Search found 10 matches

by FrechetDerivative
Fri Nov 17, 2023 11:37 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 940
Views: 708017

Re: Crusader Kings III | Steam v1.11.0.1- | Updated: 2023-Nov-13

pSelectedDynastyHouse +1E0 as 4 bytes is the House Unity for clans. Tested to be working with the 1.11.0.1 table (v68). Once the value has been changed, you need to take an action (unifying or divisive) to trigger an update. The new value will be your edited value plus changes from the action. Other...
by FrechetDerivative
Sun Jan 08, 2023 8:49 pm
Forum: Tables
Topic: Warhammer 40,000 Battlesector v1.02.42 2023-01-08
Replies: 4
Views: 4421

Warhammer 40,000 Battlesector v1.02.42 2023-01-08

Here is my table for Warhammer 40,000 Battlesector version 1.02.42. Warhammer 40K Battlesector v1.02.42.CT It contains 3 scripts that can be triggered when: Activate during or before battle begins, and click on a unit that you own: Note: You can leave this script activated as long as you like, provi...
by FrechetDerivative
Sun Jul 31, 2022 2:00 am
Forum: Tables
Topic: Warhammer 40k: Mechanicus (steam) v1.4.7 2022-07-30
Replies: 0
Views: 1844

Warhammer 40k: Mechanicus (steam) v1.4.7 2022-07-30

Here is a table for Warhammer 40k: Mechanicus, version 1.4.7 from steam. The features are: - Buff attributes of all techpriests. Base health is 50, damage +15, armors +10, movement range is 20, and 100% critical chance - Buff equipemented items of techpriests. All equipped items will have zero CP co...
by FrechetDerivative
Mon Feb 21, 2022 2:19 am
Forum: Cheat Engine
Topic: How to read the extended debug info?
Replies: 9
Views: 2593

Re: How to read the extended debug info?

This is setting up the stack with those parameters. I am not sure about this... Ghidra says this function only accepts 1 argument, which is a URomeCheatManger object named `this`. I can see how it should be stored at the RCX register given the x64 calling convention. So maybe the first line of the ...
by FrechetDerivative
Sun Feb 20, 2022 10:53 pm
Forum: Cheat Engine
Topic: How to read the extended debug info?
Replies: 9
Views: 2593

Re: How to read the extended debug info?

Thank you for letting me know @LeFiXER! If you right click on the word "Image", then open it in another tab, the image will show. I don't know why the forum doesn't load it... For completeness, I will type out the additional debug info generated here: URomeCheatManager this (RCX) URomeCheatManager t...
by FrechetDerivative
Sun Feb 20, 2022 10:34 pm
Forum: Cheat Engine
Topic: How to read the extended debug info?
Replies: 9
Views: 2593

How to read the extended debug info?

Occasionally a game may be shipped with an associated program database (.pdb) file that Cheat Engine can parse. Opening up the Memory View, Cheat Engine will parse the symbols, and then load in the extended debug information. How to make sense of the additional information obtained after the extende...
by FrechetDerivative
Wed Feb 16, 2022 5:56 am
Forum: Tables
Topic: Expeditions: Rome
Replies: 412
Views: 174795

Re: Expeditions: Rome

I found a way to add any charm to any item, building on tfigment's script. For example, you can grant the charm effect of the Spear of Achilles onto a talisman, which the only type of item that will never be stripped from you in the entire game. This can't be done normally since the only charm effec...
by FrechetDerivative
Sun Jan 02, 2022 2:46 am
Forum: Tables
Topic: Partisans 1941 | Steam v1.0 | Updated: 2020-Oct-18
Replies: 29
Views: 25571

Re: Partisans 1941 | Steam v1.0 | Updated: 2020-Oct-18

Some additional observations when improving the existing tables. cake-san's Unreal Engine 4 object dumper table is really helpful for understanding the data structure. The game doesn't appear to adopt OOP best practices. Unlike other games running on UE4, this game has fewer classes, and most of the...
by FrechetDerivative
Sun Jan 02, 2022 2:35 am
Forum: Tables
Topic: Partisans 1941 | Steam v1.0 | Updated: 2020-Oct-18
Replies: 29
Views: 25571

Re: Partisans 1941 | Steam v1.0 | Updated: 2020-Oct-18

Here is a table containing tfigment's and akhent's scripts plus some additional features I discovered. Include tfigment's scripts that: Level up all partisans 999 Skill points 999 Skill use limits Include and expanded tfigment's script for editing partisans: Set HP to maximum Set stamina to maximum ...
by FrechetDerivative
Sun Nov 21, 2021 11:50 pm
Forum: Tables
Topic: Battlefleet Gothic: Armada 2 v1.0.14 (41527) GOG Version
Replies: 2
Views: 6254

Battlefleet Gothic: Armada 2 v1.0.14 (41527) GOG Version

This table is for campaign mode only, when launching the game without Easy Anti-Cheat (EAC) enabled. The table doesn't contain scripts to disable EAC, so you will have to do it yourself. As a corollary, it is not meant for multi-player. Features : Buff player's ships All except hull points, troop si...