Search found 1632 matches

by TheyCallMeTim13
Sun Jun 13, 2021 4:39 pm
Forum: Cheat Engine
Topic: Help in editing Tables
Replies: 5
Views: 681

Re: Help in editing Tables

Pls update the table, Version is 2.0.26100 There is no table posted here. So there's no table to update. You might be better off asking where ever the table is posted. hello, Is there a guide on how to update the table yourself? to run on the new version. Sorry my English. Most likely no, but there...
by TheyCallMeTim13
Fri Jun 11, 2021 2:33 pm
Forum: Cheat Engine Lua Scripting
Topic: How to apply a lua script to another game exe?
Replies: 15
Views: 778

Re: How to apply a lua script to another game exe?

With no info all I can say is look at what is specific to the EXE version, and figure out how to make it specific to the version you're using. You gave zero information on the script it self. No one can tell you how to fix something with no info on what's not working or what said thing is supposed t...
by TheyCallMeTim13
Wed Jun 09, 2021 9:40 pm
Forum: Tables
Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.2 CT
Replies: 799
Views: 345759

Re: Metal Gear Solid 5 Phantom Pain - table v: 6.0.2 CT

yourFrosty wrote:
Wed Jun 09, 2021 6:33 pm
How do I solve this Error?

Error assembling file: "PlayerHook.CEA"
Error assembling file: "_Main.CEA"
Follow the steps in the "errors and bugs" section on the first post. But now the logger creates a log file so post the contents of that.
by TheyCallMeTim13
Sat Jun 05, 2021 6:00 am
Forum: Tables
Topic: BioShock Infinite - table v: 1.0.1 CT
Replies: 0
Views: 292

BioShock Infinite - table v: 1.0.1 CT

BioShock Infinite - table v: 1.0.1 CT Game Name: BioShock Infinite Game Vendor: Steam Game Version: Game Process: BioShockInfinite.exe Game File Version: 1.1.25.5165 https://store.steampowered.com/app/8870/ ALF Features: I2CETState Saves and loads table state (i.e.: what memory records are enabled)...
by TheyCallMeTim13
Fri Jun 04, 2021 2:19 pm
Forum: Tables
Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.2 CT
Replies: 799
Views: 345759

Re: Metal Gear Solid 5 Phantom Pain - table v: 6.0.1 CT

X07Zero wrote:
Fri Jun 04, 2021 3:26 am
...
Table Updated:
  • v 6.0.2: Added missing type files.
by TheyCallMeTim13
Wed Jun 02, 2021 2:51 am
Forum: Tables
Topic: Just Cause 3 - table v: 1.0.2 CT
Replies: 10
Views: 6537

Re: Just Cause 3 - table v: 1.0.2 CT

Puya wrote:
Wed Jun 02, 2021 2:46 am
Can you fix it?
No, but you can. Buy the Steam version, it's pretty cheap.
by TheyCallMeTim13
Wed Jun 02, 2021 2:45 am
Forum: Tables
Topic: Bloons TD6 [+23]
Replies: 272
Views: 137871

Re: Bloons TD6 [+23]

... That's not a lua script, it's XML that holds an auto assembler script. Just paste it in the address list. copy and pasted in auto assemble and state "you havent specified an enable section" It's not an AA script it's XML that holds an auto assembler script. Just paste it in the address list . N...
by TheyCallMeTim13
Tue Jun 01, 2021 10:14 pm
Forum: Cheat Engine Lua Scripting
Topic: Need Help on my Lua Script to force a certain Value permanently constantly
Replies: 39
Views: 4638

Re: Need Help on my Lua Script to force a certain Value permanently constantly

Like I said you'd have to do some debugging to make it work after changing the if statements. And the module is already how I like it, so not really feeling like doing the work. But at this point I'd say if you can't figure out the basic syntax of an if statement then you might want to start with so...
by TheyCallMeTim13
Tue Jun 01, 2021 9:53 pm
Forum: Tables
Topic: Just Cause 3 - table v: 1.0.2 CT
Replies: 10
Views: 6537

Re: Just Cause 3 - table v: 1.0.2 CT

Puya wrote:
Tue Jun 01, 2021 4:27 pm
Infinite Health not work for me in cpy version.
Why?
It's a different EXE, so no telling what will or won't work.
by TheyCallMeTim13
Mon May 31, 2021 2:40 am
Forum: Tables
Topic: Bioshock 2 Remastered - table v: 2.0.1 CT
Replies: 8
Views: 7644

Re: Bioshock 2 Remastered - table v: 1.0.2 CT

Table Updated:
  • 2.0.1: Updated Lua modules and table to use them.
by TheyCallMeTim13
Sun May 30, 2021 2:34 pm
Forum: Cheat Engine
Topic: (Help) Updating a script 7 Days to Die
Replies: 3
Views: 406

Re: (Help) Updating a script 7 Days to Die

You'll have to refind the value and use that to refind the injection point or you can use the commented out code and try different AOBs tell you find the injection point. But this looks like the address might be from a mono based game, if so make sure the code gets JITed meaning do stuff that manipu...
by TheyCallMeTim13
Sun May 30, 2021 12:18 am
Forum: Tables
Topic: Genshin Impact CE Bypass
Replies: 2282
Views: 631678

Re: Genshin Impact CE Bypass

I am pretty sure this is made to give you a virus ngl What makes you "pretty sure"? CE is open source and it's a CT so you can look at the code directly. If it where an EXE, then maybe. This seems more like "I don't understand this so it scares me". But if you have some kind of evidence please do s...
by TheyCallMeTim13
Sat May 29, 2021 8:57 pm
Forum: Tables
Topic: Bioshock Remastered - table v: 2.0.1 CT
Replies: 3
Views: 11313

Re: Bioshock Remastered - table v: 2.0.1 CT

Table Updated:
  • 2.0.1: Updated Lua modules and table to use them.
by TheyCallMeTim13
Sat May 29, 2021 4:10 am
Forum: Cheat Engine Lua Scripting
Topic: Need Help on my Lua Script to force a certain Value permanently constantly
Replies: 39
Views: 4638

Re: Need Help on my Lua Script to force a certain Value permanently constantly

Ok this is valid Lua. Put it in the lua engine window and execute it, it will work and print 3 . if condition1 then print(1) elseif condition2 then print(2) else print(3) end This is NOT valid Lua. Put it in the lua engine window and execute it, it will give an error (i.e.: 'end' expected (to close ...
by TheyCallMeTim13
Sat May 29, 2021 2:47 am
Forum: Cheat Engine Lua Scripting
Topic: Need Help on my Lua Script to force a certain Value permanently constantly
Replies: 39
Views: 4638

Re: Need Help on my Lua Script to force a certain Value permanently constantly

Look at how if statements in lua are formatted. Or you can go back to using "AUTO SET:", either way there will be work involved. But you seem to almost be there. if condition1 then print(1) elseif condition2 then print(2) else print(3) end You can put this in the Lua Engine window, move stuff around...