- Sep 3, 2018
please create a table for this game, unlimited healt, super jump, freeze enemies, unlimited time ecc ecc
Thanks - but I tested it out -- started a new game -- Spyro 2 -- In Glimmer -- tried getting hit by hammer-smash guy -- game just crashed :shock:The_Podstanar said:Here's quick and dirty GodMode. Enemies won't be able to touch you, that's all that i needed.
Currently playing through, so it's not 100% tested.
Tested on HOODLUM version.
Just tried it with Spyro 1, and same thing happened -- eventually the game crashes (I think it's when an enemy hits you?) I took damage from the environment (water in the first hub) and Sparx changed colors, so I think it's specifically when enemies hit you?The_Podstanar said:Sorry i forgot to mention, i tried it only on 1st game for now, because that's what i'm playing atm.
maybe it would be possible to give a tutorial to follow so we can update table for our selves? :| :|The_Podstanar said:Sorry can't help you there because i don't have steam version, but i have intentionally left info inside the script about injection point so people could port it to other versions, if needed.
Well it would be a long process to explain everything without some intermediate/advanced understanding of CE and memory in general. I'm very busy with work/life and really don't have the time to write something huge like that. Nevertheless, i see that people have asked and talked about this in the past, look here for example:noidbergr said:maybe it would be possible to give a tutorial to follow so we can update table for our selves? :| :|
You can send me screenshot of your memory at injection location. Run Spyro 1, attach CE to it, load my table and activate GodMode. Then open disassembler by pressing CTRL+M when main CE window is in focus, press CTRL+G, type god_mode and press ENTER. Now scroll a few lines up and take a screenshot. Memory window should look like this for example:abluedragon said:I'm thinking that it's more likely this has something to do with differences between the Steam version and versions from other sources -- any way to change the code to work with Steam? I know nothing about actually making code tables - only basic scan--narrow-down--freeze kind of value changing. Tried to scan for the health value by taking damage and healing, but couldn't lock it down...