[COMPLETED] [Request] Blasphemous

mrfatso

mrfatso

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Game Name: Blasphemous
Game Engine: Unknown
Game Version: 1.0
Options Required: Health/Mana(Guilt)/ Money
Game/Steam Website: https://store.steampowered.com/app/774361/Blasphemous/
Other Info: This game is pretty gory, so if you have a weak stomach, might be a good idea to take short burst when playing this.
 
ce0000

ce0000

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The game looks like a DeadCell and DarkSoul combination.
 
cfemen

cfemen

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For Steam and GOG:

Pointer:
-Health
-Purge/Souls
-Fervour

Scripts:

God:
-no damage or damage effects

Damage Multiplier x?
-if activ x? is default 2 - you can set it to any value you want

Inf. Flasks <- obsolete on newest table update :!:
-flasks wont decrease while using

Ignore Flask:
-you can always heal yourself regardless of the flask amount

Remove Spike Instant Death:
-as title says

Inf. Jumps:
-activate script now you can toggle with the "Activ" child script to have infinite and higher jumps.

Parry Mod:
-while script is activ you can hold J(default key for parry) to auto. parry every attack that can be parried.
or you can activate Auto. Parry Chance
then you dont need to press J and attacks will randomly parried based on the parry chance.
parry chance default is 50%, you can change the value to everything you wnat.

you can also change the parry key(default is 74 = J) for more infos take a look at the VirtualKey codes.

note : to trigger the "parry finisher" after a successfully auto. parry you need to press the parry key again.

F1 = Console
-activate script now you can toggle with F1 the debug console.

latest table for 1.0.12
 

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The_Podstanar

The_Podstanar

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Here's modified Assembly-CSharp.dll that enables in-game DebugConsole.
Game version is 1.0.0, HOODLUM release. Original Assembly-CSharp.dll's MD5 is: BD037EC19F95A633978724AC57FBD905
Archive pass is: The_Podstanar
Extract, drop it in %installdir%\Blasphemous_Data\Managed and overwrite. DON'T FORGET to backup original dll.

EDIT: Added two new console commands: GodMode and InfFervour. Got tired of enemies knocking me back all the time, and manually replenishing fervour. I know both options are already there in CE table, but i prefer it this way, it's cleaner.

Usage:

Press F1 during gameplay to open console.
Typing help will show list of all commands, including two new:
GodMode: Enemies won't be able to hit you.
InfFervour: Infinite fervour.
 

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ce0000

ce0000

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The_Podstanar said:
Here's modified Assembly-CSharp.dll that enables in-game DebugConsole.
Game version is 1.0.0, HOODLUM release. Original Assembly-CSharp.dll's MD5 is: BD037EC19F95A633978724AC57FBD905
Archive pass is: The_Podstanar
Extract, drop it in %installdir%\Blasphemous_Data\Managed and overwrite. DON'T FORGET to backup original dll.

Usage:

Press F1 during gameplay to open console.
Typing help will show list of all commands (example: invincible, kill all, teleport..)
I'll test it. Thanks!
 
C

czarny_pan

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+1

DebugConsole doesn't work on GOG version. (no surprise).
 
cfemen

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czarny_pan said:
+1

DebugConsole doesn't work on GOG version. (no surprise).
does my table work on GOG Version?
 
cfemen

cfemen

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czarny_pan said:
cfemen said:
czarny_pan said:
+1

DebugConsole doesn't work on GOG version. (no surprise).
does my table work on GOG Version?
Yes, it does!
thank you for testing my test table, that is good to know!
 
cfemen

cfemen

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czarny_pan said:
cfemen said:
czarny_pan said:
+1

DebugConsole doesn't work on GOG version. (no surprise).
does my table work on GOG Version?
Yes, it does!
ok i updated the table with some Features (Pointers for Health and Purge/Souls )
 
fantomas

fantomas

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The_Podstanar said:
Here's modified Assembly-CSharp.dll that enables in-game DebugConsole.
Usage:
A faster way (steam_v1.0.6) ;)
Code:
<i>
</i>[ENABLE]
Gameplay.UI.Widgets:ConsoleWidget:Update+94:  //"+94", it may be a different one in your system.
  db 90 90
  
[DISABLE]
Gameplay.UI.Widgets:ConsoleWidget:Update+94:
  db 85 C0
//test eax,eax
Then press F1 during gameplay to open console.
 
cfemen

cfemen

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fantomas said:
The_Podstanar said:
Here's modified Assembly-CSharp.dll that enables in-game DebugConsole.
Usage:
A faster way (steam_v1.0.6) ;)
Code:
<i>
</i>[ENABLE]
Gameplay.UI.Widgets:ConsoleWidget:Update+94:  //"+94", it may be a different one in your system.
  db 90 90
  
[DISABLE]
Gameplay.UI.Widgets:ConsoleWidget:Update+94:
  db 85 C0
//test eax,eax
Then press F1 during gameplay to open console.
mh yeah on my machine its on +a5
i tried with AOB on the test eax,eax:
Code:
[ENABLE]

aobscan(aobConsole,85 C0 74 26 0F B6 46 3C)

aobConsole:
  db 90 90

registersymbol(aobConsole)

[DISABLE]

aobConsole:
  db 85 C0

unregistersymbol(aobConsole)
this maybe could work for GOG and Steam, is it ok for you that i add it to my table? then GOG and Steam User can try it.
 
fantomas

fantomas

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cfemen said:
this maybe could work for GOG and Steam, is it ok for you that i add it to my table? then GOG and Steam User can try it.
+1 for aob method
+1 for GOG & Steam (The code shouldn't be different from one version to another)
+1 to add the script in your table but pls do not mention it like my script, I do not really care about credits, sharing power!!! :D

It also works on that je (74)
Code:
<i>
</i>[ENABLE]
aobscan(aobConsole,85 C0 74 26 0F B6 46 3C)

aobConsole+2:
  db 75  //jne

registersymbol(aobConsole)

[DISABLE]
aobConsole+2:
  db 74  //je

unregistersymbol(aobConsole)
 
fantomas

fantomas

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Super Jump (Do not know how much it is helpful/useless) :p
Code:
<i>
</i><?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="29">
  <CheatEntries>
    <CheatEntry>
      3
      <Description>"Super Jump"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(newmem,1024,CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3)
alloc(jumpSpeed,8)
registersymbol(jumpSpeed)

label(returnhere)
label(originalcode)

newmem:
mov [jumpSpeed],rsi

originalcode:
movss xmm0,[rsi+44]
jmp returnhere

CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3:
jmp newmem
returnhere:
 
[DISABLE]
unregistersymbol(jumpSpeed)
dealloc(jumpSpeed)
dealloc(newmem)
CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3:
movss xmm0,[rsi+44]
//Alt: db F3 0F 10 46 44
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          2
          <Description>"m_jumpingSpeed"</Description>
          <DropDownList ReadOnly="1" DisplayValueAsItem="1">10:Default
15:1,5x
20:2x
25:2,5x
</DropDownList>
          <VariableType>Float</VariableType>
          <Address>[jumpSpeed]+44</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
Super Walking
Code:
<i>
</i><?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="29">
  <CheatEntries>
    <CheatEntry>
      5
      <Description>"Super Walking"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(newmem,1024,CreativeSpore.SmartColliders:PlatformCharacterController:Update+a9b)
alloc(walkingSpeed,8)
registersymbol(walkingSpeed)

label(returnhere)
label(originalcode)

newmem:
mov [walkingSpeed],rsi

originalcode:
movss xmm0,[rsi+38]
jmp returnhere

CreativeSpore.SmartColliders:PlatformCharacterController:Update+a9b:
jmp newmem
returnhere:
 
[DISABLE]
unregistersymbol(walkingSpeed)
dealloc(walkingSpeed)
dealloc(newmem)
CreativeSpore.SmartColliders:PlatformCharacterController:Update+a9b:
movss xmm0,[rsi+38]
//Alt: db F3 0F 10 46 38
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          4
          <Description>"m_maxWalkingSpeed"</Description>
          <DropDownList ReadOnly="1" DisplayValueAsItem="1">5:Default
7.5:1,5x
10:2x
12.5:2,5x
</DropDownList>
          <VariableType>Float</VariableType>
          <Address>[walkingSpeed]+38</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
 
Luke76bg

Luke76bg

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Mar 3, 2017
Messages
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it's possible to have infinite duration for spells that power up the character ? The ring that it become depleted when you cast a spell! So the power up and speed up attacks last forever!
 
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