address could be found

Many thanks
 
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TheByteSize

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If you can adjust his value like that in game then first scan for 100, then change to 98 and scan again. Keep doing changing his strength and scan until you find the address that hold that value. Once you find that address, right click on the address and choose Find Out What Access this address then go into duel. Also 4 bytes data type scan option is too large for a value of 100. Start with 2 bytes even 1 byte is enough.
 
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TheByteSize

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There are tables for it.
https://fearlessrevolution.com/viewtopic.php?f=4&t=971
 
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Satoh

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Thanks TheByteSize

Many thanks for your instruction, now i'm searching again as My Game is RTK 11. Hope i can found something

By the way, as the table was for RTK13, could u please advise if i can use the same method for below

In RTK 13, Duel could not be controlled, but random happen base on
- Character of officer ( specific Reckless will have more chance to duel )
- Discrepancy of stats ( +- 15 will have more chance to engage a duel )
- Duel has 5 rounds only

Chinese version of the game does have a trainer, made of CE, to enable duel , it made the game skip checking Character, and discrepancy of stats, also that trainer can set number rounds of duel . Because only Chinese version can be used that trainer, what should i do If i want to search that address, to use for English version ? Believe that we can not debug the trainer to see the address , right ?

Many thanks for your help and sorry bothering you
 
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TheByteSize

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If Reckless is modifiable stats, find its address and scan for what access it. Since you said that stats has the weight in triggering Duel. It's possible to attach CE to trainer and look at its code. I don't know the detail.
 
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Satoh

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Thanks TheByteSize

Will test and update if have news ^-^
 
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