So I took 1.02 out for a spin just now.
I thought I would give up after five minutes on the account of the stupid cockpit and unclear controls.
Notes to self:
- hit '2' to turn on chase camera view,
- remap the context and context cancel keys to a better place (for quick menu navigation, tractor and autopilot),
- tap next target and hold right mice button to auto-chase bad buys and fire away.
With these changes it's actually quite fun, although it does not come close to the fun I had with the broadsides in the original game - that was awesome and the controls were far better there, too.
But. It is an excellent Privateer clone! Even the landing, takeoff are similar - if you are old enough to remember that game and you liked it, give this a go.
Anyway, here's an AOB script that gives you:
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Cargo Hold Capacity Pointers; so you can haul more goods around.
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Cash pointer; change it to whatever you like
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Max Armour; keeps armour at max (more or less God mode)
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Max Shield; keeps shield at max (more or less God mode)
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Max Power Capacity; keeps your stored power at max so you can fire indefinitely (infinite power supply)
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Infinite Ammo; does what it says for Dumbfire missiles at least, see if it works for other ammo-based weapons.
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Boost Mod; scales your max boost speed and boost acceleration. Speed-o-meter won't display >999 though
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Jump Drive Fuel Consumption Mod; scales the amount of fuel taken when you use a jump gate. Set to 0.0 for infinite fuel.
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Refire Speed Mod; scales the refire rate of your cannons (I don't have any turrets yet, might work for those, too).
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Missile Refire Speed Mod; same deal as previous, but this one's for your missiles.
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Player Reputation; this is basically a set of pointers to the values. At this point, it is unclear to me which value is what. So, if you see them changing, please note whom you helped/offended so we can set the correct faction names in the table. Thanks!
Tested and works without changes until v1.09.
An update for 1.18D (on Steam) can be found
here.
Enjoy!
I am done with the campaign, so I don't think there'll be more updates coming any soon.
Ta ta!
Update #1
Seems CE 7.0 release is taking a bit longer than expected, so I added a 6.x compatible script.
You may still get a warning about a newer version of CE, but ignore that, it will work.
Also, works without changes with 1.06.
Update #2
Added
Infinite Ammo.
Update #3
Added
Missile Refire Speed Mod.
Update #4
Added
Jump Drive Fuel Consumption Mod.
Update #5
Added
Player Reputation.
Update #6
Added
Cargo Hold Capacity Pointers.