Search found 39 matches

by S1N74X
Mon Apr 15, 2024 2:10 pm
Forum: Cheat Engine Lua Scripting
Topic: Get ID or Index of current Memory Record
Replies: 7
Views: 1421

Re: Get ID or Index of current Memory Record

Thx for your reply but thats exactly not the way I need to get the ID or the Index. The memrec name or description can change. The ID is afaik unique getAddressList().SelectedRecord.ID or getAddressList().SelectedRecord.Index Does it. Thx Aah sh..... Selected == Activated So the result doesnt match...
by S1N74X
Mon Apr 15, 2024 2:00 pm
Forum: Cheat Engine Lua Scripting
Topic: Get ID or Index of current Memory Record
Replies: 7
Views: 1421

Re: Get ID or Index of current Memory Record

imjustmaxie wrote:
Mon Apr 15, 2024 1:53 pm
S1N74X wrote:
Mon Apr 15, 2024 1:20 pm

Thx for your reply but thats exactly not the way I need to get the ID or the Index.
The memrec name or description can change. The ID is afaik unique
getAddressList().SelectedRecord.ID or getAddressList().SelectedRecord.Index
Does it. Thx
by S1N74X
Mon Apr 15, 2024 1:58 pm
Forum: Cheat Engine Lua Scripting
Topic: Question: Read value then Speak
Replies: 2
Views: 494

Re: Question: Read value then Speak

Hi all I need lua script to read value from address then speak it once it reach the value I specify. for example once money in game reach 100 then speak "hundred" Can anyone please help. Hope that helps {$lua} if syntaxcheck then return end [ENABLE] runTimer = true local interval = 5000 local addre...
by S1N74X
Mon Apr 15, 2024 1:20 pm
Forum: Cheat Engine Lua Scripting
Topic: Get ID or Index of current Memory Record
Replies: 7
Views: 1421

Re: Get ID or Index of current Memory Record

[/quote]

getAddressList().getMemoryRecordByDescription(‘description’).ID or .Index

[/quote]

Thx for your reply but thats exatctly not the way i need to get the ID or the Index
The Memerc Name or Description can change. The ID is afaik uniqe
by S1N74X
Mon Apr 15, 2024 11:39 am
Forum: Cheat Engine Lua Scripting
Topic: Get ID or Index of current Memory Record
Replies: 7
Views: 1421

Get ID or Index of current Memory Record

Hi there, is there a way to figure out whats the ID or Index the current Memory Record? I know i can use getAddressList().getMemoryRecordByDescription() and so on... Afaik every Memory Record has a underlaying ID and Index. Is there a way to get those more or less direct ? Thanks for useful suggesti...
by S1N74X
Wed Nov 02, 2022 4:51 pm
Forum: Cheat Engine Lua Scripting
Topic: Append Custom Tab to current Assembler Window
Replies: 0
Views: 4485

Append Custom Tab to current Assembler Window

As the Description says, the code will add a Custom Tab to the current edited Assembler Script. This is useful if you have your own library and dont want do remember every functionname and its parameters. Just copy the code into a script and put the script under CEs Autorun Folder. https://imgur.com...
by S1N74X
Wed Oct 26, 2022 5:00 pm
Forum: Cheat Engine Lua Scripting
Topic: xcopy cmd in CE
Replies: 0
Views: 6018

xcopy cmd in CE

Not sure if this fits here, but something what I have put together. Maybe its useful for someone Example uses Windows "xcopy" command to copy files from C:\ with the extension *.lfm to E:\temp Also creates an Folder on Destination E:\ The function run_cmd can be applied to other os calls as well. lo...
by S1N74X
Wed Oct 26, 2022 4:44 pm
Forum: Cheat Engine Lua Scripting
Topic: Get Auto Assemble Edit Form
Replies: 8
Views: 6847

Re: Get Auto Assemble Edit Form

Eric wrote:
Wed Oct 26, 2022 2:17 pm
there's the CE sourcecode. You can ready through the .lfm and get the name property of the control you need
Thx for the answer
by S1N74X
Tue Oct 25, 2022 2:42 pm
Forum: Cheat Engine Lua Scripting
Topic: Get Auto Assemble Edit Form
Replies: 8
Views: 6847

Re: Get Auto Assemble Edit Form

Lefixer seems to be on CE 7.4.1 which is the only version where AutoInject1 is at that position It's better to get the name of the control, e.g: aa=getMemoryViewForm().AutoInject1 aa.doClick() Thank you. Is there an Overview or a function to get the Names of the available Forms and o Controls ?
by S1N74X
Mon Oct 24, 2022 4:18 pm
Forum: Cheat Engine Lua Scripting
Topic: Get Auto Assemble Edit Form
Replies: 8
Views: 6847

Re: Get Auto Assemble Edit Form

First of all thanks for your reply. Got some questions :D Where did index 279 and 60 come from ? CESource on GitHub ? aa.doClick() should open a Form i guess but it gives me a access violation. It opens an "Service Descriptor Table" with no functionality Is this intended ? Am i missing something ? ...
by S1N74X
Wed Oct 19, 2022 5:44 pm
Forum: Cheat Engine Lua Scripting
Topic: Get Auto Assemble Edit Form
Replies: 8
Views: 6847

Re: Get Auto Assemble Edit Form

Ok i found out it myself.

getFormCount() only sees "active" forms. The "Auto Assemble edit:" Form is dynamic and not permanently open :)
Thread can be closed
by S1N74X
Tue Oct 18, 2022 5:23 pm
Forum: Cheat Engine Lua Scripting
Topic: Get Auto Assemble Edit Form
Replies: 8
Views: 6847

Get Auto Assemble Edit Form

Hello, i am currently tinkering around with CE Lua Forms and trying to get the "Auto Assemble Edit" From. What i am trying to archive is to generate Template Function calls. I know there are "copy paste" solutions for custom templates but they are op and i dont need all the functionality. Following ...
by S1N74X
Wed Jul 20, 2022 7:22 pm
Forum: Tools
Topic: Basic UE4 Win64 Base Table
Replies: 132
Views: 174149

Re: Basic UE4 Win64 Base Table

Hi, i have a Question : If i run the Unreal Dumper, it creates the Symbols e.g. "/Script/MechWarrior.MWMechLoadoutAsset:GetMechLoadoutAsset" wich can be found in the Memory View unbder User defined Symbols or CTRL+U They are stored under undefined. In the Enumerate Dlls and Symbols Section or CTRL+A...
by S1N74X
Wed Jul 20, 2022 7:04 pm
Forum: Cheat Engine
Topic: How to read the extended debug info?
Replies: 9
Views: 2538

Re: How to read the extended debug info?

Iam not sure what your Script does, but did you save the Flags with pushf and restored them with popf ? Gamecrashes are sometimes a hint that flags were not properly set. I've been seeing this quite a few times with some people, as some sort of rule. If you intend to use pushf/popf as a personal pr...
by S1N74X
Tue Mar 01, 2022 4:49 pm
Forum: Cheat Engine
Topic: How to read the extended debug info?
Replies: 9
Views: 2538

Re: How to read the extended debug info?

This is setting up the stack with those parameters. I called the function properly, but the code itself had errors that crashed, at no fault of my own. Iam not sure what your Script does, but did you save the Flags with pushf and restored them with popf ? Gamecrashes are sometimes a hint that flags...