Search found 6 matches
- Fri Nov 03, 2017 10:03 pm
- Forum: General Gamehacking
- Topic: Shadow of War research
- Replies: 3
- Views: 3903
Re: Shadow of War research
Not much to update - still figuring out the invasion format. That being said, the response is of a special type in ag-binary. For example, see: https://imgur.com/a/zSkmL First image is the first few bytes of `ssc/invasion_publish`. Second is the first few bytes from `invasion_calc_final_score`. In b...
- Tue Oct 31, 2017 8:53 pm
- Forum: General Gamehacking
- Topic: Shadow of War research
- Replies: 3
- Views: 3903
Shadow of War research
Starting this thread for anything useful related to Shadow of War, including, but not limited to: - game engine - game's server API - telemetry server API - format of files, scripts used by the game - interesting functions/snippets from CE or IDA If you have info that meets any of the above - post i...
- Tue Oct 31, 2017 8:16 pm
- Forum: Tables
- Topic: Middle-earth: Shadow of War (SeiKur0)
- Replies: 1873
- Views: 1314341
Re: Middle-earth: Shadow of War (SeiKur0)
been digging a bit more.. Are you able to decompile script files to actual pseudo-C (or is it decompiled as C already)? Am asking cuz it would be mighty nice to get a working developer menu (managed to make it show up, but not functional). If you can find some code-like implementation of some menu ...
- Tue Oct 31, 2017 7:24 am
- Forum: Tables
- Topic: Middle-earth: Shadow of War (SeiKur0)
- Replies: 1873
- Views: 1314341
Re: Middle-earth: Shadow of War (SeiKur0)
Been digging a bit more - sent some stuff to seikur0, so..not much to report yet. Most of the format between the server<->client (game) is understood. There are some fairly easy ways to get Spoils of War chests, even for people on xbone/ps4. Additionally, wrote an unpacker for the game files and fou...
- Sat Oct 28, 2017 9:51 am
- Forum: Tables
- Topic: Middle-earth: Shadow of War (SeiKur0)
- Replies: 1873
- Views: 1314341
Re: Middle-earth: Shadow of War (SeiKur0)
Unfortunately nobody seems to have seen (or cared, more likely :P) my previous post about shimming the API the game uses for garrisons/etc. Again, I realize that this table is a lot more convenient, but I'm still curious if @seikur0 or @sunbeam have even peeked at this stuff. You folks are basically...
- Thu Oct 26, 2017 5:37 pm
- Forum: Tables
- Topic: Middle-earth: Shadow of War (SeiKur0)
- Replies: 1873
- Views: 1314341
Re: Middle-earth: Shadow of War (SeiKur0)
Anyone interested in working on a shim re-implementation of the API the game uses for garrisons/chests/etc? I know - thanks to seikur0 - that it's rather easy to force your game to spawn a bunch of legendary uruks now...so this might be a waste of time, I dunno. At any rate, I've been watching what ...