Search found 31 matches

by ign1z
Fri Mar 31, 2023 2:49 am
Forum: Tables
Topic: Dead Cells (2021-04-26)
Replies: 249
Views: 200549

Re: Dead Cells (2021-04-26)

is there any code for modifying the drop rate, especially the blueprint drop rate ?
by ign1z
Fri Sep 16, 2022 1:21 am
Forum: Tables
Topic: Steelrising [Engine:Silk]
Replies: 31
Views: 11925

Re: Steelrising [Engine:Silk]

thx for the table, btw is higher jump or fly mod possible ?
by ign1z
Wed Aug 03, 2022 10:51 am
Forum: Tables
Topic: Death's Gambit
Replies: 53
Views: 56624

Re: Death's Gambit

refering to the downloaded script, the triple jump code could not be activated on the afterlife version, but after fiddling with the array search for the aob and do a small modification on the aob, it is now activeable but still, it has no effect in game. i did freeze the 3jump value on zero. what i...
by ign1z
Sat Mar 05, 2022 4:18 pm
Forum: Tables
Topic: Elden Ring All in One v1.04.1 / Calibrations 1.04.2
Replies: 1092
Views: 483989

Re: Elden Ring All in One v1.02.3 **Updated/Fixed/More Added**

*edited*
nevermind, the table worked, apparently Deathroot can be found in goods/magic category and was added perfectly !
thanks for the table


maybe can you add item quantity modifier for key item, or add them such as Deathroot, etc ?
by ign1z
Thu Mar 03, 2022 8:05 am
Forum: Tables
Topic: Elden Ring Ultimate Table v2.95 Game v1.09.1
Replies: 178
Views: 188827

Re: Elden Ring All-in-One Table (ID Lists/Add Anything/ParamEditor/Bullet Arts etc.)

what is "Super Speed" ?

it seems not doing anything ? at least on mine ...
by ign1z
Sun Feb 28, 2021 5:49 am
Forum: Single Player Cheat Requests
Topic: Diablo III EC YuZu Version
Replies: 74
Views: 58896

Re: Diablo III EC YuZu Version

with this kind of emulator, i have trouble finding a good AOB ... without getting my pc slowed down massively but at least now i am playing at act 3 using my attack speed hack, i just use simple search and freeze value just search this array of byte : * * * * * * * * * * * * 1A F1 FF FF * * * * * *...
by ign1z
Fri Feb 26, 2021 2:37 am
Forum: Single Player Cheat Requests
Topic: Diablo III EC YuZu Version
Replies: 74
Views: 58896

Re: Diablo III EC YuZu Version

with this kind of emulator, i have trouble finding a good AOB ... without getting my pc slowed down massively but at least now i am playing at act 3 using my attack speed hack, i just use simple search and freeze value just search this array of byte : * * * * * * * * * * * * 1A F1 FF FF * * * * * * ...
by ign1z
Thu Feb 18, 2021 12:19 am
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1429
Views: 634658

Re: Nioh 2 Complete Edition CT

can someone make somekind of noclip mode or walk-through-wall ?
by ign1z
Thu Feb 11, 2021 6:21 am
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1429
Views: 634658

Re: Nioh 2 Complete Edition CT

from my testing, the only absurd amount allowed is only on SOUL CORE items ... you can pick any kind of skill for it, and give it absurd value, and then attune /equip it. it will take effect. i can have my onmyo power like 3000 and do like 20k damage on fireball spell too bad, after a savegame reloa...
by ign1z
Mon Jan 25, 2021 6:39 am
Forum: Tables
Topic: Starpoint Gemini 3 (v1.000) Codex
Replies: 45
Views: 17371

Re: Starpoint Gemini 3 (v1.000) Codex

wow thx for the table !

using table u3 and windows 8.1, worked perfectly,

also i has been trying to make a rapid missile ... using float value and "unknown initial value" increased/decreased, i still cant get missile cooldown time, get some values but have no effect in-game ... can anyone help ?
by ign1z
Sun Jan 17, 2021 11:58 am
Forum: Tables
Topic: Gears Tactics | Cheat Engine Table v1.0
Replies: 27
Views: 31082

Re: Gears Tactics | Cheat Engine Table v1.0

i ended editing the save game ... using hex editor such as HxD to build a super team ... the visible string is like " accuracy.................floatproperty............^$^&% " the float format is the usual, default for the accuracy for the whole team is at 0.6 -> 9a 99 19 3f i changed it to 00 00 40...
by ign1z
Thu Jan 07, 2021 6:36 am
Forum: Single Player Cheat Requests
Topic: [REQ] Colony Siege
Replies: 9
Views: 5156

Re: [REQ] Colony Siege

maybe can you point the structures from the HP ( condition ) of the tower ?
because i seem have trouble finding the group data / structures of a tower...
by ign1z
Sun Dec 06, 2020 3:37 pm
Forum: Tables
Topic: Project Wingman (Codex)
Replies: 56
Views: 28584

Re: Project Wingman (Codex)

ach yes, i finished the game and that railgun is on the post game ship,
for the reload, i think you need to change in the script

mov [rdi+70],(float)0.2
into
mov [rdi+70],(float)1
by ign1z
Sun Dec 06, 2020 2:38 pm
Forum: Tables
Topic: Project Wingman (Codex)
Replies: 56
Views: 28584

Re: Project Wingman (Codex)

sorry to hear that, i haven't got railgame in the game yet, i'll check after i reach the that level ...
by ign1z
Sun Dec 06, 2020 8:39 am
Forum: Tables
Topic: Project Wingman (Codex)
Replies: 56
Views: 28584

Re: Project Wingman (Codex)

an amateur assembly script for the weapon cooldown from me! :D { Game : ProjectWingman-Win64-Shipping.exe Version: Date : 2020-12-06 Author : ign1z This script does blah blah blah } [ENABLE] aobscanmodule(INJECT,ProjectWingman-Win64-Shipping.exe,8D 00 00 00 48 8B C7 48 83 C4 20) // should be unique ...