Search found 22 matches

by jrubimf
Sun Mar 24, 2019 8:08 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 456
Views: 192112

Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Cielos wrote:
Sun Mar 24, 2019 3:04 pm
did you try the easy guard break script, could it be the option you're looking for..?
That's somewhat what i wanted. That makes everything killable with one hit. I wanted to give me an edge but only a little edge, if that makes sense.
by jrubimf
Sun Mar 24, 2019 2:09 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 456
Views: 192112

Re: Sekiro™: Shadows Die Twice +9 (table Update3.1)

Cielos wrote:
Sun Mar 24, 2019 1:26 am
what's "Fatigue damage"!?!?!?!??
I've no idea what the fuck i was typing.

Shield/Poise Damage. Cause on a new game+, the games goes to ridiculous amounts.
by jrubimf
Sat Mar 23, 2019 6:53 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 456
Views: 192112

Re: Sekiro™: Shadows Die Twice +9 (table Update3)

Is there anyway to reduce my 99 memory back to normal ? coz that broke the game and i am too deep in to restart .. Maybe with highlight item from cheat engine. That helped with decreasing the amount in the inventory but not the memory count its still 99 , any other ideas ? Well in theory you could ...
by jrubimf
Sat Mar 23, 2019 6:24 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 456
Views: 192112

Re: Sekiro™: Shadows Die Twice +9 (table Update3)

azunda wrote:
Sat Mar 23, 2019 6:18 pm
Is there anyway to reduce my 99 memory back to normal ? coz that broke the game and i am too deep in to restart ..
Maybe with highlight item from cheat engine.
by jrubimf
Sat Mar 23, 2019 6:08 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 456
Views: 192112

Re: Sekiro™: Shadows Die Twice +9 (table Update3)

Cielos wrote:
Sat Mar 23, 2019 4:53 pm
done. re-download and test!
Well it worked perfectly.

But i think i made a wrong request. Mostly Fatigue damage.
by jrubimf
Sat Mar 23, 2019 3:14 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 456
Views: 192112

Re: Sekiro™: Shadows Die Twice +8 (table Update2)

If you can make a DMG multiplier, that would be amazing. (Specially for NewGame+)
by jrubimf
Sat Mar 09, 2019 5:17 am
Forum: Tables
Topic: Devil May Cry 5 (Steam) - Cheat Table
Replies: 319
Views: 84968

Re: Devil May Cry 5 (Steam) - Cheat Table

SunBeam wrote:
Sat Mar 09, 2019 5:03 am
jrubimf wrote:
Sat Mar 09, 2019 4:55 am
Anyway to remove the penalty from using auto assist?
Seriously? Unless you keep aim on AUTO non-stop, that penalty is like < 1.0...
I did not knew it affect only the times when you used it.
by jrubimf
Sat Mar 09, 2019 4:55 am
Forum: Tables
Topic: Devil May Cry 5 (Steam) - Cheat Table
Replies: 319
Views: 84968

Re: Devil May Cry 5 (Steam) - Cheat Table

Anyway to remove the penalty from using auto assist?
by jrubimf
Tue Mar 05, 2019 8:06 pm
Forum: Trainers
Topic: Far Cry New Dawn Script Loader
Replies: 13
Views: 3356

Re: Far Cry New Dawn Script Loader

GiveSkillPoints = 1: EntityId, 2: unsigned long GivePlayerReward = 1: EntityId, 2: ndU64 To get the params you can use pcall. Anyway to add "refresh this script every X seconds or after key press". You can use os.clock :) Maybe you can find a function for key press, i can't have a look at that at t...
by jrubimf
Mon Mar 04, 2019 10:07 pm
Forum: Trainers
Topic: Far Cry New Dawn Script Loader
Replies: 13
Views: 3356

Re: Far Cry New Dawn Script Loader

Norway-_-1999 wrote:
Mon Mar 04, 2019 5:03 pm
Jimbo-- wrote:
Sat Mar 02, 2019 2:32 am
What are the params for GiveSkillPoints and GivePlayerReward?
GiveSkillPoints = 1: EntityId, 2: unsigned long
GivePlayerReward = 1: EntityId, 2: ndU64

To get the params you can use pcall.
Anyway to add "refresh this script every X seconds or after key press".
by jrubimf
Sat Mar 02, 2019 10:28 pm
Forum: Trainers
Topic: Far Cry New Dawn Script Loader
Replies: 13
Views: 3356

Re: Far Cry New Dawn Script Loader

Can't seem to find the correct arguments for: SetPlayerFOV SetPlayerNearFOV ChangeFOV local player = GetLocalPlayerId(); CAPI_Player.SetPlayerFOV(player,1,1,1); --EntityID, float, float, bool local player = GetLocalPlayerId(); CAPI_Player.SetPlayerNearFOV(player,1,1,1);--EntityID, float, float, boo...
by jrubimf
Fri Mar 01, 2019 5:57 am
Forum: Trainers
Topic: Far Cry New Dawn Script Loader
Replies: 13
Views: 3356

Re: Far Cry New Dawn Script Loader

Can't seem to find the correct arguments for:
SetPlayerFOV
SetPlayerNearFOV
ChangeFOV
by jrubimf
Fri Jan 25, 2019 4:17 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 913
Views: 280187

Re: RESIDENT EVIL 2 +6 (table Update3.3)

Here some additional Cheats for this table and Item / Weapons IDs (incomplete) ONE HIT KILL <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>13033</ID> <Description>"one hit kill"</Description> <LastState Activated="1"/> <Color>FF0000</Color> <VariableType>Auto As...
by jrubimf
Mon Oct 15, 2018 8:49 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1319
Views: 1038428

Re: Assassin's Creed Odyssey +14 (table Update9)

arnevehug wrote:
Mon Oct 15, 2018 8:06 am
Ok i know that da ore is server-sided, but what about the missions for it? is it possible to somehow be able to redo them without waiting a day to do one again? hmmmmmmmmm
Basic tutorial.

Does the mission appears when you're offline?
by jrubimf
Fri Oct 12, 2018 9:07 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1319
Views: 1038428

Re: Assassin's Creed Odyssey +14 (table Update8.3)

SunBeam wrote:
Fri Oct 12, 2018 8:43 am
draw95 wrote:
Wed Oct 10, 2018 6:12 am
Hey, I made this table for the Damage if someone interested.
ACOdyssey.CT
Sadly, those are just visuals. They don't apply to your overall damage.
There's the visual one, and the other one that it really do applies to your damage.