Atelier Ryza - Ever Darkness & The Secret Hideout

Darkedone02

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acolyte said:
Valatros said:
One by one!? Holy crap you're hardcore dude. Well if it matters the 500-600 range seems to have a bunch of key items for reference. I assumed it was intentional because those seem most likely to break the game if you edit them in.

TheNeru said:
Kinda like what I did when I found out Gathering items weren't in the list. Also yup, there are still missing effects. Couldn't find Inferno Garland in the list. Wait, I'm doubtful of the effect name. But it did had Garland in it. Uhh, in the Rose Bomb effects.
Here's some parsed stuff! I see there's some issues when I was parsing, so there are some stuff missing. Feel free to check the line count, edit the missing info, and stuff. Stuff that's missing description should be 'N/A'. Stuff that's missing entries, won't be there. Will need to cross check this with the manual list later if all the entries are there.

Item List (parsed)
Effects List (parsed)
Traits List (parsed)

And, the spreadsheets..
Traits Descriptions (parsed)
Effects Descriptions (parsed)

The <CLGR><CLNR> is 'highlight green' in the game
What I am interested to know is what is the max level of every trait that you listed there, is the leveling only applied to the greens or universally?

Also you can merge the traits and effect spreedsheet to one spreedsheet using the bottom tabs. I think I can help with that, I might end up adding other infomation just so everyone everything about what this trait is used for. Cause theres TONS of ATK and Crit but does it work when you put a "buff" on a weapon that has no "weapon" tag with it. This is a bit confusing as you dig though trying to find the perfect traits you can add for each and every character, since your limited to 4 slots for effects and 3 slots for traits on everything, and you only have 4 gear slots so you have to pick wisely on how you want to build your characters.

honestly, I do like this in-depth ness, remind me of Action RPG games like Path of Exiles, and JRPG games with tons of stats and abilities like Tales of Zesteria.
 

acolyte

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Darkedone02 said:
What I am interested to know is what is the max level of every trait that you listed there, is the leveling only applied to the greens or universally?

Also you can merge the traits and effect spreedsheet to one spreedsheet using the bottom tabs. I think I can help with that, I might end up adding other infomation just so everyone everything about what this trait is used for. Cause theres TONS of ATK and Crit but does it work when you put a "buff" on a weapon that has no "weapon" tag with it. This is a bit confusing as you dig though trying to find the perfect traits you can add for each and every character, since your limited to 4 slots for effects and 3 slots for traits on everything, and you only have 4 gear slots so you have to pick wisely on how you want to build your characters.

honestly, I do like this in-depth ness, remind me of Action RPG games like Path of Exiles, and JRPG games with tons of stats and abilities like Tales of Zesteria.
Ah yeah, feel free to take over managing the info, I'm not really a guide writer. But there was a bit of demand here for this table so I just pulled it from the database.
I don't know where the actual max level or compatibility is stored. I only found the trait description and names because they're easy to find. Perhaps they're close by? But my eyes are blinded reading all those hex @~@ Unless you can give me the location of each byte of the level and compatible item types, I can pull them out for you.

Otherwise, whoever wants to write a guide need to manually pull them out of the in-game guide.
 

CodeVeinVamps

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Greetings all, is it possible to add an option to unlock the other difficulties? I'd rather play on the hardest difficulty from the start.
 

TheNeru

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CodeVeinVamps said:
Greetings all, is it possible to add an option to unlock the other difficulties? I'd rather play on the hardest difficulty from the start.
This quote from acolyte.
acolyte said:
Atelier_Ryza.exe+12E78B4
0=Easy
1=Normal
2=Hard
Now, 3 supposed to be very hard and 4 supposed to be charisma I assume, but the text changed to 'Easy'. You can test it if it actually changed or it becomes easy.
 

zachillios

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TheNeru said:
CodeVeinVamps said:
Greetings all, is it possible to add an option to unlock the other difficulties? I'd rather play on the hardest difficulty from the start.
This quote from acolyte.
acolyte said:
Atelier_Ryza.exe+12E78B4
0=Easy
1=Normal
2=Hard
Now, 3 supposed to be very hard and 4 supposed to be charisma I assume, but the text changed to 'Easy'. You can test it if it actually changed or it becomes easy.
To add to this, manually changing it to the extra 2 wont work on it's own. One would need to find the game clear flag and activate that for the higher 2 difficulties to be reflected.
 

waduk

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Request an option for shop override if possible ?
It doesn't need to have function to assign the trait / effect / level / element.
Just an id/name will be fine. That way, the shop would auto assign the trait / element etc ?
 

TheNeru

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waduk said:
Request an option for shop override if possible ?
It doesn't need to have function to assign the trait / effect / level / element.
Just an id/name will be fine. That way, the shop would auto assign the trait / element etc ?
I don't get what you are getting it. If you meant to change the ID of the item you are buying in the shop, then the Highlighted Item Editor can already do just that.
 

waduk

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TheNeru said:
waduk said:
Request an option for shop override if possible ?
It doesn't need to have function to assign the trait / effect / level / element.
Just an id/name will be fine. That way, the shop would auto assign the trait / element etc ?
I don't get what you are getting it. If you meant to change the ID of the item you are buying in the shop, then the Highlighted Item Editor can already do just that.
Oh, i didn't know,..thank you.
I thought it only works on personal inventory.
Just quick test, it seems i also have to manually edit the effect as well?
Does an item have certain particular effect they associated with or we can use any kind of effects/trait ?
 

acolyte

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waduk said:
Does an item have certain particular effect they associated with or we can use any kind of effects/trait ?
Particular. Guide is inside the game. I can't extract the data unfortunately, and there's no online database in English yet at least.
 

Algester

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also are the parsed effects also cover the weapon effects not just the effects unlocked from synthesis but the ones added in the reactor forge?
 

CodeVeinVamps

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TheNeru said:
CodeVeinVamps said:
Greetings all, is it possible to add an option to unlock the other difficulties? I'd rather play on the hardest difficulty from the start.
This quote from acolyte.
acolyte said:
Atelier_Ryza.exe+12E78B4
0=Easy
1=Normal
2=Hard
Now, 3 supposed to be very hard and 4 supposed to be charisma I assume, but the text changed to 'Easy'. You can test it if it actually changed or it becomes easy.
Thanks a lot, enjoying the game a lot more now.

@zachillios
When I change it to 4 the game says easy but the battles are definitely harder.
 

TheNeru

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@acolyte
The Offense, Defense and Support levels for equipment were editable right?
Mind sharing their pointers/offset/address, value range and value type for me?
 

Algester

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shadowfang19 said:
is there a way to edit how many item you make at a time
yes chuck Synth Quantity +3 an all 4 effects of a common item ad addendum remember you can fit in 10 items in a single material loop
 

acolyte

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TheNeru said:
@acolyte
The Offense, Defense and Support levels for equipment were editable right?
Mind sharing their pointers/offset/address, value range and value type for me?
Yeah gahqm informed the locations, I just helped him read that string of hex.
I haven't touched it because I'm confused what this 'work buff' thing is, I have not encountered it in-game yet. Have you?
acolyte said:
gahqm said:
hi everyone, anyone can help to add below stuff to "Highlight item editor" because I don't know know to modify, it just like "read-only" can't drag N drop new item into this part :?:

9B 01 E7 03 00 00 06 06 01 00 00 00 FF FF FF FF FF FF FF FF 22 01 22 01
22 01 01 01 01 00 00 00 00 00 63 00 64 00 65 00 04 03 02 00 02 00 00 00 00

9B 01 is the item ID, "06 06" first 06 is level after "item rebuild" and second 06 is "original item level". At second row, the 63 00, 64 00 and 65 00 is the enhanced equipment(Work Buff?) value and it is 2 bytes, the 04 03 02 is "Change role(Offence/Defense/Support)"
Woah interesting. I've been wondering why are there two levels, and didn't understand the use of all those XD Might have to play even more to care

Looks like:
Offset byte 7 (Byte): Item rebuild level
Offset byte 8 (Byte): Item original level
Offset byte 2C (2 Bytes): Work buff 1
Offset byte 2E (2 Bytes): Work buff 2
Offset byte 30 (2 Bytes): Work buff 3
Offset byte 32 (Byte): Offense
Offset byte 33 (Byte): Defense
Offset byte 34 (Byte): Support

So something like those?
I'm also curious if anyone figured out what's in byte 56 (0x38)..

As Zach said, copy-paste the row, and set the 'offset' to 0 when it asks (Put whatever in the replace). Double click on the pointer address of the new entry, then modify the 'offset' byte to one of the above
 

D00IVI

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Algester said:
shadowfang19 said:
is there a way to edit how many item you make at a time
yes chuck Synth Quantity +3 an all 4 effects of a common item ad addendum remember you can fit in 10 items in a single material loop
I'm pretty sure you can add as much as your add quantity are in one material loop

aka, add quantity pointer when :p
 

gahqm

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HI acolyte, "Work Buff" means enhance weapon/armor with item, or forge work? :?:
 

acolyte

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gahqm said:
HI acolyte, "Work Buff" means enhance weapon/armor with item, or forge work? :?:
Ohh I have ignored the forge.. Didn't understand what it does..
 

D00IVI

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it add stat to your weapons and may be add effect based on what item you used, check that video above
 

shadowfang19

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so if i do yes chuck Synth Quantity +3 an all 4 effects of a common item ad addendum remember you can fit in 10 items in a single material loop then i can edit how many units i make of an item at one time right
 
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