Search found 40 matches
- Thu May 09, 2024 12:28 pm
- Forum: Tools
- Topic: Basic UE4 Win64 Base Table
- Replies: 146
- Views: 210018
Re: Basic UE4 Win64 Base Table
Hey there, i stumbeled upon some Member Variable Layout for UE 5.0, 5.0.2 and 5.1 5.0 [UObjectBase] ClassPrivate = 0x10 InternalIndex = 0xC NamePrivate = 0x18 ObjectFlags = 0x8 OuterPrivate = 0x20 [UScriptStruct::ICppStructOps] Alignment = 0xC Size = 0x8 [FSoftClassProperty] MetaClass = 0x80 [AGameM...
- Mon Apr 15, 2024 2:10 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Get ID or Index of current Memory Record
- Replies: 9
- Views: 9220
Re: Get ID or Index of current Memory Record
Thx for your reply but thats exactly not the way I need to get the ID or the Index. The memrec name or description can change. The ID is afaik unique getAddressList().SelectedRecord.ID or getAddressList().SelectedRecord.Index Does it. Thx Aah sh..... Selected == Activated So the result doesnt match...
- Mon Apr 15, 2024 2:00 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Get ID or Index of current Memory Record
- Replies: 9
- Views: 9220
Re: Get ID or Index of current Memory Record
Does it. Thximjustmaxie wrote: ↑Mon Apr 15, 2024 1:53 pmgetAddressList().SelectedRecord.ID or getAddressList().SelectedRecord.Index
- Mon Apr 15, 2024 1:58 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Question: Read value then Speak
- Replies: 2
- Views: 5152
Re: Question: Read value then Speak
Hi all I need lua script to read value from address then speak it once it reach the value I specify. for example once money in game reach 100 then speak "hundred" Can anyone please help. Hope that helps {$lua} if syntaxcheck then return end [ENABLE] runTimer = true local interval = 5000 local addre...
- Mon Apr 15, 2024 1:20 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Get ID or Index of current Memory Record
- Replies: 9
- Views: 9220
Re: Get ID or Index of current Memory Record
[/quote]
getAddressList().getMemoryRecordByDescription(‘description’).ID or .Index
[/quote]
Thx for your reply but thats exatctly not the way i need to get the ID or the Index
The Memerc Name or Description can change. The ID is afaik uniqe
getAddressList().getMemoryRecordByDescription(‘description’).ID or .Index
[/quote]
Thx for your reply but thats exatctly not the way i need to get the ID or the Index
The Memerc Name or Description can change. The ID is afaik uniqe
- Mon Apr 15, 2024 11:39 am
- Forum: Cheat Engine Lua Scripting
- Topic: Get ID or Index of current Memory Record
- Replies: 9
- Views: 9220
Get ID or Index of current Memory Record
Hi there, is there a way to figure out whats the ID or Index the current Memory Record? I know i can use getAddressList().getMemoryRecordByDescription() and so on... Afaik every Memory Record has a underlaying ID and Index. Is there a way to get those more or less direct ? Thanks for useful suggesti...
- Wed Nov 02, 2022 4:51 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Append Custom Tab to current Assembler Window
- Replies: 0
- Views: 9098
Append Custom Tab to current Assembler Window
As the Description says, the code will add a Custom Tab to the current edited Assembler Script. This is useful if you have your own library and dont want do remember every functionname and its parameters. Just copy the code into a script and put the script under CEs Autorun Folder. https://imgur.com...
- Wed Oct 26, 2022 5:00 pm
- Forum: Cheat Engine Lua Scripting
- Topic: xcopy cmd in CE
- Replies: 0
- Views: 10611
xcopy cmd in CE
Not sure if this fits here, but something what I have put together. Maybe its useful for someone Example uses Windows "xcopy" command to copy files from C:\ with the extension *.lfm to E:\temp Also creates an Folder on Destination E:\ The function run_cmd can be applied to other os calls as well. lo...
- Wed Oct 26, 2022 4:44 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Get Auto Assemble Edit Form
- Replies: 8
- Views: 12357
- Tue Oct 25, 2022 2:42 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Get Auto Assemble Edit Form
- Replies: 8
- Views: 12357
Re: Get Auto Assemble Edit Form
Lefixer seems to be on CE 7.4.1 which is the only version where AutoInject1 is at that position It's better to get the name of the control, e.g: aa=getMemoryViewForm().AutoInject1 aa.doClick() Thank you. Is there an Overview or a function to get the Names of the available Forms and o Controls ?
- Mon Oct 24, 2022 4:18 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Get Auto Assemble Edit Form
- Replies: 8
- Views: 12357
Re: Get Auto Assemble Edit Form
First of all thanks for your reply. Got some questions :D Where did index 279 and 60 come from ? CESource on GitHub ? aa.doClick() should open a Form i guess but it gives me a access violation. It opens an "Service Descriptor Table" with no functionality Is this intended ? Am i missing something ? ...
- Wed Oct 19, 2022 5:44 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Get Auto Assemble Edit Form
- Replies: 8
- Views: 12357
Re: Get Auto Assemble Edit Form
Ok i found out it myself.
getFormCount() only sees "active" forms. The "Auto Assemble edit:" Form is dynamic and not permanently open
Thread can be closed
getFormCount() only sees "active" forms. The "Auto Assemble edit:" Form is dynamic and not permanently open

Thread can be closed
- Tue Oct 18, 2022 5:23 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Get Auto Assemble Edit Form
- Replies: 8
- Views: 12357
Get Auto Assemble Edit Form
Hello, i am currently tinkering around with CE Lua Forms and trying to get the "Auto Assemble Edit" From. What i am trying to archive is to generate Template Function calls. I know there are "copy paste" solutions for custom templates but they are op and i dont need all the functionality. Following ...
- Wed Jul 20, 2022 7:22 pm
- Forum: Tools
- Topic: Basic UE4 Win64 Base Table
- Replies: 146
- Views: 210018
Re: Basic UE4 Win64 Base Table
Hi, i have a Question : If i run the Unreal Dumper, it creates the Symbols e.g. "/Script/MechWarrior.MWMechLoadoutAsset:GetMechLoadoutAsset" wich can be found in the Memory View unbder User defined Symbols or CTRL+U They are stored under undefined. In the Enumerate Dlls and Symbols Section or CTRL+A...
- Wed Jul 20, 2022 7:04 pm
- Forum: Cheat Engine
- Topic: How to read the extended debug info?
- Replies: 9
- Views: 2949
Re: How to read the extended debug info?
Iam not sure what your Script does, but did you save the Flags with pushf and restored them with popf ? Gamecrashes are sometimes a hint that flags were not properly set. I've been seeing this quite a few times with some people, as some sort of rule. If you intend to use pushf/popf as a personal pr...