Search found 1683 matches

by TheyCallMeTim13
Tue Aug 03, 2021 3:18 am
Forum: Tables
Topic: Dying Light - table v: 4.0.1 CT
Replies: 245
Views: 144399

Re: Dying Light - table v: 4.0.1 CT

... Hopefully i did every step right. Here is the link to that .dll file https://mega.nz/file/bB5C3ASb#MZtVHeHrk9CXFz-hjzzeIpOIJ9Euy4lS8IKy5xo5GzY Do did. But now I have no idea why it's not working, as the bytes match. I was expecting there to be a difference. But the AOB works, the games code is ...
by TheyCallMeTim13
Tue Aug 03, 2021 1:44 am
Forum: Tables
Topic: Dying Light - table v: 4.0.1 CT
Replies: 245
Views: 144399

Re: Dying Light - table v: 4.0.1 CT

... So the dump file didn't help, something with windows 10 or windbg dump files in general. And yeah, your's ended up being a bit bigger than the one I made when testing this idea. But I'd like to figure this out. So here's what I want to try next. Install x64dbg , it's a well known debugger and i...
by TheyCallMeTim13
Tue Aug 03, 2021 1:07 am
Forum: Cheat Engine
Topic: Analyzing a dump file is not going as expected.
Replies: 3
Views: 198

Re: Analyzing a dump file is not going as expected.

I'm not knowledgeable enough to say exactly why but I can speculate that the environment your friend has dumped the file on is vastly different to that of yours, and that potentially there is something that alters the OS in some way that has to be loaded constantly for it to work. Stardock Windowbl...
by TheyCallMeTim13
Tue Aug 03, 2021 12:54 am
Forum: Tools
Topic: [Lua] Toggle an entry in a table
Replies: 4
Views: 229

Re: [Lua] Toggle an entry in a table

... I actually think it would be better to use the getAddressList() to preserve compatibility since I think AddressList is a feature that is only in v7.2+. Also I like the idea of this going to tools so we can turn it into a repository of helper functions in lua. ... I think "AddressList" and "Main...
by TheyCallMeTim13
Mon Aug 02, 2021 11:03 pm
Forum: Tools
Topic: [Lua] Toggle an entry in a table
Replies: 4
Views: 229

Re: [Lua] Toggle an entry in a table

Not that there was anything wrong with the script, but with these changes you can use the description or ID. Plus I think it makes it a tiny bit more readable, and makes use of the "AddressList" variable CE makes available. function getMemRec(id) local mr if type(id) == 'string' then mr = AddressLis...
by TheyCallMeTim13
Mon Aug 02, 2021 10:43 pm
Forum: Cheat Engine
Topic: need help: changing parameters of mono method call
Replies: 7
Views: 469

Re: need help: changing parameters of mono method call

... I can't spent the time to learn the basics right now - not enough free time and not a free mind right now. ... Thus you're counting on someone to be in the mood and have time to do it for you, so you greatly limited the pool of people to help. And there is a request section, the rest of the for...
by TheyCallMeTim13
Mon Aug 02, 2021 1:00 am
Forum: Cheat Engine
Topic: Analyzing a dump file is not going as expected.
Replies: 3
Views: 198

Analyzing a dump file is not going as expected.

Once again I have someone using one of my tables and an AOB isn't found. In the past I've had a user upload the EXE for analysis and that has worked. But with this game most of the relevant code is in DLLs. So I tested creating a dump file, with task manager, and analyzing that worked as I was able ...
by TheyCallMeTim13
Sun Aug 01, 2021 2:30 pm
Forum: Tables
Topic: Dying Light - table v: 4.0.1 CT
Replies: 245
Views: 144399

Re: Dying Light - table v: 4.0.1 CT

What game version do you have? For the steam version the EXE is "DyingLightGame.exe". And the table should be auto attaching. And post the log output, it should create a log file in the same directory as the table. The table gives me the same error with and without manual process attaching. Game Ve...
by TheyCallMeTim13
Sun Aug 01, 2021 12:05 pm
Forum: Cheat Engine Lua Scripting
Topic: how to print a list of modules
Replies: 9
Views: 408

Re: how to print a list of modules

... Well, I imagined that by getting what starts with "gam'", he means everything from inside a module that includes game functions, like for example Terraria does. Or there's also an engine in which the executable of the game is always called "game.exe", that also does include some generic functio...
by TheyCallMeTim13
Sun Aug 01, 2021 11:30 am
Forum: Cheat Engine Lua Scripting
Topic: how to print a list of modules
Replies: 9
Views: 408

Re: how to print a list of modules

... I know. What I mean is that using that, I don't think you can dump every address inside of each module with its name. OP asked how to print a list of module name if they start with "gam", they never said anything about the module addresses. You can get the address range and iterate through the ...
by TheyCallMeTim13
Sun Aug 01, 2021 11:18 am
Forum: Cheat Engine Lua Scripting
Topic: how to print a list of modules
Replies: 9
Views: 408

Re: how to print a list of modules

... I don't think that gives you addresses inside each module. But module name, address, etc. No but you can use the address and "getModuleSize" to determine the address range of a given module. getModuleSize(modulename): Returns the size of a given module (Use getAddress to get the base address)
by TheyCallMeTim13
Sun Aug 01, 2021 11:14 am
Forum: Specific Game Tutorials
Topic: (Guide) PES 2021 Master League - Focus Point Training hack
Replies: 10
Views: 14889

Re: (Guide) PES 2021 Master League - Focus Point Training hack

tertak wrote:
Sun Aug 01, 2021 8:04 am
password for winrar?
Read the post next time. It's literally right under the download link.
by TheyCallMeTim13
Sun Aug 01, 2021 11:12 am
Forum: Cheat Engine Lua Scripting
Topic: how to print a list of modules
Replies: 9
Views: 408

Re: how to print a list of modules

You can use "enumModules". And lua's "string.find" or "string.sub" to see if the name starts with the match you want. This is from the "celua.txt" file in the CE directory. enumModules(processid OPTIONAL): Returns a table containing information about each module in the current process, or the specif...
by TheyCallMeTim13
Sun Aug 01, 2021 12:13 am
Forum: Tables
Topic: Dying Light - table v: 4.0.1 CT
Replies: 245
Views: 144399

Re: Dying Light - table v: 4.0.1 CT

What game version do you have? For the steam version the EXE is "DyingLightGame.exe". And the table should be auto attaching. And post the log output, it should create a log file in the same directory as the table. The table gives me the same error with and without manual process attaching. Game Ve...
by TheyCallMeTim13
Sat Jul 31, 2021 10:06 pm
Forum: Tables
Topic: Dying Light - table v: 4.0.1 CT
Replies: 245
Views: 144399

Re: Dying Light - table v: 4.0.1 CT

This table requires Cheat Engine "7.2" and you are using "6.8". Will it not work on my version of the Program? Can compatibility be made? It just prompts to tell you mostly, you can just ignore it. I can't remember if it uses any thing only in 7.2. So you can just try it and see if it works. You ca...