Search found 41 matches

by panraven
Sun Mar 22, 2020 4:34 am
Forum: Cheat Engine
Topic: Problem With Reassemble
Replies: 4
Views: 607

Re: Problem With Reassemble

I guess AA script is evolved from a simple line assembler, it was not and it is not parsed by a strict language grammar. There may be some inconsistency between different ce version. And there is some inconsistency between syntax check phase and execution phase in recent ce too. For instance, you ca...
by panraven
Sun Mar 22, 2020 12:59 am
Forum: Cheat Engine
Topic: Problem With Reassemble
Replies: 4
Views: 607

Re: Problem With Reassemble

reassemble has address as its _only_ parameter,
as the byte pattern at that address is enough to tell the size of the original instruction,
note that the reassembled instruction may have a different size.
Try use reassemble(aobCanJump+2) instead of reassemble(aobCanJump+2,6)
by panraven
Wed Mar 11, 2020 4:12 pm
Forum: Single Player Cheat Requests
Topic: [Early Request] Langrisser I & II
Replies: 21
Views: 8306

Re: [Early Request] Langrisser I & II

64bit table

- Status Bonus
- Free Classes / minimum Class Points
- set MP Max Limit / default 999
- Minimum Money / default 20000
- Equip Not Dec Stock
- Remove Magic Level Requirement on Map
by panraven
Sun Feb 09, 2020 12:54 am
Forum: Tools
Topic: Scan type for RPG Maker
Replies: 3
Views: 20841

Re: Scan type for RPG Maker

The error is a Lua Error, it suggest that you paste the custum type script of AA non-LUA type in the Lua Engine. AA script is not Lua script so the error. To create a custom type script, one way is via a hidden ui operation. RIGHT-CLICK [value type] of the scanner ui. It should then show 2 options: ...
by panraven
Sun Jan 12, 2020 3:32 pm
Forum: Single Player Cheat Requests
Topic: [Request] GemCraft Frostborn Wrath
Replies: 13
Views: 5331

Re: [Request] GemCraft Frostborn Wrath

byte-code cheat, may not work for other version than v1.03 2020.1.11 byte-code cheat has no effect if activate after respective effect executed, and the cheat effect usually cannot be changed in realtime. Best activate all desired cheats at starting menu. + nerf Nerf (lesser nerfing on gem combine) ...
by panraven
Mon Mar 04, 2019 4:35 pm
Forum: Cheat Engine
Topic: Confusing game crash [Mono problem]
Replies: 8
Views: 21122

Re: Confusing game crash [Mono problem]

I see. I install the game isr from steam and try to see what happens. So I find the said class UnityEngine.UI:SetPropertyUtility in a decompiler (JustDecompile). There is 3 function, however only SetColor is normal function, which when I replace the address in video with UnityEngine.UI:SetPropertyUt...
by panraven
Sun Mar 03, 2019 3:35 pm
Forum: Cheat Engine
Topic: Confusing game crash [Mono problem]
Replies: 8
Views: 21122

Re: Confusing game crash [Mono problem]

Probably the game use a special version mono-***.dll, namely mono-2.0-bdwgc. Since ce attach to first dll named as "mono-***.dll" using LoadLibrary to use mono api, then use getProcAddress to find *Exported* api by name, the crash could be due to calling getProcAddress with an *un-exported* function...
by panraven
Fri Nov 16, 2018 11:41 am
Forum: General Gamehacking
Topic: Finding methods outside mono
Replies: 5
Views: 3225

Re: Finding methods outside mono

mono game is similar to dotnet game that they ship with CIL-bytecode assembly file (may be embeded and/or encrypted) which jit to native code in runtime. It is these CIL-bytecode assembly file can be decompiled by a cil decompiler, for example, JustDecompile/.NET Reflector/jetBrain dotPeek/ilspy(?) ...
by panraven
Wed Nov 14, 2018 11:06 am
Forum: Cheat Engine
Topic: Can I be unbanned ? (Cheat Engine Forum)
Replies: 3
Views: 1646

Re: Can I be unbanned ? (Cheat Engine Forum)

Yeah, added I was paranoiac panicked :)
by panraven
Wed Nov 14, 2018 4:00 am
Forum: Cheat Engine
Topic: Can I be unbanned ? (Cheat Engine Forum)
Replies: 3
Views: 1646

Can I be unbanned ? (Cheat Engine Forum)

Sorry, seems case solved. It seems the forbidden word is "Select" with some combination with other word in the same line. Arranged it then allowed to post. Sorry the trouble caused. bye~ previous post: ----------------------------- Sorry, was try to pm DarkByte using CE Forum facility, but also bloc...
by panraven
Thu Mar 15, 2018 9:08 am
Forum: Tables
Topic: Dungeons 3
Replies: 35
Views: 35487

Re: Dungeons 3

BoehserOnkel wrote:
Thu Mar 15, 2018 8:42 am
doesnt work
or im dumb :P
Sorry, it must be a new game with a new Chinese Developer ;)
Anyway I mark it outdated, and I may wait for some p* version for table update.

bye~
by panraven
Wed Mar 14, 2018 4:40 pm
Forum: Tables
Topic: Dungeons 3
Replies: 35
Views: 35487

Re: Dungeons 3

Outdated 64bit table, last check at early feb, not sure it work for newest version, may be outdated. -- Usage: ..1.activate retarget first ..2.use mono feature (for your debugging etc) only when DLL Name NOT showing mono-2.0.dll [/i] Combat-related ..regen_rate ..mover_maxSpeed , default x2, too hi...
by panraven
Tue Mar 13, 2018 10:30 pm
Forum: Cheat Engine
Topic: Return string from Lua Client (C# named pipe client)
Replies: 2
Views: 1735

Re: Return string from Lua Client (C# named pipe client)

I may be wrong, but I guess there are hint in mono/pipeserver , search 'writeString'. ie. read 4 byte as integer for string length, then read that many bytes as string? bye~ never mind, I had mistaken other thing, sorry~ ADDED: Hi, try to mess with the luapipe, got some problem and fixed by Dark By...
by panraven
Tue Mar 13, 2018 10:48 am
Forum: Single Player Cheat Requests
Topic: Into the Breach (Steam)
Replies: 29
Views: 26619

Re: Into the Breach (Steam)

32bit table for gog 1.0.20 - minimum rep/core - add movement - passive ammo, more limited weapon usage - self shield, shield on 1st turn - road runner, move through enemy - power repair, repair push units - TimeTravel, 999x turn reset - double shot, 2x action if not move yet - post move, move again ...
by panraven
Mon Mar 05, 2018 4:25 am
Forum: General Gamehacking
Topic: Script needs improvements! Long Time Loading
Replies: 3
Views: 1582

Re: Script needs improvements! Long Time Loading

Probably there are no scanning need. It seems what all need are some references to some known zero terminated strings, They can be 'created' by your owns. The sample code below modify your code a bit to loop through a set of tracks data you have to defined, hope it clear enough to tell the idea. def...