[Cheat Engine] Red Dead Redemption 2

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lol3003

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naebram607 said:
lol3003 said:
SandNiBBa said:
Thank you for your efforts.

Is it possible to add an option for the rate at which in-game time passes? The game's 24h cycle is way too short imo, feels like it goes by in 30 minutes.
there´s a mod on nexus for it
What mod is that? I've been searching RDR2Nexus for something like that, but so far there's only a mod/trainer that changes time, not timecycle. There is one called Lenny's Simple Trainer that allows to do just that, but it cannot disable it in-game. Thing is if you can't disable it, it interferes with the missions.
the creator of the mod (lennys simple trainer) made shure that the mod always uses a live version of the config ini so you can change the setting on the fly im not shure about the other one
 
N

naebram607

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lol3003 said:
naebram607 said:
lol3003 said:
there´s a mod on nexus for it
What mod is that? I've been searching RDR2Nexus for something like that, but so far there's only a mod/trainer that changes time, not timecycle. There is one called Lenny's Simple Trainer that allows to do just that, but it cannot disable it in-game. Thing is if you can't disable it, it interferes with the missions.
the creator of the mod (lennys simple trainer) made shure that the mod always uses a live version of the config ini so you can change the setting on the fly im not shure about the other one
Alright. I'll try it out later mid-game. Thanks, dude.
 
L

lol3003

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i wonder if you could deactivete the cheat penalty that you cant save

that would be awsome (seems like a thing Sunbeam would do)
 
G

gogo561

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Nov 23, 2017
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lol3003 said:
i wonder if you could deactivete the cheat penalty that you cant save

that would be awsome (seems like a thing Sunbeam would do)
i +1 this rly want to play with dead eye level 5 at the start of campaign
 
F

firstlord555

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Nov 29, 2017
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It can prevent instant death?
 
saucefar

saucefar

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May 6, 2017
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Invisible goes on top my list, we got everything else avaliable provided by these gentlemen, invisible would allow us to stalk 3 star pelts so you have no need for every animal to be 3 stars then, but this game has no camouflage system like other games, so i'm wondering if invisible would be possible at all.

Easy crafting is not needed, it's one road to ruin your game, with invisible you can easily do it all yourself and its more fun that way too.
 
The Mogician

The Mogician

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saucefar said:
Invisible goes on top my list, we got everything else avaliable provided by these gentlemen, invisible would allow us to stalk 3 star pelts so you have no need for every animal to be 3 stars then, but this game has no camouflage system like other games, so i'm wondering if invisible would be possible at all.

Easy crafting is not needed, it's one road to ruin your game, with invisible you can easily do it all yourself and its more fun that way too.
I think the problem lies within the detection system. Games like Dishonored, Deus Ex, Assassin's Creed or Splinter Cell (the newer ones) have a detection gauge. GTA and RDR doesn't have one, if you get spotted, you get spotted instantly, there isn't a enemy "?" phase. I think this is one reason it is hard to make a stealth/invisible cheat.
 
T

theyellingmute

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Sep 25, 2017
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do we know yet if they have any form of anticheat in singleplayer? obviously they have something online but rockstar was pissy with GTA singleplayer i remember.
 
SunBeam

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^ Like I said several times so far, but I guess NO ONE READS: RockStar uses the protection Blizzard used in the first few versions for StarCraft 2 (or still uses)! That is a code mutator I've never heard the name of so far with several forms of anti-debug: anti-attach, IsDebuggerPresent and other debugger detection tricks, spliced SEHs that trigger various exception types to exactly trap debuggers (hence your crash on F5 in CE) - also known as "nanomites", come to think about their functionality - and, perhaps, not verified, but somewhat confirmed by various posts, memory integrity checks, timed or not, on just SOME portions of code (not the whole code). In StarCraft 2 this was done on the ASM accessing resources and unit health, so if you hooked those spots, you'd crash instantly or after a little while. Oh.. and most were occurring when you loaded or unloaded a map. From testing, I see the same shit happens with RDR2 (if you hit Story at main menu, that's when the SEHs hit). If you still have SC2 installed, open up Battle.net.dll in x64dbg and have a little tracing through it. You'll see the 98% similarity in how the code runs and how it looks like.

Here's an example of SEH designed to crash your ass, directly from RDR2 itself:
Code:
00007FF72D49FCB5 | 0F0B               | UD2                                                         | UD2 exception
00007FF72D49FCB7 | E9 F64B41FF        | JMP rdr2.7FF72C8B48B2                                       |
...
00007FF72C8B48B6 | 48:8D6424 08       | LEA RSP,QWORD PTR SS:[RSP+8]                                |
00007FF72C8B48BB | 48:8B05 023CB1FF   | MOV RAX,QWORD PTR DS:[<&RtlRemoveVectoredExceptionHandler>] |
00007FF72C8B48C2 | E9 28A28B00        | JMP rdr2.7FF72D16EAEF                                       |
...
00007FF72D16EAEF | 48:8B55 70         | MOV RDX,QWORD PTR SS:[RBP+70]                               |
00007FF72D16EAF3 | 52                 | PUSH RDX                                                    |
00007FF72D16EAF4 | 59                 | POP RCX                                                     |
00007FF72D16EAF5 | 55                 | PUSH RBP                                                    |
00007FF72D16EAF6 | E9 62231300        | JMP rdr2.7FF72D2A0E5D                                       |
...
00007FF72D2A0E5D | 48:8D2D 53454DFF   | LEA RBP,QWORD PTR DS:[7FF72C7753B7]                         |
00007FF72D2A0E64 | 48:872C24          | XCHG QWORD PTR SS:[RSP],RBP                                 |
00007FF72D2A0E68 | FFE0               | JMP RAX                                                     |
...
00007FFFC84E0DF0 | 33D2               | XOR EDX,EDX                                                 | RtlRemoveVectoredExceptionHandler
Many others like these are spliced across the game/protector code. And no, they're not in some thread that you can kill off easily :p But sure, no one will pay too much attention to this shit since there's trainers out there, you can use CE with a few tricks to debug and so on. No one around here is interested in reversing; just gamehacking (by any means; when the means are met, the reversing part becomes white noise) and playing.

P.S.: NO, there's no Denuvo or VMProtect or some other shit you read on the internet and just like to assume about. Game's DRM-free.
 
lion_the_ryan

lion_the_ryan

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God, I always love it when SunBeam shows up and drops some knowledge. I always learn so much. I'd honestly just like to have a SunBeam VI companion app or something where I could just ask questions all day long
 
SunBeam

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lion_the_ryan said:
God, I always love it when SunBeam shows up and drops some knowledge. I always learn so much. I'd honestly just like to have a SunBeam VI companion app or something where I could just ask questions all day long
:D :D :D :D :D That made my day. You wouldn't like the app that much, as I TALK TOO MUCH in real life :D
 
Z

Zanzer

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<presses button>
SunBeam: Look it up yourself, bitch!
Me: <sigh>
 
SunBeam

SunBeam

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Zanzer said:
<presses button>
SunBeam: Look it up yourself, bitch!
Me: <sigh>
Though I would say something like this:

https://www.youtube.com/watch?v=8wVRUmz8CaE
 
R

reidouraidou

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Apr 28, 2019
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Has anyone tried having inf hp or money on the online part? Is it even possible? I searched for this on the internet but no luck finding an answer.
 
STN

STN

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reidouraidou said:
Has anyone tried having inf hp or money on the online part? Is it even possible? I searched for this on the internet but no luck finding an answer.
This is for offline only. Don't ask questions about online usage. If you use it online, do it at your own risk.
 
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