Atelier Ryza - Ever Darkness & The Secret Hideout

acolyte

acolyte

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Oct 29, 2019
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Algester said:
the effects of traits and effects are infact in the game's database check the guide in the party menu for more info
Only after you reach certain points.
If I show you my game, you can see most of the traits has not been 'unlocked' yet.
They will show as ??? and cannot be viewed in the guide.
And for effects, most of them will not show as well.
However if you force modify the effects, they will show if you view from the select menu. Once you change it back, it'll disappear again.
If you browse manually, the effects will not show.

The visible effects and traits are only unlocked after certain points in the game. And most people have trouble trying to find the trait they need if they look 1 by 1 in the guide. I think that's why some people in this thread have been asking to get the trait/effect info. Otherwise I'd have wasted my time haha
 
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D00IVI

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I'm pretty sure trait/effect/items/monster/whatever in the ingame guide unlock after you gather/craft/fight mats/items/monster with that trait which can be bothersome
also browsing the ingame guide is really slow compare to an excel sheet
 
waduk

waduk

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Is it possible to make a function that instant reset the resources/material every-time we harvest ?
So basically a more easy way for material farming ?
 
gvargas

gvargas

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D00IVI said:
I'm pretty sure trait/effect/items/monster/whatever in the ingame guide unlock after you gather/craft/fight mats/items/monster with that trait which can be bothersome
also browsing the ingame guide is really slow compare to an excel sheet
What I do is "force" the game to unlock the trait/effect by assigning it to any equipment then equipping and removing it from any character and the ??? change to the real value, it's not the most efficient way to do it but it's an option if you really need that on an item... :)
 
acolyte

acolyte

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Hotfix to cheat table for fixed list of items, traits, effects. No updates on functionality
Cross-checked manual and parsed list.
Weird thing in the game data Effect #269 is supposed to be Envenom Cure, but when I set it in the game, it shows nothing.

For portable needs, I've submitted the list to GameFAQs (Revision submitted)
 

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Darkedone02

Darkedone02

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Mar 2, 2017
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acolyte said:
Valatros said:
One by one!? Holy crap you're hardcore dude. Well if it matters the 500-600 range seems to have a bunch of key items for reference. I assumed it was intentional because those seem most likely to break the game if you edit them in.

TheNeru said:
Kinda like what I did when I found out Gathering items weren't in the list. Also yup, there are still missing effects. Couldn't find Inferno Garland in the list. Wait, I'm doubtful of the effect name. But it did had Garland in it. Uhh, in the Rose Bomb effects.
Here's some parsed stuff! I see there's some issues when I was parsing, so there are some stuff missing. Feel free to check the line count, edit the missing info, and stuff. Stuff that's missing description should be 'N/A'. Stuff that's missing entries, won't be there. Will need to cross check this with the manual list later if all the entries are there.

Item List (parsed)
Effects List (parsed)
Traits List (parsed)

And, the spreadsheets..
Traits Descriptions (parsed)
Effects Descriptions (parsed)

The <CLGR><CLNR> is 'highlight green' in the game
What I am interested to know is what is the max level of every trait that you listed there, is the leveling only applied to the greens or universally?

Also you can merge the traits and effect spreedsheet to one spreedsheet using the bottom tabs. I think I can help with that, I might end up adding other infomation just so everyone everything about what this trait is used for. Cause theres TONS of ATK and Crit but does it work when you put a "buff" on a weapon that has no "weapon" tag with it. This is a bit confusing as you dig though trying to find the perfect traits you can add for each and every character, since your limited to 4 slots for effects and 3 slots for traits on everything, and you only have 4 gear slots so you have to pick wisely on how you want to build your characters.

honestly, I do like this in-depth ness, remind me of Action RPG games like Path of Exiles, and JRPG games with tons of stats and abilities like Tales of Zesteria.
 
acolyte

acolyte

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Darkedone02 said:
What I am interested to know is what is the max level of every trait that you listed there, is the leveling only applied to the greens or universally?

Also you can merge the traits and effect spreedsheet to one spreedsheet using the bottom tabs. I think I can help with that, I might end up adding other infomation just so everyone everything about what this trait is used for. Cause theres TONS of ATK and Crit but does it work when you put a "buff" on a weapon that has no "weapon" tag with it. This is a bit confusing as you dig though trying to find the perfect traits you can add for each and every character, since your limited to 4 slots for effects and 3 slots for traits on everything, and you only have 4 gear slots so you have to pick wisely on how you want to build your characters.

honestly, I do like this in-depth ness, remind me of Action RPG games like Path of Exiles, and JRPG games with tons of stats and abilities like Tales of Zesteria.
Ah yeah, feel free to take over managing the info, I'm not really a guide writer. But there was a bit of demand here for this table so I just pulled it from the database.
I don't know where the actual max level or compatibility is stored. I only found the trait description and names because they're easy to find. Perhaps they're close by? But my eyes are blinded reading all those hex @~@ Unless you can give me the location of each byte of the level and compatible item types, I can pull them out for you.

Otherwise, whoever wants to write a guide need to manually pull them out of the in-game guide.
 
CodeVeinVamps

CodeVeinVamps

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Greetings all, is it possible to add an option to unlock the other difficulties? I'd rather play on the hardest difficulty from the start.
 
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TheNeru

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Mar 15, 2017
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CodeVeinVamps said:
Greetings all, is it possible to add an option to unlock the other difficulties? I'd rather play on the hardest difficulty from the start.
This quote from acolyte.
acolyte said:
Atelier_Ryza.exe+12E78B4
0=Easy
1=Normal
2=Hard
Now, 3 supposed to be very hard and 4 supposed to be charisma I assume, but the text changed to 'Easy'. You can test it if it actually changed or it becomes easy.
 
Z

zachillios

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TheNeru said:
CodeVeinVamps said:
Greetings all, is it possible to add an option to unlock the other difficulties? I'd rather play on the hardest difficulty from the start.
This quote from acolyte.
acolyte said:
Atelier_Ryza.exe+12E78B4
0=Easy
1=Normal
2=Hard
Now, 3 supposed to be very hard and 4 supposed to be charisma I assume, but the text changed to 'Easy'. You can test it if it actually changed or it becomes easy.
To add to this, manually changing it to the extra 2 wont work on it's own. One would need to find the game clear flag and activate that for the higher 2 difficulties to be reflected.
 
waduk

waduk

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Request an option for shop override if possible ?
It doesn't need to have function to assign the trait / effect / level / element.
Just an id/name will be fine. That way, the shop would auto assign the trait / element etc ?
 
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TheNeru

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waduk said:
Request an option for shop override if possible ?
It doesn't need to have function to assign the trait / effect / level / element.
Just an id/name will be fine. That way, the shop would auto assign the trait / element etc ?
I don't get what you are getting it. If you meant to change the ID of the item you are buying in the shop, then the Highlighted Item Editor can already do just that.
 
waduk

waduk

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TheNeru said:
waduk said:
Request an option for shop override if possible ?
It doesn't need to have function to assign the trait / effect / level / element.
Just an id/name will be fine. That way, the shop would auto assign the trait / element etc ?
I don't get what you are getting it. If you meant to change the ID of the item you are buying in the shop, then the Highlighted Item Editor can already do just that.
Oh, i didn't know,..thank you.
I thought it only works on personal inventory.
Just quick test, it seems i also have to manually edit the effect as well?
Does an item have certain particular effect they associated with or we can use any kind of effects/trait ?
 
acolyte

acolyte

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waduk said:
Does an item have certain particular effect they associated with or we can use any kind of effects/trait ?
Particular. Guide is inside the game. I can't extract the data unfortunately, and there's no online database in English yet at least.
 
Algester

Algester

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Mar 4, 2018
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also are the parsed effects also cover the weapon effects not just the effects unlocked from synthesis but the ones added in the reactor forge?
 
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