Search found 13 matches

by palasx
Thu Feb 08, 2024 2:26 am
Forum: Tables
Topic: z Palworld
Replies: 263
Views: 124410

Re: z Palworld

Don't rely on the trait IDs; they change every time you start/load a game. Only way is to check the IDs in your current playthrough and see what the IDs currently are. Ah! did not know that! I had been using the same trait ID over multiple sessions, but didnt know it was going to be per character/s...
by palasx
Tue Feb 06, 2024 8:27 pm
Forum: Tables
Topic: z Palworld
Replies: 263
Views: 124410

Re: z Palworld

can always check your Pal's IVs directly with PalEdit
[Link]
by palasx
Sun Feb 04, 2024 12:55 am
Forum: Tables
Topic: z Palworld
Replies: 263
Views: 124410

Re: z Palworld

Skill values for 1.4.0, just some of the legenaries. Rank is inclued if needed. no particular order. 3466374 Lucky 3466296 Sadist 3466205 Ferocious 3466670 Stronghold Strategist rank 2 3466132 Runner rank 3 3466132 swift rank 4 3466746 MotivationalLeader rank 2 3466169 muscleheaded 3464255 artisan 3...
by palasx
Sat Feb 03, 2024 4:07 pm
Forum: Tables
Topic: z Palworld
Replies: 263
Views: 124410

Re: z Palworld

Great big list of ITEM ID numbers for 0.1.4.0? Am i just blind and scrolled past it? I tried some previously posted itemids for 1.3.0 and they dont work.
if the consensus is that theres no list at all, i guess i can get started, but im not too far into the game.
by palasx
Wed Oct 25, 2023 4:46 pm
Forum: Single Player Cheat Requests
Topic: [Request] Dokapon Kingdom: Connect
Replies: 4
Views: 1661

Re: [Request] Dokapon Kingdom: Connect

possible helpful for item lists. dont know if teh gamecube memory offsets would help for PC release, but i assume they havent changed their data structures around too drastically:
[Link]
by palasx
Thu Oct 05, 2023 2:07 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6946
Views: 2270824

Re: z Baldur's Gate 3

Yes, it is the latest version, both table and sql file. The "reset form" option is kinda moot (for me in this situation) because the window itself does not show. I can catch a blink of it, but it immediately closes. I really don't know what could be causing this, as it is clear that the activation ...
by palasx
Wed Oct 04, 2023 3:06 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6946
Views: 2270824

Re: z Baldur's Gate 3

The Reset Form Position doesn't activate because it's not a toggle/switch. If you want the checkmark to show when "activating" it, just remove the one nop (which means no operation) line in the script. When you toggle the show/hide it will re-open at the previous position. Is it the latest version ...
by palasx
Wed Aug 16, 2023 2:07 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6946
Views: 2270824

Re: z Baldur's Gate 3

What script are you using to add boosts to items? can you provide an example? Ive been unable to get boosts to add to weapons or armor. Are you talking about STATUSes, or Boosts? I'm trying to find the Spell identifier for the Illithd Power "Luck of the Far Realms". In general when I try to add a sk...
by palasx
Tue Aug 15, 2023 8:16 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6946
Views: 2270824

Re: z Baldur's Gate 3

Tried to add these functions: function AddBoostsToWeapon(Boosts) local item = GetEquippedWeapon() AddBoosts(item, Boosts, 0, 0) end function RemoveBoostsFromWeapon(Boosts) local item = GetEquippedWeapon() RemoveBoosts(item, Boosts, 0, 0) end and then tried the cheat: {$lua} if syntaxcheck then retur...
by palasx
Mon Dec 19, 2022 2:38 am
Forum: Tables
Topic: Demeo PC Edition (IGGGames version) +4
Replies: 12
Views: 2864

Re: Demeo PC Edition (IGGGames version) +4

Looks like table needs to be updated for 1.25.192231

:EDIT:
Updated AOB scan to match current ASM, but only for the "Character Info On Mouseover" code.

Some items on char info still not right, like gold and name. Any assistance from smarter people would be appreciated!
by palasx
Fri Aug 19, 2022 2:09 pm
Forum: Tables
Topic: UnderRail
Replies: 430
Views: 249859

Re: UnderRail

Anyone have an idea on fixing the armor bonus effects list? i tried to locate the new pointers / values, but couldn't find anything. Only thing i found was that changing the "Unknown integer value" changes the max durability, and i suspect this is the item's hidden item/quality level. But it doesnt ...
by palasx
Mon Jan 24, 2022 1:33 pm
Forum: Tables
Topic: NGU Idle [Steam]
Replies: 76
Views: 75058

Re: NGU Idle [Steam]

fully aware how pointers work, i only screw them up when trying to de-reference null pointers that i've already freed in a function that didnt have sanity checks ;) As for my updates, i saw it was a 3 deep pointer, and figured first one was to the boss timer function, second was to the struct, and 3...
by palasx
Sat Jan 22, 2022 6:26 pm
Forum: Tables
Topic: NGU Idle [Steam]
Replies: 76
Views: 75058

Re: NGU Idle [Steam]

Adventure titan timers broken?
::EDIT::
Went ahead and updated the pointers for the titan timers.