Search found 19 matches
- Tue Jun 27, 2023 4:41 pm
- Forum: Tables
- Topic: Borderlands GOTY Enhanced - table v: 1.0.5 CT
- Replies: 159
- Views: 132064
Re: Borderlands GOTY Enhanced - table v: 1.0.5 CT
Hello mynameisdumbidk, i just want to increase my weapon proficiency, but i just cant get it to work. I tried different versions of CE, tried different CE tables, but other tables are old versions. Only on this thread there is some activity :D When i boot up your table it seems nothing is woking at...
- Wed Apr 05, 2023 1:27 pm
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174491
Re: Resident Evil 4 Remake
For anyone that needs them Item/Charm IDS (Note the Tabs) https://docs.google.com/spreadsheets/d/12I9hdN-6vVo2MxJxAyvnKHFlPKnkmwS2g5F5QAgJjV0/ note they are in LE hex format and Split between ID and Type. Might be of some use here The item IDs are 32-bit signed integers. Unless you decoupled the en...
- Mon Apr 03, 2023 11:28 pm
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174491
Re: Resident Evil 4 Remake
Speaking of coords has anyone found those yet? I tried searching for them but i never got anywhere. I tried the usual scan for increase/decrease on Z but i don't think the game updates coords like most traditional games. you can find X,Y,Z just fine ( note that character animations affect the cords...
- Mon Apr 03, 2023 1:34 pm
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174491
Re: Resident Evil 4 Remake
Inf Vehicle Health (Disable subtraction) - Waterscooter tested only - Makes it so damage doesn't register. Gain Max HP Vehicle On Hit - Waterscooter tested only - Copies max HP value into current value on damage taken. So.. I can at least confirm that these do not work on the minecart section, gett...
- Sun Apr 02, 2023 4:19 pm
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174491
Re: Resident Evil 4 Remake
Speaking of coords has anyone found those yet? I tried searching for them but i never got anywhere. I tried the usual scan for increase/decrease on Z but i don't think the game updates coords like most traditional games.
- Sat Apr 01, 2023 3:32 pm
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174491
Re: Resident Evil 4 Remake
I don't know if anyone wants it but here's FoV: <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>11</ID> <Description>"FoV"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>re4.exe+D22CFE8</Address> <Offsets> <Offset>14</Of...
- Fri Mar 31, 2023 3:44 pm
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174491
- Fri Mar 31, 2023 2:29 am
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174491
Re: Resident Evil 4 Remake
Has anyone looked into ItemID's and WeaponID's? I know these are a thing because I mapped them out in RE3RE and RE2RE. Seeing as this game uses RE Engine idk why the Item/Weapon ID's wouldn't exist. They aren't in the usual structs like the previous game (player/weapon). No luck finding where they'...
- Wed Mar 29, 2023 1:14 pm
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174491
Re: Resident Evil 4 Remake
Not really the same thing, but someone could just make a OHK script that affects Del Lago. I'm pretty much almost to that area anyway, so I can take a look at it.
- Tue Mar 28, 2023 8:40 pm
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174491
Re: Resident Evil 4 Remake
Has anyone looked into ItemID's and WeaponID's? I know these are a thing because I mapped them out in RE3RE and RE2RE. Seeing as this game uses RE Engine idk why the Item/Weapon ID's wouldn't exist. They aren't in the usual structs like the previous game (player/weapon).
- Sat Mar 25, 2023 7:35 pm
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174491
Re: Resident Evil 4 Remake
Has anyone looked into why the game crashes when enabling scripts? I can't even create and run scripts without the game crashing. I want to say there might be some sort of cheating protection, but I'm not entirely sure.
- Sun Jan 15, 2023 8:19 am
- Forum: Tables
- Topic: Borderlands GOTY Enhanced - table v: 1.0.5 CT
- Replies: 159
- Views: 132064
Re: Borderlands GOTY Enhanced - table v: 1.0.5 CT
I read what you wrote, I was just hoping that there was the function to force the drop of legendary and pearl items. I'm not trying to create new weapons, I just want to quickly find the weapons of "The Arsenal" mod... do you know it? Along with "Eridian Weapons Overhaul" mod they are the coolest m...
- Mon Jan 09, 2023 11:38 pm
- Forum: Tables
- Topic: Borderlands GOTY Enhanced - table v: 1.0.5 CT
- Replies: 159
- Views: 132064
Re: Borderlands GOTY Enhanced - table v: 1.0.5 CT
You are right, your table also opens with version 7.4. I hadn't noticed the Open checkbox at the bottom of the window, because I'm used to tables that open in a new window. Anyway I'm looking for a feature that will force the drop of legendary and pearl items from any enemy... to quickly find all w...
- Sat Jan 07, 2023 8:10 pm
- Forum: Tables
- Topic: Borderlands GOTY Enhanced - table v: 1.0.5 CT
- Replies: 159
- Views: 132064
Re: Borderlands GOTY Enhanced - table v: 1.0.5 CT
Since this table is *dead* I have decided to just upload my own which should work for the foreseeable future. If anything doesn't work just consulte me here. Feel free to add onto or make your own stuff within the table as I am not going to add anymore stuff (unless the game updates which is unlike...
- Tue Nov 29, 2022 5:31 am
- Forum: Tables
- Topic: Borderlands GOTY Enhanced - table v: 1.0.5 CT
- Replies: 159
- Views: 132064