Search found 6 matches

by 1b0d6fe5
Fri Nov 03, 2017 10:03 pm
Forum: General Gamehacking
Topic: Shadow of War research
Replies: 3
Views: 3903

Re: Shadow of War research

Not much to update - still figuring out the invasion format. That being said, the response is of a special type in ag-binary. For example, see: https://imgur.com/a/zSkmL First image is the first few bytes of `ssc/invasion_publish`. Second is the first few bytes from `invasion_calc_final_score`. In b...
by 1b0d6fe5
Tue Oct 31, 2017 8:53 pm
Forum: General Gamehacking
Topic: Shadow of War research
Replies: 3
Views: 3903

Shadow of War research

Starting this thread for anything useful related to Shadow of War, including, but not limited to: - game engine - game's server API - telemetry server API - format of files, scripts used by the game - interesting functions/snippets from CE or IDA If you have info that meets any of the above - post i...
by 1b0d6fe5
Tue Oct 31, 2017 8:16 pm
Forum: Tables
Topic: Middle-earth: Shadow of War (SeiKur0)
Replies: 1873
Views: 1314341

Re: Middle-earth: Shadow of War (SeiKur0)

been digging a bit more.. Are you able to decompile script files to actual pseudo-C (or is it decompiled as C already)? Am asking cuz it would be mighty nice to get a working developer menu (managed to make it show up, but not functional). If you can find some code-like implementation of some menu ...
by 1b0d6fe5
Tue Oct 31, 2017 7:24 am
Forum: Tables
Topic: Middle-earth: Shadow of War (SeiKur0)
Replies: 1873
Views: 1314341

Re: Middle-earth: Shadow of War (SeiKur0)

Been digging a bit more - sent some stuff to seikur0, so..not much to report yet. Most of the format between the server<->client (game) is understood. There are some fairly easy ways to get Spoils of War chests, even for people on xbone/ps4. Additionally, wrote an unpacker for the game files and fou...
by 1b0d6fe5
Sat Oct 28, 2017 9:51 am
Forum: Tables
Topic: Middle-earth: Shadow of War (SeiKur0)
Replies: 1873
Views: 1314341

Re: Middle-earth: Shadow of War (SeiKur0)

Unfortunately nobody seems to have seen (or cared, more likely :P) my previous post about shimming the API the game uses for garrisons/etc. Again, I realize that this table is a lot more convenient, but I'm still curious if @seikur0 or @sunbeam have even peeked at this stuff. You folks are basically...
by 1b0d6fe5
Thu Oct 26, 2017 5:37 pm
Forum: Tables
Topic: Middle-earth: Shadow of War (SeiKur0)
Replies: 1873
Views: 1314341

Re: Middle-earth: Shadow of War (SeiKur0)

Anyone interested in working on a shim re-implementation of the API the game uses for garrisons/chests/etc? I know - thanks to seikur0 - that it's rather easy to force your game to spawn a bunch of legendary uruks now...so this might be a waste of time, I dunno. At any rate, I've been watching what ...