Rebel Galaxy Outlaw

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rambo99jose
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Rebel Galaxy Outlaw

Post by rambo99jose »

table last updated: 20190813 v0.1
game version: 20190812 (CDX)


.:|Features|:.
- free buy (weapons only)
- set credits (activate free buy , set credit amount, buy a weapon)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
RebelGalaxyEGS_0.1.CT
(3.3 KiB) Downloaded 1071 times

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durex2
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Re: Rebel Galaxy Outlaw

Post by durex2 »

Thank you! It's a good start

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Csimbi
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Re: Rebel Galaxy Outlaw

Post by Csimbi »

So I took 1.02 out for a spin just now.
I thought I would give up after five minutes on the account of the stupid cockpit and unclear controls.
Notes to self:
- hit '2' to turn on chase camera view,
- remap the context and context cancel keys to a better place (for quick menu navigation, tractor and autopilot),
- tap next target and hold right mice button to auto-chase bad buys and fire away.

With these changes it's actually quite fun, although it does not come close to the fun I had with the broadsides in the original game - that was awesome and the controls were far better there, too.
But. It is an excellent Privateer clone! Even the landing, takeoff are similar - if you are old enough to remember that game and you liked it, give this a go.

Anyway, here's an AOB script that gives you:
- Cargo Hold Capacity Pointers; so you can haul more goods around.
- Cash pointer; change it to whatever you like
- Max Armour; keeps armour at max (more or less God mode)
- Max Shield; keeps shield at max (more or less God mode)
- Max Power Capacity; keeps your stored power at max so you can fire indefinitely (infinite power supply)
- Infinite Ammo; does what it says for Dumbfire missiles at least, see if it works for other ammo-based weapons.
- Boost Mod; scales your max boost speed and boost acceleration. Speed-o-meter won't display >999 though ;-)
- Jump Drive Fuel Consumption Mod; scales the amount of fuel taken when you use a jump gate. Set to 0.0 for infinite fuel.
- Refire Speed Mod; scales the refire rate of your cannons (I don't have any turrets yet, might work for those, too).
- Missile Refire Speed Mod; same deal as previous, but this one's for your missiles.
- Player Reputation; this is basically a set of pointers to the values. At this point, it is unclear to me which value is what. So, if you see them changing, please note whom you helped/offended so we can set the correct faction names in the table. Thanks!

Tested and works without changes until v1.09.
An update for 1.18D (on Steam) can be found here.

Enjoy!

I am done with the campaign, so I don't think there'll be more updates coming any soon.
Ta ta!

Update #1
Seems CE 7.0 release is taking a bit longer than expected, so I added a 6.x compatible script.
You may still get a warning about a newer version of CE, but ignore that, it will work.
Also, works without changes with 1.06.

Update #2
Added Infinite Ammo.

Update #3
Added Missile Refire Speed Mod.

Update #4
Added Jump Drive Fuel Consumption Mod.

Update #5
Added Player Reputation.

Update #6
Added Cargo Hold Capacity Pointers.
Attachments
1FRRebelGalaxyEGS.CT
(26.04 KiB) Downloaded 702 times
Last edited by Csimbi on Mon Nov 01, 2021 9:26 pm, edited 13 times in total.

ShinAbo
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Re: Rebel Galaxy Outlaw

Post by ShinAbo »

CE 7.0 required ? latest CE is 6.8.3, where can i find CE 7.0 ??

apollo1
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Re: Rebel Galaxy Outlaw

Post by apollo1 »

Any chance for a instant missile cooldown?, that be the only thing i really want. I totally agree the controls are terrible, made only worse by the terribly close FOV. This game was clearly a port to PC and made for consoles.

Yanoto
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Re: Rebel Galaxy Outlaw

Post by Yanoto »

Csimbi wrote:
Wed Aug 14, 2019 9:46 pm
So I took 1.02 out for a spin just now.
I thought I would give up after five minutes on the account of the stupid cockpit and unclear controls.
Notes to self:
- hit '2' to turn on chase camera view,
- remap the context and context cancel keys to a better place (for quick menu navigation, tractor and autopilot),
- tap next target and hold right mice button to auto-chase bad buys and fire away.

With these changes it's actually quite fun, although it does not come close to the fun I had with the broadsides in the original game - that was awesome and the controls were far better there,t oo.
But. It is an excellent Privateer clone! Even the landing, takeoff are similar - if you are old enough to remember that game and you liked it, give this a go.

Anyway, here's an AOB script that gives you:
- Cash pointer; change it to whatever you like
- Max Armour; keeps armour at max (more or less God mode)
- Max Shield; keeps shield at max (more or less God mode)
- Max Power Capacity; keeps your stored power at max so you can fire indefinitely (infinite power supply)
- Boost Mod; scales your max boost speed and boost acceleration. Speed-o-meter won't display >999 though ;-)
- Refire Speed Mod; scales the refire rate of your cannons (I don't have any turrets yet, might work for those, too).

Enjoy!
Not worked, have CE 6.8.3, where i can find newest?

danielyee
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Re: Rebel Galaxy Outlaw

Post by danielyee »

hi guys..mind if i ask where to get this game..is not released yet in steam ..is it..sir..any1 ..can please advise

Yanoto
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Re: Rebel Galaxy Outlaw

Post by Yanoto »

danielyee wrote:
Thu Aug 15, 2019 4:51 am
hi guys..mind if i ask where to get this game..is not released yet in steam ..is it..sir..any1 ..can please advise
EpicGameStore

danielyee
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Re: Rebel Galaxy Outlaw

Post by danielyee »

haaai tq sir..mr yanoto san

hougoumont777
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Re: Rebel Galaxy Outlaw

Post by hougoumont777 »

CE 7.0 I think it is a unofficial Version. So far I cant find it anywhere.
Just stick to rambo99jose table

Yanoto
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Re: Rebel Galaxy Outlaw

Post by Yanoto »

Hm, why make CT on CE 7.0 if we have official 6.8.3...

baubaum
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Re: Rebel Galaxy Outlaw

Post by baubaum »

Csimbi wrote:
Wed Aug 14, 2019 9:46 pm
So I took 1.02 out for a spin just now.
I thought I would give up after five minutes on the account of the stupid cockpit and unclear controls.
Notes to self:
- hit '2' to turn on chase camera view,
- remap the context and context cancel keys to a better place (for quick menu navigation, tractor and autopilot),
- tap next target and hold right mice button to auto-chase bad buys and fire away.

With these changes it's actually quite fun, although it does not come close to the fun I had with the broadsides in the original game - that was awesome and the controls were far better there,t oo.
But. It is an excellent Privateer clone! Even the landing, takeoff are similar - if you are old enough to remember that game and you liked it, give this a go.

Anyway, here's an AOB script that gives you:
- Cash pointer; change it to whatever you like
- Max Armour; keeps armour at max (more or less God mode)
- Max Shield; keeps shield at max (more or less God mode)
- Max Power Capacity; keeps your stored power at max so you can fire indefinitely (infinite power supply)
- Boost Mod; scales your max boost speed and boost acceleration. Speed-o-meter won't display >999 though ;-)
- Refire Speed Mod; scales the refire rate of your cannons (I don't have any turrets yet, might work for those, too).

Enjoy!
1.04 is out. do you mind updating the table

krmit
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Re: Rebel Galaxy Outlaw

Post by krmit »

Csimbi wrote:
Wed Aug 14, 2019 9:46 pm
Enjoy!
Will do ^_^
Thanks for the table. It will be much more fun with it.
Also, works fine on v1.04

rohindanil
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Re: Rebel Galaxy Outlaw

Post by rohindanil »

krmit wrote:
Thu Aug 15, 2019 1:40 pm
Csimbi wrote:
Wed Aug 14, 2019 9:46 pm
Enjoy!
Will do ^_^
Thanks for the table. It will be much more fun with it.
Also, works fine on v1.04
Where you find CE 7.0?

baubaum
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Posts: 24
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Re: Rebel Galaxy Outlaw

Post by baubaum »

1.06 is out

Updated table works for 1.06
Last edited by baubaum on Fri Aug 16, 2019 2:01 pm, edited 1 time in total.

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