[COMPLETED] [Request] Crystar

Noire Blackheart

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Game Name: Crystar
Game Engine: Unknown
Game Version: 1.0
Options Required: Inf HP, whatever else that can be dug out
Game/Steam Website: https://store.steampowered.com/app/981750/Crystar/
Other Info: I am sorry if your getting bored of these early requests, but just ask me to stop if i should wait, the game is out in a couple of hours and i will update it when the game it out, it looks abit like Nights of Azure gameplay wise, but I don't know much about it, it is made by FuRyu, the Lost Dimension and Caligura effect devs and as i recall those were abit hard to get values from.
 

Noire Blackheart

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Re: [Request] Crystar

I found essence (currency) by a simple 4 byte search, with that you can buy 99 of each item which auto uses when needed which should cover alot of issues until a table is done.
 

pitoloko

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Re: [Request] Crystar

Yeah, I also found currency, and Rei and Kokoro's HP and SP values, and also the gauge meter to give infinite guardian time (this is one of the most easy value to find, you just need to activate the guardian and search for a unknown value that is constantly decreasing until 0) which its maximum value is 1120403456 to have infinite gauge/guardian. And also the experience value to reach level 99 instantly after defeat any enemy (max experience value is between 1400000 to near 1500000, but it does not matter if the value set exceeds, because the game caps it well to level 99)... but then I reset the executable and I noticed the addresses found are not working anymore...

The important thing is that every value that I said are 32-bit (4 bytes) integers and are really easy to find for a noobish cheater like me, however I don't have experience managing pointers in Cheat Engine, so I'll also wait for a table well-done by a more experienced cheater. I just hope the info I gave could save some time for figuring value types and so.
 

cfemen

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Re: [Request] Crystar

Mh just n little Test:

-Main: (Activate script ingame and dash 1 time to activate the pointer)
HP Pointer
SP Pointer
Max HP Pointer
Max SP Pointer
P.ATK Pointer
P.DEF Pointer
M.ATK Pointer
M.DEF Pointer
LUCK Pointer
MENTION Pointer


Guardian Rdy:
Guardin is instant rdy and tears wont decrase

Quick Chain:
Combo chains will increase 10x faster

Inf Items:
Consumables never decrease

XP Multiplier:
default is 2
you may have to kill 1 enemy to activate the ??? pointer

+ x? Damage:
Damage Multiplier set x? to 2 or higher

Currency:
Pointer (May have to pick up some to activate pointer)

newest table : https://fearlessrevolution.com/viewtopic.php?f=2&t=10110&p=100578#p100578
 

cfemen

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Re: [Request] Crystar

BlackMonster said:
any chance for exp multiplier?
yeah changed pointer to multiplier
default is 2 if script is activ

Info : Use Cheat Engine 7.0! It wont work with 6.x

New added :
Guardian Rdy:
Guardin is instant rdy and tears wont decrase

@pitoloko
Fun Fact for you^^:
1120403456 for maximum guardian is a float xD
its the 4 byte (int) interpretation of 100.0f

most values that have no display value and only some kind of energy bar are floats in games.
its easier to search if u know its probably a float then u can "guess" some ranges and you dont need to start with an unknown value.
mostly its 0.0f-1.0f or sometimes 0.0f-100.0f

NEWEST TABLE (FIXED AN ISSUE) : https://fearlessrevolution.com/viewtopic.php?f=2&t=10110&p=100567#p100567
 

Noire Blackheart

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Re: [Request] Crystar

There is a part where Rei loses her guardian and her ultimate bar, I am passed this part but it may interfear if you have always guardian on, just a heads up.
 

pitoloko

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Re: [Request] Crystar

@cfemen

Thanks for the info and for the table, however it does not work with HOODLUM release (all values have question marks). Maybe you could support it?. Here is a link for download:


(I'm using CE 7.0)
 

cfemen

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Re: [Request] Crystar

pitoloko said:
@cfemen

Thanks for the info and for the table, however it does not work with HOODLUM release (all values have question marks). Maybe you could support it?. Here is a link for download:


(I'm using CE 7.0)
i will look

did you dash after activate Main Script?
you need to dash 1x to activate the Pointers

are only Pointers not working?
or are scripts like Inf Comsumables/Quick Chain/Guardian not working too?

edit:



its working fine on HOODLUM Release
 

pitoloko

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Re: [Request] Crystar

Fine!. I didn't noticed that about the dash to update values.

Everything seems to work fine except the "Guardian Rdy" cheat. When this cheat is deactivated while the guardian is activated, it crashes the game.
 

cfemen

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Re: [Request] Crystar

pitoloko said:
Fine!. I didn't noticed that about the dash to update values.

Everything seems to work fine except the "Guardian Rdy" cheat. When this cheat is deactivated while the guardian is activated, it crashes the game.
glad to hear that its works :)

and i will look for the Guardian Rdy
 

pitoloko

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Re: [Request] Crystar

hmmm... there is something more that is breaking the game in HOODLUM release. :(

I had HP, Quick Chain, and % Damage cheats activated, and then in the end of the stage while fighting monsters it just crashed the game.

EDIT: It is the % Damage cheat. It seems problematic when fighting the boss/mob at the end of the stage. It crash the game at the first hit you do. No problem when fighting other monsters.

EDIT: forget what I said. The % Damage cheat "randomly" breaks the game while fighting ANY kind of monster in the map.
 

cfemen

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Re: [Request] Crystar

pitoloko said:
hmmm... there is something more that is breaking the game in HOODLUM release. :(

I had HP, Quick Chain, and % Damage cheats activated, and then in the end of the stage while fighting monsters it just crashed the game.

EDIT: It is the % Damage cheat. It seems problematic when fighting the boss/mob at the end of the stage. It crash the game at the first hit you do. No problem when fighting other monsters.

EDIT: forget what I said. The % Damage cheat "randomly" breaks the game while fighting ANY kind of monster in the map.
mhh i activated guardian, activates/deactivated the script many times i didnt crash

how much damage+ do u do? thats the value you giving the script?
 

krmit

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Re: [Request] Crystar

^ Set it to x20 damage, prologue and 1st level - no crash so far.
 

cfemen

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Re: [Request] Crystar

20 seems ok
if think too high = crash possibly
 

STN

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Re: [Request] Crystar

pitoloko said:
@cfemen

Thanks for the info and for the table, however it does not work with HOODLUM release (all values have question marks). Maybe you could support it?. Here is a link for download:


(I'm using CE 7.0)
Ooh. Don't post warez links. They're dangerous
 

pitoloko

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@STN

Ok, excuse me if that violated any rule. Now I'm aware of the warning.

@cfemen

For some reason now I was not able to reproduce the crash. I'm not sure about what conditions must be satisfied in order for the cheat table to crash the game, so I was like an hour recording a video to share it here to demonstrate the issue, but zero problems/crashes so far, and then I deactivated the cheats and the game crashed when I was about to beat the next enemy... and when I was not recording anymore.

Maybe that could be the real problem, the cheat(s) deactivation?. And maybe this could point to a memory alloc/delloc issue in your script?.

What I can confirm with no doubts is that all the crashes that happened to me due using the cheat table happened only when "entering" in a fight, just at the very first moment when about to receive damage, or when about to make damage to the enemy. Could that be a hint for you to determine the cause of the crash or the problematic cheat(s)?.

EDIT: I was using x20 damage too.

I really don't want to bother. I mean, if you and others are not able to reproduce the crashes then... well, it does not matter at all.

Anyways here below I'll attach one of my save game files (for HOODLUM release) if want to test the cheat table to reproduce a crash.
 

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cfemen

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mhhh did you use quick chain?
i checked all scripts and i found a bug in quick chain that could cause a crash while deactivate.

its fixed: https://fearlessrevolution.com/viewtopic.php?f=2&t=10110&p=100578#p100578
 

pitoloko

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The last time that I get a crash I only activated HP and x20 damage, no other cheats clicked/used during the game session. Then after defeating the last boss of the ACT 8 I deactivated those active cheats by clicking in the checkbox of the "Main" group header, because I thought it was the end scene of the game, however after the scene I got a new fight with "Kuon Tanada" and the game crashed when about to fight with her.
 

cfemen

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oh i see
damage multiplier is using "Main" for Main Pointers.

if u have x20 damage activ and only deactivate "Main" then the address for my function in the script is invalid.
 
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