Search found 38 matches

by panraven
Sun Feb 09, 2020 12:54 am
Forum: Tools
Topic: Scan type for RPG Maker
Replies: 3
Views: 19191

Re: Scan type for RPG Maker

The error is a Lua Error, it suggest that you paste the custum type script of AA non-LUA type in the Lua Engine. AA script is not Lua script so the error. To create a custom type script, one way is via a hidden ui operation. RIGHT-CLICK [value type] of the scanner ui. It should then show 2 options: ...
by panraven
Sun Jan 12, 2020 3:32 pm
Forum: Single Player Cheat Requests
Topic: [Request] GemCraft Frostborn Wrath
Replies: 13
Views: 4246

Re: [Request] GemCraft Frostborn Wrath

byte-code cheat, may not work for other version than v1.03 2020.1.11 byte-code cheat has no effect if activate after respective effect executed, and the cheat effect usually cannot be changed in realtime. Best activate all desired cheats at starting menu. + nerf Nerf (lesser nerfing on gem combine) ...
by panraven
Mon Mar 04, 2019 4:35 pm
Forum: Cheat Engine
Topic: Confusing game crash [Mono problem]
Replies: 8
Views: 19969

Re: Confusing game crash [Mono problem]

I see. I install the game isr from steam and try to see what happens. So I find the said class UnityEngine.UI:SetPropertyUtility in a decompiler (JustDecompile). There is 3 function, however only SetColor is normal function, which when I replace the address in video with UnityEngine.UI:SetPropertyUt...
by panraven
Sun Mar 03, 2019 3:35 pm
Forum: Cheat Engine
Topic: Confusing game crash [Mono problem]
Replies: 8
Views: 19969

Re: Confusing game crash [Mono problem]

Probably the game use a special version mono-***.dll, namely mono-2.0-bdwgc. Since ce attach to first dll named as "mono-***.dll" using LoadLibrary to use mono api, then use getProcAddress to find *Exported* api by name, the crash could be due to calling getProcAddress with an *un-exported* function...
by panraven
Fri Nov 16, 2018 11:41 am
Forum: General Gamehacking
Topic: Finding methods outside mono
Replies: 5
Views: 3147

Re: Finding methods outside mono

mono game is similar to dotnet game that they ship with CIL-bytecode assembly file (may be embeded and/or encrypted) which jit to native code in runtime. It is these CIL-bytecode assembly file can be decompiled by a cil decompiler, for example, JustDecompile/.NET Reflector/jetBrain dotPeek/ilspy(?) ...
by panraven
Wed Nov 14, 2018 11:06 am
Forum: Cheat Engine
Topic: Can I be unbanned ? (Cheat Engine Forum)
Replies: 3
Views: 1595

Re: Can I be unbanned ? (Cheat Engine Forum)

Yeah, added I was paranoiac panicked :)
by panraven
Wed Nov 14, 2018 4:00 am
Forum: Cheat Engine
Topic: Can I be unbanned ? (Cheat Engine Forum)
Replies: 3
Views: 1595

Can I be unbanned ? (Cheat Engine Forum)

Sorry, seems case solved. It seems the forbidden word is "Select" with some combination with other word in the same line. Arranged it then allowed to post. Sorry the trouble caused. bye~ previous post: ----------------------------- Sorry, was try to pm DarkByte using CE Forum facility, but also bloc...
by panraven
Thu Mar 15, 2018 9:08 am
Forum: Tables
Topic: Dungeons 3
Replies: 35
Views: 33919

Re: Dungeons 3

BoehserOnkel wrote:
Thu Mar 15, 2018 8:42 am
doesnt work
or im dumb :P
Sorry, it must be a new game with a new Chinese Developer ;)
Anyway I mark it outdated, and I may wait for some p* version for table update.

bye~
by panraven
Wed Mar 14, 2018 4:40 pm
Forum: Tables
Topic: Dungeons 3
Replies: 35
Views: 33919

Re: Dungeons 3

Outdated 64bit table, last check at early feb, not sure it work for newest version, may be outdated. -- Usage: ..1.activate retarget first ..2.use mono feature (for your debugging etc) only when DLL Name NOT showing mono-2.0.dll [/i] Combat-related ..regen_rate ..mover_maxSpeed , default x2, too hi...
by panraven
Tue Mar 13, 2018 10:30 pm
Forum: Cheat Engine
Topic: Return string from Lua Client (C# named pipe client)
Replies: 2
Views: 1671

Re: Return string from Lua Client (C# named pipe client)

I may be wrong, but I guess there are hint in mono/pipeserver , search 'writeString'. ie. read 4 byte as integer for string length, then read that many bytes as string? bye~ never mind, I had mistaken other thing, sorry~ ADDED: Hi, try to mess with the luapipe, got some problem and fixed by Dark By...
by panraven
Tue Mar 13, 2018 10:48 am
Forum: Single Player Cheat Requests
Topic: Into the Breach (Steam)
Replies: 29
Views: 25568

Re: Into the Breach (Steam)

32bit table for gog 1.0.20 - minimum rep/core - add movement - passive ammo, more limited weapon usage - self shield, shield on 1st turn - road runner, move through enemy - power repair, repair push units - TimeTravel, 999x turn reset - double shot, 2x action if not move yet - post move, move again ...
by panraven
Mon Mar 05, 2018 4:25 am
Forum: General Gamehacking
Topic: Script needs improvements! Long Time Loading
Replies: 3
Views: 1516

Re: Script needs improvements! Long Time Loading

Probably there are no scanning need. It seems what all need are some references to some known zero terminated strings, They can be 'created' by your owns. The sample code below modify your code a bit to loop through a set of tracks data you have to defined, hope it clear enough to tell the idea. def...
by panraven
Sun Dec 17, 2017 6:33 pm
Forum: Tables
Topic: Aztez
Replies: 0
Views: 518

Aztez

32 bit table for p* v.1.02.8278, CE 6.7 -Time_Scale, multiplier for player or enemy animation time scale; -DmgMul_n_Vampiric, damage multiplier for player and enemy, vampiric add heal on damage dealt; -Change_Resource, change multiplier when gain or lose resource; -No_Consume_On_Activated, item not ...
by panraven
Sun Dec 17, 2017 12:52 am
Forum: Tables
Topic: Romancing Saga 2
Replies: 6
Views: 6380

Romancing Saga 2

64bit table for CE 6.7 -high_chance_skill_learnt_counter, chance thing related to wasa (skills); -drop_bonus, chance on item drops after battle, it is a number normally from 0 to 2 which give bonus+1 in 30(1st pass) or 60 (2nd pass if 1st pass not hit) odds for 2 rolls for each monster. [???drop som...
by panraven
Wed Dec 06, 2017 8:02 am
Forum: Tables
Topic: Driftland The Magic Revival
Replies: 29
Views: 9628

Re: Driftland The Magic Revival

64bit table for ce 6.7, based on p* vesrion 0.4.123

- minimum resource
- player units time scale/regen

btw, from fantomas' latest picture, the address seems 32bit? It should be 64bit address more that 8 hex digits.