Search found 34 matches

by Bigman397
Sun Jun 27, 2021 12:28 am
Forum: Tables
Topic: GreedFall
Replies: 4
Views: 1711

Re: GreedFall

I coincidentally started downloading this just now, thanks for the table =)
by Bigman397
Thu Dec 10, 2020 3:06 pm
Forum: Tables
Topic: Cyberpunk 2077 [Engine:REDengine 4]
Replies: 366
Views: 329328

Re: Cyberpunk 2077 [Engine:REDengine 4]

Ability selection points during character creation is simple 4 byte as well, lol

Nothing like waiting months for a game to just bash its head in within 30 seconds
by Bigman397
Sun Nov 01, 2020 5:27 pm
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 389627

Re: Tales of Vesperia Definitive Edition (Steam)

Game Pass/Windows Store are usually different binaries entirely. This leads to most tables requiring specific versions for windows store.
by Bigman397
Sat Aug 29, 2020 1:09 am
Forum: Tables
Topic: Thief 3: Deadly Shadows
Replies: 2
Views: 2660

Re: Thief 3: Deadly Shadows

This still seems to work with Sneaky 1.10, thanks for posting it
by Bigman397
Sun Jun 21, 2020 6:07 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Outward
Replies: 170
Views: 160558

[COMPLETED] [Request] Outward

It would be really sweet if someone could fix this up ;)
by Bigman397
Sun Dec 29, 2019 3:31 pm
Forum: Tables
Topic: Code Vein
Replies: 567
Views: 392287

Re: Code Vein

It seems like with the newest update, the pox911 weapon pointers don't quite work 100%. I appears that you can change the numbers on damage but it doesn't actually affect the damage. Changing weight, upgrade level, or transformation still works fine, but for some reason damage does not. It works fi...
by Bigman397
Sat Dec 28, 2019 3:15 am
Forum: Tables
Topic: Code Vein
Replies: 567
Views: 392287

Re: Code Vein

I updated the pox911 blood viel editor with item stats similar to weapons <CheatEntry> <ID>1251</ID> <Description>"Current Highlighted Blood Veil"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : CodeVein-Win64-Ship...
by Bigman397
Fri May 17, 2019 1:20 am
Forum: Tables
Topic: Yakuza Kiwami (Steam) - Cheat Table
Replies: 71
Views: 106429

Re: Yakuza Kiwami (Steam) - Cheat Table

Cleaned up the Pocket Racer Editor dropdowns a bit, otheriwse unchanged
by Bigman397
Fri Dec 28, 2018 12:41 am
Forum: Tables
Topic: State of Decay 2 - Windows Store (Legit)
Replies: 902
Views: 661282

Re: State of Decay 2 - Windows Store (Legit)

Thanks J
by Bigman397
Tue Dec 18, 2018 2:16 am
Forum: Tables
Topic: Ni No Kuni 2 Revenant Kingdom (Steam)
Replies: 575
Views: 294030

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

I cannot update the attachments on the first post, so here are the updates. EDIT 17: I fixed most things for update 3.0 around December 13, 2018. Some things not working I know of are Infinite Item Usage in battle. I might have more time later to fix some more things, but please test and report wha...
by Bigman397
Tue Dec 18, 2018 2:04 am
Forum: Tables
Topic: The Long Dark (2017-08-04)
Replies: 8
Views: 9257

Re: The Long Dark (2017-08-04)

1.41 released today - would be sweet to see a resurrection of this awesome table =)
by Bigman397
Fri Nov 09, 2018 11:13 pm
Forum: Tables
Topic: Ni No Kuni 2 Revenant Kingdom (Steam)
Replies: 575
Views: 294030

Re: Ni No Kuni 2 Revenant Kingdom (Steam)

I'd love to go through and play through the game completely, an update would make my day!
by Bigman397
Thu Sep 13, 2018 12:04 am
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 421
Views: 307232

Re: Dragon Quest XI (Steam)

Jesus christ, there are more feels in the mermaid sub story then the entire game has.
by Bigman397
Tue Sep 11, 2018 11:45 pm
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 421
Views: 307232

Re: Dragon Quest XI (Steam)

Anyone think of a way to increase encounter radius? Maybe rope in some more mobs when starting a fight?
by Bigman397
Sun Aug 26, 2018 4:38 pm
Forum: Tables
Topic: Yakuza 0 Cheat Engine Table v1.0
Replies: 152
Views: 282451

Re: Yakuza 0 Cheat Engine Table v1.0

The ability to add levels for the Dragon and Mad Dog styles would be really nice. Upgrading them is extremely tedious even if you freeze your money. You have to fill up each individual node with money and do it for the entire board to advance a level. There are 999 possible levels. I don't even wan...