Search found 1317 matches

by TheyCallMeTim13
Wed Jun 19, 2019 3:05 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 739
Views: 59080

Re: Mortal Kombat 11 - table v: 1.0.8 CT

^^ Check the first post, you need to restore the DLL and patch the EXE.
by TheyCallMeTim13
Wed Jun 19, 2019 12:51 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 739
Views: 59080

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Table Updated:
  • v 1.0.8:
    • Table Updated to latest Steam version.
by TheyCallMeTim13
Mon Jun 17, 2019 1:30 am
Forum: Tables
Topic: Burnout Paradise - table [v2.0.3] CET
Replies: 2
Views: 1924

Re: Burnout Paradise - table [v2.0.3] CET

Table Updated:
  • v 2.0.3: Fixed Teleporter to work in races.
by TheyCallMeTim13
Sun Jun 16, 2019 12:40 pm
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.4 CT
Replies: 93
Views: 27510

Re: Borderlands GOTY Enhanced - table v: 1.0.4 CT

How does the Teleport to Waypoint works? It is not working for me; i make a custom waypoint on the map and click on the option in CE and it spits out an error: I2CETLogger::CETlog - ERROR: readFromWaypoint: Read canceled, no address at base: ptrI2CETeleporterWaypoint Error:[string "--[=============...
by TheyCallMeTim13
Sat Jun 15, 2019 11:02 pm
Forum: Cheat Engine
Topic: cheat engine not starting
Replies: 3
Views: 163

Re: cheat engine not starting

https://forum.cheatengine.org/viewtopic.php?t=610316

open a command prompt in admin mode and run

Code: Select all

net stop BadlionAntic 
net stop BadlionAnticheat 
sc delete BadlionAntic 
sc delete BadlionAnticheat 
and see if that works

if not, restart
(not shutdown, actually restart)
by TheyCallMeTim13
Sat Jun 15, 2019 1:19 pm
Forum: Specific Game Discussions
Topic: Knights of the Old Republic (1) - Address viewing Request
Replies: 3
Views: 130

Re: Knights of the Old Republic (1) - Address viewing Request

Try changing the CE debugger. Edit -> Settings -> Debugger Options -> Debugger Method. And change to VEH or the windows debugger. As for the address. You need to either make it a pointer and change the offset(s), or you can just copy and paste it and change the "adjust address by" value; depending o...
by TheyCallMeTim13
Fri Jun 14, 2019 11:10 pm
Forum: Specific Game Discussions
Topic: re2 Game time mod script
Replies: 14
Views: 297

Re: re2 Game time mod script

Again; your better off posting where the table is posted, other users can even explain it. Someone like Cielos probably gets a lot of PMs, so posting on the table topic would be more likely to get there attention.
by TheyCallMeTim13
Fri Jun 14, 2019 10:10 pm
Forum: Specific Game Discussions
Topic: re2 Game time mod script
Replies: 14
Views: 297

Re: re2 Game time mod script

Why not post where you found the table? And if you mean this table , why are you randomly assuming who made it? And if this is the table, the instructions are right in the main post. game player time mod - when activated, game play time would stop at the time you specified. - the display time in-gam...
by TheyCallMeTim13
Fri Jun 14, 2019 12:21 pm
Forum: Cheat Engine
Topic: Converting cheat engine scripts from PC version to Mac Version
Replies: 3
Views: 110

Re: Converting cheat engine scripts from PC version to Mac Version

Most likely no, you'd need to just make a CT for the MAC version of the game. But you could look into running the games in a VM, I've seen this work on Linux. Basically it boils down to different compilers being used, so the executable code ends up being too different for the CTs to work on both. So...
by TheyCallMeTim13
Fri Jun 14, 2019 1:42 am
Forum: Cheat Engine
Topic: Converting cheat engine scripts from PC version to Mac Version
Replies: 3
Views: 110

Re: Converting cheat engine scripts from PC version to Mac Version

Mac uses different executables then Windows. So most, if not all, cheat tables won't work for both.

https://fearlessrevolution.com/viewtopi ... =16&t=9519
by TheyCallMeTim13
Wed Jun 12, 2019 11:18 pm
Forum: Specific Game Discussions
Topic: re2 Game time mod script
Replies: 14
Views: 297

Re: re2 Game time mod script

Thanks for replying its that i cant understand why so many trainers and no one has a time freeze option as an option, resets are good but i prefer the freeze as im trying to speed run but the table im referring to has something called game time mod but its set for 1:58:43 i think, i would like to h...
by TheyCallMeTim13
Wed Jun 12, 2019 11:04 pm
Forum: Specific Game Tutorials
Topic: Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate
Replies: 5
Views: 207

Re: Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate

I Just started playing this game, so perfect timing for me. Thanks for the video. Nobody could deny of how it is always nice to watch your work - The only thing that keeps me from enjoying it even more is all your s**t and f**k, every two lines. When I was watching the video I said: "Wow! He speaks ...
by TheyCallMeTim13
Wed Jun 12, 2019 10:45 pm
Forum: Specific Game Discussions
Topic: re2 Game time mod script
Replies: 14
Views: 297

Re: re2 Game time mod script

Just downloaded the latest re2 table and was wondering if someone can teach me how to use the game time mod, ... I don't have the game, and I don't know what mod your referring to. So, no not really. ...can i actually set a time for the game to lock on? if so how can i set the value? :? It depends ...
by TheyCallMeTim13
Wed Jun 12, 2019 10:33 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 739
Views: 59080

Re: Mortal Kombat 11 - table v: 1.0.7 CT

TheyCallMeTim13 wrote:
Mon Jun 10, 2019 10:09 pm
...
With the new update the original method to disable the CE detection seems to be working again.


I'm just going to point this out again.