Search found 20 matches

by Fruitpunch
Sat Jan 12, 2019 9:30 am
Forum: Tables
Topic: Hitman 2 (2018) precision aim
Replies: 0
Views: 964

Hitman 2 (2018) precision aim

Hello Hitman players! I think it's fun that you can slow down time while aiming with a sniper but that got me thinking, it would be even better if this was true with all the guns. So I made this script which does just that. It doesn't slow down aiming so it's a bit overpowered but it's good fun. In ...
by Fruitpunch
Tue Jul 03, 2018 5:44 pm
Forum: General Gamehacking
Topic: Trouble with address compare
Replies: 4
Views: 1250

Trouble with address compare

You were 100% correct SunBeam! Thank you very much.



This flag part is completely new to me. Know any place where I could learn some more?
by Fruitpunch
Mon Jul 02, 2018 5:26 pm
Forum: General Gamehacking
Topic: Trouble with address compare
Replies: 4
Views: 1250

Trouble with address compare

Hello,<br /> <br /> I hope someone with more experience could shed some light on why this piece of code is not working.<br /> <br /> [CODE]<br /> newmem: <br /> cmp rdx,6<br /> jne originalcode<br /> mov [rbx+00000100],(float)100.0<br /> jmp exit<br /> <br /> originalcode:<br /> movss [rbx+00000100]...
by Fruitpunch
Sat Jun 30, 2018 5:47 am
Forum: Cheat Engine Lua Scripting
Topic: Gamepad event
Replies: 3
Views: 9917

Gamepad event

[QUOTE]That would run once, most likely you won't be pressing A at the exact moment that you enable the script :) [/QUOTE]<br /> The opcode that I found is constantly run and that's where I would do the injection so I don't quite see how it would only run once. Or does the lua part only run when the...
by Fruitpunch
Fri Jun 29, 2018 6:10 pm
Forum: Cheat Engine Lua Scripting
Topic: Gamepad event
Replies: 3
Views: 9917

Gamepad event

Hello,<br /> <br /> I was hoping to create a filter inside asm script using a controller event e.g. if a certain button is pressed then something happens.<br /> I found that there is a lua function for a xbox controller but I have never used lua. <br /> <br /> I pieced this together from various sou...
by Fruitpunch
Sat Jan 06, 2018 3:23 pm
Forum: Tables
Topic: Dishonored 2
Replies: 105
Views: 110900

Re: Dishonored 2

When I played with Daud in the first game I thought the developers had nailed it with blink. It was perfect. Once I got to playing Dishonored 2 I was so disappointed with Far reach. Fortunately we were left with the tools to fix it ourselves. I've made it so that using Far reach stops time and movem...
by Fruitpunch
Fri Jan 05, 2018 6:31 pm
Forum: General Gamehacking
Topic: Resetting a value after disabling script
Replies: 25
Views: 3652

Re: Resetting a value after disabling script

Well, you did help me so thanks a million! :)
Also giving confirmation that the code works now.
by Fruitpunch
Thu Jan 04, 2018 4:17 pm
Forum: General Gamehacking
Topic: Resetting a value after disabling script
Replies: 25
Views: 3652

Re: Resetting a value after disabling script

Alright, thank you very much for your help TheyCallMeTim13, this has cleared some things that were confusing. There's still a tiny problem though. I tried to attach a snapshot but kept getting an extension error so you'll just have to believe me. The address being changed: A0438F0C After enabling sc...
by Fruitpunch
Wed Jan 03, 2018 7:33 pm
Forum: General Gamehacking
Topic: Resetting a value after disabling script
Replies: 25
Views: 3652

Re: Resetting a value after disabling script

Sheesh, I had to make the example too simple. There's an added twist. What if the register has an offset, how do I deal with that? [ENABLE] alloc(newmem,2048,"something.exe"+5000000) globalAlloc(storedvalue, 12) label(stored) label(returnhere) label(originalcode) label(exit) newmem: mov [storedvalue...
by Fruitpunch
Tue Jan 02, 2018 9:07 pm
Forum: General Gamehacking
Topic: Resetting a value after disabling script
Replies: 25
Views: 3652

Re: Resetting a value after disabling script

[ENABLE] alloc(newmem,2048,"something.exe"+5000000) globalAlloc(storedvalue, 8) label(stored) label(returnhere) label(originalcode) label(exit) newmem: mov [storedvalue],(float)1.4 cmp [storedvalue+4],0 jne stored push eax mov eax,[r14] mov [storedvalue+4],eax pop eax stored: mov [r14],(float)1 ori...
by Fruitpunch
Mon Jan 01, 2018 12:54 pm
Forum: General Gamehacking
Topic: Resetting a value after disabling script
Replies: 25
Views: 3652

Re: Resetting a value after disabling script

Let me get this straight, so I get the address of R14 when I enable the script but there is no way to write to this address in the disable part?

I mean, I don't really need to go to the trouble of finding the address beforehand just to get the original value because it's static as mentioned earlier.
by Fruitpunch
Sun Dec 31, 2017 3:23 pm
Forum: General Gamehacking
Topic: Resetting a value after disabling script
Replies: 25
Views: 3652

Re: Resetting a value after disabling script

Sorry, I left out too much. The injection is done at the same point where I am doing the modification. I'm having trouble getting the right address in the readMem, and no the address is not static. Can't use another script because there doesn't seem to be other instructions accessing this address. [...
by Fruitpunch
Sat Dec 30, 2017 8:18 pm
Forum: General Gamehacking
Topic: Resetting a value after disabling script
Replies: 25
Views: 3652

Re: Resetting a value after disabling script

Thanks for the input. Yeah, I already stumbled upon readmem but since the examples have been just so, I have not been able to understand how to write one correctly. Is this anywhere near what is should be? [ENABLE] alloc(newmem,2048) alloc(storedvalue, 4) alloc(originalvalue, 4) label(returnhere) la...
by Fruitpunch
Fri Dec 29, 2017 7:11 pm
Forum: General Gamehacking
Topic: Resetting a value after disabling script
Replies: 25
Views: 3652

Resetting a value after disabling script

Hello,

I have a script which works per se but I am changing a value in an address where nothing writes. I need to reset the value when the script is disabled. Is there a simple way to do this?

I'd prefer the solution is in Assembly and does not involve aobscan unless there is no other way.
by Fruitpunch
Sun Dec 10, 2017 6:39 am
Forum: Tables
Topic: Dishonored 2
Replies: 105
Views: 110900

Re: Dishonored 2

There is a post about this issue already in this thread which was completely disregarded. I am bringing the issue again because I would very much like to know why the effin game keeps crashing every time I try to do a code injection. The code is just trying to load a value to a created pointer. Does...