Search found 112 matches

by Alaunus
Sat Jan 18, 2020 8:28 am
Forum: Tables
Topic: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11
Replies: 111
Views: 65658

Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

[...] I might take a look into it if I have some time. I am not sure it is worth the time. Keep in mind while it currently has a few shortcomings almost all of them can be avoided if you apply a good old dose of common sense. However most important is that when the pointers change even entry level ...
by Alaunus
Fri Jan 17, 2020 8:25 am
Forum: Tables
Topic: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11
Replies: 111
Views: 65658

Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

[...] And yeah tell me about it; Many a game ruined when I thought I got Race Creation under control. [...] That's not even the worst thing. In the grand scheme of things you could deal with a more powerful AI than expected. What really ruins those games is that it exponentially amplifies the middl...
by Alaunus
Thu Jan 16, 2020 10:19 pm
Forum: Tables
Topic: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11
Replies: 111
Views: 65658

Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Does anyone have the new Ethics & Civics addresses for the extension? ethics stellaris.exe+01810Af4 civics stellaris.exe+01810AfC But that should be in the extension I linked above your post. Your link still has stellaris.exe+0180d9d4/d8 :) ---snip--- Slightly related advice regarding pre gamestart...
by Alaunus
Mon Jan 13, 2020 7:38 am
Forum: Tables
Topic: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29
Replies: 61
Views: 22488

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Demonik1990 wrote:
Sat Jan 11, 2020 6:51 pm
[...]the console does not turn on.[...]
It takes a minute... literally. Your CE looks frozen while it activates that particular cheat but that is to be expected.

It

just

takes

a

while.
by Alaunus
Fri Jan 10, 2020 1:12 pm
Forum: Tables
Topic: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29
Replies: 61
Views: 22488

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Is the extension not working for anyone else ? What's not working? I am still using the x64 table revision which had the traits removed. that one works like a charm. So I assume it's either a problem with the traits addon or the good old error in front of screen :shock: Flupper if you use a lot of ...
by Alaunus
Fri Jan 03, 2020 5:02 pm
Forum: Tables
Topic: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29
Replies: 61
Views: 22488

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Stupid question. Why do you need high tech levels everywhere in your realm? One reason is that you can build all kinds of buildings in any province. Do you need all buildings in all provinces? :mrgreen: In my experience the capital alone gives you plenty of an edge, especially if you run 'any' of '...
by Alaunus
Fri Jan 03, 2020 7:53 am
Forum: Tables
Topic: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29
Replies: 61
Views: 22488

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

I used the same option in old cheat table in a old version of ck2 and it spread to every realm i own immediatly. I think there may be a fix around it! Yes, it did used to work that way. Perhaps it can again, but someone will have to alter the function. I'm not sure Reci has time to focus on that, t...
by Alaunus
Wed Dec 18, 2019 12:21 pm
Forum: General Discussions
Topic: Firefox tagging downloads as malware.
Replies: 8
Views: 19081

Re: Firefox tagging downloads as malware.

STN wrote:
Wed Dec 18, 2019 9:10 am
ben600 wrote:
Wed Dec 18, 2019 7:32 am
Sometimes it happens while downloading few things
Examples please?
ben is just a spambot who inserted some random hyperlink post... the link was 'hidden' in the a from downloading if I remember correctly. not sure if selfedit or a mod removed it.
by Alaunus
Wed Dec 18, 2019 7:55 am
Forum: Tables
Topic: Imperator Rome v1.3.2 Steam (GM and More) 2019-Dec-19
Replies: 160
Views: 61631

Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

[...]how bad things can go[...] No worries, they take what they have learned and totally will apply it to ck3. *mad cackle* back on topic: judging from how recifense increased siege speed in the earlier table I had on file it looks like it should be possible to give your siege speed more OOOMPH jus...
by Alaunus
Mon Dec 16, 2019 12:42 pm
Forum: Tables
Topic: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29
Replies: 61
Views: 22488

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

I've never used a cheat table before I'm not exactly sure how to use it can anyone give me a quick tutorial? [...] I suggest you use both the maintable from recifense as well as the extension. d/l both, first open the maintable then the extension. answer yes to the merge question. start ck2. open t...
by Alaunus
Mon Dec 09, 2019 12:18 pm
Forum: Tables
Topic: Imperator Rome v1.3.2 Steam (GM and More) 2019-Dec-19
Replies: 160
Views: 61631

Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

CompactDisc wrote:
Mon Dec 09, 2019 10:59 am
[...] someone just needs to take the time to figure it out.
Given how 'feature complete' imperator is right now that will happen any minute :roll:
by Alaunus
Mon Dec 09, 2019 9:16 am
Forum: Tables
Topic: Imperator Rome v1.3.2 Steam (GM and More) 2019-Dec-19
Replies: 160
Views: 61631

Re: Imperator Rome v1.3.1 Steam (GM and More) 2019-Dec-05

Is there an ironman table for 1.3? Im not sure how to update the current one or an older one as im not that familiar with how CE works and dont know the pointer stuff. iirc console enabler for ironman has been shelfed. PDX did something new for Imperator. As soon as you use the console it gets bake...
by Alaunus
Fri Dec 06, 2019 9:53 am
Forum: Tables
Topic: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11
Replies: 111
Views: 65658

Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Sooo many tweaker gu(y) puns running around in my head now. For next april fools day I suggest you recommend one of the resets all achievements commands somewhere and watch it all burn CD. :>
by Alaunus
Mon Dec 02, 2019 8:44 am
Forum: Tables
Topic: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11
Replies: 111
Views: 65658

Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

It was just a hilarious interaction between the different things. The point is moot anyway because at some point they got rid of the bonus pools.
by Alaunus
Sun Dec 01, 2019 4:06 pm
Forum: Tables
Topic: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11
Replies: 111
Views: 65658

Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Oh, completely forgot to go check the planetary pointers. Thanks! Also, I've been thinking. I know research "ticks" are monthly due to the way how the game is designed, but isn't there any way to make researching technology faster? As in - daily? I vaguely remember it was a thing in the early days ...