Search found 8 matches
- Sat Mar 09, 2024 10:38 pm
- Forum: Tables
- Topic: Incremental Epic Hero 1 & 2
- Replies: 78
- Views: 29081
Re: Incremental Epic Hero 1 & 2
So...I realize this thread is very much dead (or at least dying); but I've been able to modify Akira's original table for my personal use to include a few decent pointers/addresses (like slime coins for example) and I was wondering (and very very very much hoping) that someone might be able to point...
- Thu Jul 27, 2023 4:52 pm
- Forum: Single Player Cheat Requests
- Topic: Legends of Idleon
- Replies: 5506
- Views: 1155946
Re: Legends of Idleon
Okay I'm having some trouble. I was using cheats to drop cards and mistakenly attempted to drop multiple different cards with one command, resulting in my Dementia card going from 0 directly to NaN . I know that theoretically it should be possible to fix; but I can't seem to figure out how to do it....
- Tue Jun 14, 2022 7:56 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Builder Simulator (Steam)
- Replies: 0
- Views: 476
[REQUEST] Builder Simulator (Steam)
Game Name: Builder Simulator Game Engine: Unity Game Version: 1.0c (I think) Options Required: All I'd like to be able to do is prevent the wheelbarrow from emptying when using material. There is a secondary "waste" function accessed by pressing space that I'd rather not disable; but standard usage...
- Fri Apr 22, 2022 3:07 am
- Forum: Tables
- Topic: Elden Ring All in One v1.04.1 / Calibrations 1.04.2
- Replies: 1092
- Views: 490714
Re: Elden Ring All in One v1.03.2 (v2) Fix
I had not. lol Now it works just fine (aside from a small number of scripts that I suppose are just unchanged within the bandaid fix).SinGul4ritY wrote: ↑Thu Apr 21, 2022 1:24 pmHey did you disable the EAC by one of the following methods?
- steam_appid.txt
- start_protected_game.exe
if not, just search for one of them in the forums
- Wed Apr 20, 2022 10:22 pm
- Forum: Tables
- Topic: Elden Ring All in One v1.04.1 / Calibrations 1.04.2
- Replies: 1092
- Views: 490714
Re: Elden Ring All in One v1.03.2 (v2) Fix
I must be doing something wrong; I can't seem to get even the bandaid fix to work.
- Mon Dec 20, 2021 10:36 pm
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Loop Odyssey
- Replies: 26
- Views: 14488
Re: [REQUEST] Loop Odyssey
This will work with it. Just enable and look through the global variables and find relevant objects with their variables. Should be able to populate all the instances. This is almost exactly what I was looking for. With this, I can edit how much experience the familiarity levels get (because editin...
- Fri Dec 10, 2021 3:25 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Loop Odyssey
- Replies: 26
- Views: 14488
[REQUEST] Loop Odyssey
Game Name: Loop Odyssey Game Engine: ? Game Version: ? Options Required: Some way to change the "Familiarity" level(s) of the tiles that can be interacted with. Each and every tile has a separate Familiarity level for it's particular familiarities; so I assume a base pointer is somewhere that might...
- Mon Nov 29, 2021 7:41 pm
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Idle Pins (Steam)
- Replies: 11
- Views: 9427
Re: [REQUEST] Idle Pins (Steam)
Special thanks to MBRKiNG; used their initial table and added functionality for modifying material amounts as well as tuning percentages for the various pins. Unfortunately, Derium value CANNOT be edited using simple CE because all Derium values are stored on the server and any calculations involvin...