Search found 3 matches

by loller
Thu Nov 25, 2021 1:46 am
Forum: Tables
Topic: Dysmantle v1.3.0.56 +22
Replies: 137
Views: 73458

Re: Dysmantle v1.0.0.3 +5

Editing a save file is different, but that does support my assumptions. Not sure what you mean by "Would help if you could also add death count cheat..." I attached a cheat table with a script that sets death count to 0 and (redundantly) bypasses a check on that death count to (possibly) cause the ...
by loller
Wed Nov 24, 2021 8:45 pm
Forum: Tables
Topic: Dysmantle v1.3.0.56 +22
Replies: 137
Views: 73458

Re: Dysmantle v1.0.0.3 +5

It may not be as simple as that. On your first death, the skeleton necessary for that quest despawns. You wouldn't expect adjusting the value of deaths to change that. However, I found the code that checks your death count when you load a save or respawn and calls some behavior regarding that skele...
by loller
Wed Nov 24, 2021 6:04 am
Forum: Tables
Topic: Dysmantle v1.3.0.56 +22
Replies: 137
Views: 73458

Re: Dysmantle v1.0.0.3 +5

Working for Dysmantle v1.0.0.3. I know there are older tables out there, I didn't check them. You can if you want. Functions God Mode One Hit Kill/Destroy 8x XP (when XP is earned, multiplies it by 8) Inventory Slots (edit amounts in player inventory) Player Info (X,Y,Z location and speed) UPDATE(2...