Search found 49 matches

by panraven
Sun Jul 12, 2020 12:52 pm
Forum: Tables
Topic: Soda Dungeon 2 [Steam]
Replies: 35
Views: 13755

Re: Soda Dungeon 2 [Steam]

viewtopic.php?f=2&t=13043
May be the word '...was il2cpp' is misleading, the ct is up-today :)
by panraven
Fri Jul 10, 2020 11:41 pm
Forum: General Gamehacking
Topic: [HELP] Soda Dungeon 2
Replies: 2
Views: 575

Re: [HELP] Soda Dungeon 2

You can use a c# decompiler, eg dnspy, justDecompile, to look at
*\Soda Dungeon 2\SodaDungeon2_Data\Managed\Assembly-CSharp.dll
It will show what the gold/essence are.

btw, they are BigInteger, which is a composite data structure.
by panraven
Fri Jul 10, 2020 8:54 pm
Forum: Single Player Cheat Requests
Topic: [Request] Soda Dungeon 2
Replies: 2
Views: 1772

Re: [Request] Soda Dungeon 2

There is another thread in 3hr distance, https://fearlessrevolution.com/viewtopic.php?f=2&t=13046 but here has some helpful link :) The game was in il2cpp,the ct may not work for other version. Using KeyDrop cheat in a new game may interfere the initial tutorial, enable KeyDrop only after gaining 1s...
by panraven
Thu Jul 09, 2020 9:36 pm
Forum: Cheat Engine
Topic: Search for a list of values
Replies: 1
Views: 238

Re: Search for a list of values

From here https://gameguardian.net/help/help.html#help_group_search_ it seems the format 250;350;1250;2500;6000 mostly resemble (but not exactly) ce's group search with OOO:A flag (out of order search, OOO:A is aligned with type, OOO:U is not aligned). The guardian format alone has a default value t...
by panraven
Sat May 16, 2020 1:21 am
Forum: Cheat Engine
Topic: Asm call to mono-address
Replies: 5
Views: 373

Re: Asm call to mono-address

You can enclose the symbolic address with double quote to force interpret the content as address, it should work in general not just mono. call "Jump:To:Address" -- the memory addressing like [rax+rcx*8+20] may be a form to access an item in an array type. For instance, it is the item with size 8 (s...
by panraven
Sun May 10, 2020 8:20 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Before We Leave
Replies: 10
Views: 2050

Re: [Request] Before We Leave

- Work Speed, eg. production/research - Move Speed - Resource Output, multiplier for production. It seems not work for all, eg. Well for water, reach Tea to secure Drink supply. - Happiness Delta, mul for positive and negative change. - Pollution and Cleaning, mul for pollution rate/range and clean ...
by panraven
Tue Apr 21, 2020 5:21 pm
Forum: Single Player Cheat Requests
Topic: Into the Breach (Steam)
Replies: 31
Views: 28886

Re: Into the Breach (Steam)

fixed previous ct
Not fully checked, but should be work for 32bit 1.1.22 gog .
by panraven
Mon Apr 06, 2020 3:23 am
Forum: Tools
Topic: Cheat Tool Set - A tool like CE
Replies: 60
Views: 427418

Re: Cheat Tool Set - A tool like CE

I'm interested and curious.
What/which/who're the candidates in your said competition? :)
And what's the (or yours, if it is subjectively assessed) current ranking, if any? ;)
by panraven
Sun Mar 22, 2020 4:34 am
Forum: Cheat Engine
Topic: Problem With Reassemble
Replies: 4
Views: 775

Re: Problem With Reassemble

I guess AA script is evolved from a simple line assembler, it was not and it is not parsed by a strict language grammar. There may be some inconsistency between different ce version. And there is some inconsistency between syntax check phase and execution phase in recent ce too. For instance, you ca...
by panraven
Sun Mar 22, 2020 12:59 am
Forum: Cheat Engine
Topic: Problem With Reassemble
Replies: 4
Views: 775

Re: Problem With Reassemble

reassemble has address as its _only_ parameter,
as the byte pattern at that address is enough to tell the size of the original instruction,
note that the reassembled instruction may have a different size.
Try use reassemble(aobCanJump+2) instead of reassemble(aobCanJump+2,6)
by panraven
Wed Mar 11, 2020 4:12 pm
Forum: Single Player Cheat Requests
Topic: [Early Request] Langrisser I & II
Replies: 22
Views: 12029

Re: [Early Request] Langrisser I & II

64bit table

- Status Bonus
- Free Classes / minimum Class Points
- set MP Max Limit / default 999
- Minimum Money / default 20000
- Equip Not Dec Stock
- Remove Magic Level Requirement on Map
by panraven
Sun Feb 09, 2020 12:54 am
Forum: Tools
Topic: Scan type for RPG Maker
Replies: 3
Views: 22083

Re: Scan type for RPG Maker

The error is a Lua Error, it suggest that you paste the custum type script of AA non-LUA type in the Lua Engine. AA script is not Lua script so the error. To create a custom type script, one way is via a hidden ui operation. RIGHT-CLICK [value type] of the scanner ui. It should then show 2 options: ...
by panraven
Sun Jan 12, 2020 3:32 pm
Forum: Single Player Cheat Requests
Topic: [Request] GemCraft Frostborn Wrath
Replies: 15
Views: 7212

Re: [Request] GemCraft Frostborn Wrath

byte-code cheat, may not work for other version than v1.03 2020.1.11 byte-code cheat has no effect if activate after respective effect executed, and the cheat effect usually cannot be changed in realtime. Best activate all desired cheats at starting menu. + nerf Nerf (lesser nerfing on gem combine) ...
by panraven
Mon Mar 04, 2019 4:35 pm
Forum: Cheat Engine
Topic: Confusing game crash [Mono problem]
Replies: 8
Views: 22637

Re: Confusing game crash [Mono problem]

I see. I install the game isr from steam and try to see what happens. So I find the said class UnityEngine.UI:SetPropertyUtility in a decompiler (JustDecompile). There is 3 function, however only SetColor is normal function, which when I replace the address in video with UnityEngine.UI:SetPropertyUt...
by panraven
Sun Mar 03, 2019 3:35 pm
Forum: Cheat Engine
Topic: Confusing game crash [Mono problem]
Replies: 8
Views: 22637

Re: Confusing game crash [Mono problem]

Probably the game use a special version mono-***.dll, namely mono-2.0-bdwgc. Since ce attach to first dll named as "mono-***.dll" using LoadLibrary to use mono api, then use getProcAddress to find *Exported* api by name, the crash could be due to calling getProcAddress with an *un-exported* function...