Search found 14 matches

by jumiknight
Tue Apr 23, 2019 6:39 pm
Forum: Tables
Topic: Katana ZERO [+8]
Replies: 26
Views: 8600

Re: Katana ZERO [+5]

If it's possible, now that you're with all 12 tapes, try to unlock one of the different attack speed weapons (like claymore katana or savant short sword) and it'd be awesome if you could figure out a way to adjust what attack speed you use, allowing for super fast claymore swings for example.
by jumiknight
Mon Apr 22, 2019 12:10 pm
Forum: Tables
Topic: Katana ZERO [+8]
Replies: 26
Views: 8600

Re: Katana ZERO [+5]

Also, a cool option would be an attack speed pointer, as there are different attack speeds.
by jumiknight
Mon Apr 22, 2019 5:45 am
Forum: Tables
Topic: Katana ZERO [+8]
Replies: 26
Views: 8600

Re: Katana ZERO [+5]

Same, script isn't clickable.
by jumiknight
Fri Apr 19, 2019 11:49 am
Forum: Tables
Topic: Katana ZERO [+8]
Replies: 26
Views: 8600

Re: Katana ZERO [+5]

Any luck finding pointers to the slow time bar where it'll actually work?
by jumiknight
Fri Apr 19, 2019 2:36 am
Forum: Tables
Topic: Katana ZERO [+8]
Replies: 26
Views: 8600

Re: Katana ZERO [+5]

Awesome table, +1ing for the potential to add infinite slow time. With that and infinite level time that'd be just perfect.
by jumiknight
Tue Mar 26, 2019 11:28 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 457
Views: 220607

Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Has anyone figured out a way to add skills that don't have texts attached to them? Such as One Mind and Dragon Flash. I've tried changing an item into the skill using the item codes list in this thread and reloading and it gives a trash item, I then tried changing a skill that I'd never use and the ...
by jumiknight
Sat Oct 06, 2018 6:32 pm
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 3515
Views: 1584071

Re: Monster Hunter World (Steam)

Is there any way to have a complete duplicate of Save 1 to Save 2 so I can have a male file and a female file without redoing everything, if anyone's found out a method?

Thank you.
by jumiknight
Tue Sep 04, 2018 9:59 am
Forum: General Gamehacking
Topic: Monster Hunter World Modded Stuff and Things
Replies: 175
Views: 104430

Re: Monster Hunter World Modded Weapons

Yes, being able to edit mechanics for GS and LS charge rate/animation/speed/etc would be super awesome. The Focus 1/2/3 in particular might be useful to finding where these are stored and changed.
by jumiknight
Tue Sep 04, 2018 9:49 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 3515
Views: 1584071

Re: Monster Hunter World (Steam)

As there was a way to figure out charge rate for GS/LS in the table, I was just wondering if there's any possibility of options for variable rates? Like 50% faster charge to fullcharge a GS charge for example instead of instant, or increased charge per hit of LS instead of infinite?
by jumiknight
Thu Nov 30, 2017 9:03 pm
Forum: Tables
Topic: Nioh: Complete Edition
Replies: 916
Views: 332907

Re: Nioh: Complete Edition

Yeah, but I'd like to have no stagger while being in normal mode, not in living weapon mode. So I think a way to make the Hermit buff just stay on forever/really long time would be perfect.
by jumiknight
Thu Nov 30, 2017 8:11 pm
Forum: Tables
Topic: Nioh: Complete Edition
Replies: 916
Views: 332907

Re: Nioh: Complete Edition

Folks, is there an effect that increases all buff duration? Or one that increases Hermit Talisman duration? Or a script that just doesn't let buffs drop? Anythin like that.
by jumiknight
Sun Nov 26, 2017 7:40 pm
Forum: Tables
Topic: Nioh: Complete Edition
Replies: 916
Views: 332907

Re: Nioh: Complete Edition

Using any of the scripts are you able to get the full set bonus of a set on one item or anything like that?
by jumiknight
Wed Sep 20, 2017 9:19 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 752
Views: 553842

Re: Divinity Original Sin 2

For finding items in a new container it seems you MUST have Lucky Charm leveled up. Just putting it out there if people are having trouble with this. Was getting nothing, put on Lucky Charm and got the stuff that was in the CE table.
by jumiknight
Tue Sep 19, 2017 10:29 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 752
Views: 553842

Re: Divinity Original Sin 2

Loaded up the new table today after using it a couple of days ago--it was working fine before but now it seems everything works except for Find Item in New Container. Can anyone else confirm this with me?