Search found 16 matches

by MojoW
Fri Feb 16, 2024 1:35 am
Forum: Tables
Topic: STAR WARS Jedi: Survivor
Replies: 92
Views: 46879

Re: STAR WARS Jedi: Survivor

Does the current version of the game support the cheat console unlocker process called out in the OP? I can get the console to toggle but the menu will not activate. For me it is working with the latest UE4SS v.3.0.1. Make sure you download the zDEV version and follow the instructions exactly. The ...
by MojoW
Mon Jul 30, 2018 3:13 am
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834636

No Mans Sky Next (Steam)

[USER=240]@Squall8[/USER]

And found another bug with the product stacks.

All ammo stacks go from 1000 to whatever product stacks are set at.

I'm allready looking to split that up but maybe you can find it faster.
by MojoW
Sat Jul 28, 2018 9:10 am
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834636

No Mans Sky Next (Steam)

[QUOTE="Squall8, post: 53250, member: 240"]Finally started working on unlocking all tech! Naming convention is a bit screwy compared to previous versions, so it still might take me a day or two. Plus I'm not entirely sure I have found all tech IDs yet, still sorting though things..<br /> <br /> [URL...
by MojoW
Fri Jul 27, 2018 5:47 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834636

No Mans Sky Next (Steam)

Good to hear ... i didn't think i would find it in one go without even being able to test it.
by MojoW
Fri Jul 27, 2018 5:35 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834636

No Mans Sky Next (Steam)

Double click the script part of element stack and overwrite it with the one i posted.

If the fix did not work close CE and don't save the table.
by MojoW
Fri Jul 27, 2018 5:23 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834636

No Mans Sky Next (Steam)

There is no way i can test this right now as my save is an explorer save that doesn't have a base.<br /> But if your willing to test [USER=19948]@Parkan1986[/USER] i'll know if this fixes it or not.<br /> <br /> <br /> [CODE]{ Game : NMS.exe<br /> <br /> Version:<br /> <br /> Date : 2018-07-26<br />...
by MojoW
Fri Jul 27, 2018 4:13 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834636

No Mans Sky Next (Steam)

[QUOTE="Parkan1986, post: 53184, member: 19948"]after small game update the inf life support option became not working.



Stack mods stii broke resource converter so all convertible resources vanish when they proccesed in it[/QUOTE]



Are you talking about the refiner?
by MojoW
Fri Jul 27, 2018 2:58 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834636

No Mans Sky Next (Steam)

[USER=240]@Squall8[/USER]<br /> I constantly check my steam for updates as am looking for functions aswell.<br /> But i restarted my game just to be sure and it still works fine.<br /> <br /> [USER=17722]@Jojo00182[/USER]<br /> <br /> You should have the same but this is the script:<br /> [CODE]{ Ga...
by MojoW
Fri Jul 27, 2018 2:26 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834636

No Mans Sky Next (Steam)

[QUOTE="Jojo00182, post: 53169, member: 17722"]30MB game update and i think the "Highlighted Item Pointer" - Script broke :(<br /> i know a bit of AA, could you tell me how to fix it? :)[/QUOTE]<br /> <br /> Still working for me im using it right now.<br /> <br /> [IMG]https://i.gyazo.com/36ebcabc02...
by MojoW
Fri Jul 27, 2018 2:06 am
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834636

No Mans Sky Next (Steam)

Well its the right aob but the hex doesn't make sense one bit so if you would give it go that would be nice.
by MojoW
Fri Jul 27, 2018 1:46 am
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834636

No Mans Sky Next (Steam)

Well i still have to play around with the product stacks as it is crashing.(That stack is strange.)<br /> But here are the element stacks they do work fine.<br /> <br /> [CODE][ENABLE]<br /> <br /> aobscanmodule(moreINV,NMS.exe,C8 00 00 00 69 C0 FA 00 00 00 89) // should be unique<br /> registersymb...
by MojoW
Thu Jul 26, 2018 11:33 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834636

No Mans Sky Next (Steam)

Updated the product stacks aob.<br /> Stacks are 115.<br /> <br /> [CODE][ENABLE]<br /> aobscanmodule(SmallSlotStacks,NMS.exe,0F AF 83 CC 00 00 00 EB) // should be unique<br /> registersymbol(SmallSlotStacks)<br /> <br /> SmallSlotStacks:<br /> db 6B C0 73 41 89 04 06<br /> <br /> [DISABLE]<br /> Sm...
by MojoW
Fri Oct 13, 2017 4:44 am
Forum: Tables
Topic: Middle-Earth: Shadow of War (All Versions)
Replies: 158
Views: 305693

Re: Middle-Earth: Shadow of War

Edit: v1.1.1 Added skill points
I can not find skill points anywhere?
by MojoW
Thu Sep 21, 2017 7:04 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834636

Re: No Mans Sky 1.37 (Steam)

it didnt i made a mistake guess i wasnt paying attention.
by MojoW
Thu Sep 14, 2017 2:48 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834636

Re: No Mans Sky 1.35 (Steam)

Exactly! Just as amoebae said, it might be a waste in the end to make an update for the experimental patch. However if you think you're up for it, I can guide you through on fixing the stack modifier script. Well i am up for it as i need to learn this anyway because i'm in the process of making an ...