Search found 114 matches

by FreeER
Fri Jun 28, 2019 1:48 pm
Forum: Cheat Engine
Topic: Mono can't find address
Replies: 17
Views: 5088

Re: Mono can't find address

The script enables but doesn't inject when using the Mono-address, but DOES when I scan for the aob. When using "go to address" in the disassembler with "HealthHandler:sendDamage+4af" takes me to a different address, not even close to where i want to be. If i use the AOB then it puts me at the righ...
by FreeER
Mon Jun 24, 2019 6:59 pm
Forum: Tables
Topic: They Are Billions (2017-12-16)
Replies: 186
Views: 104879

Re: They Are Billions (2017-12-16)

Guys, is there a way to increase unit visibility and attack range? I don't know about visibility (do you mean view range?), but in Cake-san's table there is an option for Powerful Ranger which increase Ranger's attack range to 1000 and other stats too. No that is too much overkill, i just want them...
by FreeER
Thu Jun 20, 2019 1:45 pm
Forum: Cheat Engine Lua Scripting
Topic: Help for ProgressBar ..
Replies: 1
Views: 973

Re: Help for ProgressBar ..

use the more complicated memscan object that lets you give it a progress bar?
by FreeER
Wed Jun 19, 2019 5:25 pm
Forum: Tables
Topic: They Are Billions (2017-12-16)
Replies: 186
Views: 104879

Re: They Are Billions (2017-12-16)

More for the record than anything else I made this, doesn't seem to work for Workers or Energy however :( either the IL doesn't get compiled or for whatever reason the symbol isn't created for them, it also doesn't increase the cap so you're still kind of stuck with 2000/50 on the first campaign but...
by FreeER
Fri Apr 19, 2019 5:56 pm
Forum: Tables
Topic: Epistory - Typing Chronicles
Replies: 1
Views: 1150

Re: Epistory - Typing Chronicles

auto type and god mode, set to 1 <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>0</ID> <Description>"DEBUG_CHEAT_HANDLER"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{$lua} [ENABLE] LaunchMonoDataCo...
by FreeER
Thu Mar 21, 2019 9:57 pm
Forum: Tables
Topic: Slime Rancher+96 v1.4.0b [Steam]
Replies: 99
Views: 37585

Re: Slime Rancher+92 v1.3.2b [Steam]

In case anyone else is interested I modified the teleport script to add Ogden's Retreat and changed the code to work in an array-based manner rather than cmp-jmps to ease adding new places. So now all you have to do is add the coordinates in the telecoords: section and edit the dropdown list appropr...
by FreeER
Sat Aug 04, 2018 11:43 pm
Forum: Tables
Topic: Dead Rising 3 [REUPLOAD]
Replies: 8
Views: 8969

Dead Rising 3 [REUPLOAD]

https://i.imgur.com/ZJX64Mn.png Some stuff I made when I was playing, Primarily wanted the vehicle heath, but found the player health going through a shared opcode on the way to it so added that (max on const read, but it's not like anything can insta-kill you, I distinctly remember taking many rpg...
by FreeER
Tue Jul 31, 2018 1:27 pm
Forum: Cheat Engine
Topic: Stellar Tactics - problem with in-game counter
Replies: 11
Views: 4133

Stellar Tactics - problem with in-game counter

based on the [icode]call StellarTactics.Pandora::EngineCore::AIVariable::SetType[/icode] the game might be mono or at least come with a pdb with function names... in which case you might be about to browse either the mono dissector (from main window) or the "Enumerate modules and symbols" (from memo...
by FreeER
Mon Jul 30, 2018 4:02 pm
Forum: General Gamehacking
Topic: How to Edit Structure Record Values?
Replies: 2
Views: 838

How to Edit Structure Record Values?

From the looks of it (I don't have the game), click the boxes on the left to expand things and then change the values on the right?
by FreeER
Mon Jul 23, 2018 5:50 pm
Forum: Cheat Engine
Topic: Script crashing game on activation after restart.
Replies: 15
Views: 2376

Script crashing game on activation after restart.

well, it was worth a shot. Only other thing I can think of without being able to test myself would be changing it to run the original code multiple times eg. 5-25-100 etc. before doing the hack. Basically change the cmp to 0 to check that number and then jl rather than je. Though if the code only ru...
by FreeER
Mon Jul 23, 2018 3:36 pm
Forum: Cheat Engine
Topic: Script crashing game on activation after restart.
Replies: 15
Views: 2376

Script crashing game on activation after restart.

I'm not sure what you mean, you didn't describe your code checking anything just nopping a je so it wasn't taken. The example provided does a similar thing, skipping the je and letting the code after it run, but only after a flag variable is not 0, when it is 0 (the first time) it increments it and ...
by FreeER
Sun Jul 22, 2018 1:43 pm
Forum: Cheat Engine
Topic: Script crashing game on activation after restart.
Replies: 15
Views: 2376

Script crashing game on activation after restart.

While I'd recommend a more unique symbol name the flag approach would be something like<br /> [code]<br /> [ENABLE]<br /> // and yeah, it's best to have a unique aob just in case with modern games<br /> // older ones without dynamic code won't care as long as it's the first (barring updates that cou...
by FreeER
Sun Jul 22, 2018 3:30 am
Forum: Cheat Engine
Topic: Script crashing game on activation after restart.
Replies: 15
Views: 2376

Script crashing game on activation after restart.

I don't really see anything obvious... so, maybe just add a flag that's 0 and in newmem test it, if it's 0 set it to 1 and jump to the original code (test+je), otherwise jump back after the injection the same as if it was just a nop (probably easiest to inject at the original test rather than the je...
by FreeER
Wed Jul 04, 2018 7:31 pm
Forum: Cheat Engine
Topic: Cannot disable aob script.
Replies: 2
Views: 971

Cannot disable aob script.

get rid of the defines and assert... the aobscan does both.<br /> <br /> Then add [icode]registerSymbol(address)[/icode] in the enable section and [icode]unregisterSymbol(address)[/icode] in the disable section and make sure that name is unique (you don't have any other scripts registering the same ...
by FreeER
Wed Jul 04, 2018 3:25 pm
Forum: Cheat Engine
Topic: Bug CE v6.8.1
Replies: 2
Views: 1095

Bug CE v6.8.1

It was a debug message that was accidentally left in and already removed on github: [URL]https://github.com/cheat-engine/cheat-engine/commit/1f6ab15014b36e0b04b598e579aae7a2716dab68[/URL]<br /> <br /> Unfortunately I have no idea how to write a script to nop the call :D<br /> If anyone wanted to mak...