Search found 12 matches

by akarnokd
Mon Nov 09, 2020 6:11 pm
Forum: Tables
Topic: Metro Exodus [STEAM/EPIC]
Replies: 221
Views: 226048

Re: Metro Exodus [STEAM/EPIC]

The table works great with Cheat Engine 7.1 but CE 7.2 just hangs when I select the game's exe. Is it a bug with CE 7.2?
by akarnokd
Thu Jun 18, 2020 5:22 pm
Forum: Single Player Cheat Requests
Topic: Hardspace: Shipbreaker
Replies: 23
Views: 17074

Hardspace: Shipbreaker

I don't have a Cheat Engine definition for them. This game is based on Unity and the game file BBI.Unity.Game.dll can be opened dnSpy. I located 3 components and changed the game's code effectively, saved the dll back (It's a modified 3MB dll file.) Afaik, Unity tends to generate code at runtime spe...
by akarnokd
Thu Jun 18, 2020 4:57 pm
Forum: Single Player Cheat Requests
Topic: Hardspace: Shipbreaker
Replies: 23
Views: 17074

Hardspace: Shipbreaker

[QUOTE="FJlashe, post: 139976, member: 43254"]

discard your option, please

[/QUOTE]



What do you mean by "discard"? Delete my comment? Why?
by akarnokd
Thu Jun 18, 2020 1:48 pm
Forum: Single Player Cheat Requests
Topic: Hardspace: Shipbreaker
Replies: 23
Views: 17074

Hardspace: Shipbreaker

I have partial success.<br /> <br /> - I patched the TetherController.NumAvailableTethers property to always return 10 and I can place any number of tethers now.<br /> - I patched OxigenComponent.Value property to always return 400f and never set it lower than 400f. The display still counts down to ...
by akarnokd
Thu Jun 18, 2020 11:42 am
Forum: Single Player Cheat Requests
Topic: Hardspace: Shipbreaker
Replies: 23
Views: 17074

Hardspace: Shipbreaker

It is an Unity game so dnSpy can work with it.<br /> <br /> I found the Oxygen in the OxygenSystem.ModifyOxygenJob.Execute() method. The level timer is in LevelCompleteTimer.Update().<br /> <br /> However, even if I change the method, save, check the appropriate dll was updated in the game directory...
by akarnokd
Sun Nov 11, 2018 3:21 pm
Forum: Tables
Topic: ReCore: Definitive Edition 1.1.7468.2 +15
Replies: 38
Views: 52311

Re: ReCore: Definitive Edition 1.1.7468.2 +15

Also I managed to reveal some unclaimed collectibles: KyotoMapMenuElement.RefreshMapVisibilityState() // Always enable its image PersistentMapVisibility.EState mapVisibilityState = this.GetMapVisibilityState(); int elementState = this.GetElementState(); if (this.m_Image != null) { // this is the ori...
by akarnokd
Sat Nov 10, 2018 9:21 pm
Forum: Tables
Topic: ReCore: Definitive Edition 1.1.7468.2 +15
Replies: 38
Views: 52311

Re: ReCore: Definitive Edition 1.1.7468.2 +15

I could freeze the timer by resetting it whenever the game asks for the remaining time: TimedStoryQuest.GetTimeRemaining() method int result; if (this.m_QuestProgress != null) { result = this.m_QuestProgress.TimeRemaining; this.m_QuestProgress.TimeRemaining = 300; // <-------------------------------...
by akarnokd
Thu Nov 08, 2018 8:48 pm
Forum: Tables
Topic: ReCore: Definitive Edition 1.1.7468.2 +15
Replies: 38
Views: 52311

Re: ReCore: Definitive Edition 1.1.7468.2 +15

I'm directly modifying the dll to just not apply any damage to the player. All damage is negated doing this. It's probably the same with how one would do it while the game is running, in memory, but this all I know I can do. I figured it out. The KyotoRobokHealth.TakeDamage can be adjusted: float n...
by akarnokd
Wed Nov 07, 2018 10:01 pm
Forum: Tables
Topic: ReCore: Definitive Edition 1.1.7468.2 +15
Replies: 38
Views: 52311

Re: ReCore: Definitive Edition 1.1.7468.2 +15

For Steam version: After much frustration in trying to understand how to utilize Cheat Engine to create a table for the Steam version of ReCore. I decided that modifying the assembly was much easier. I used dnSpy to make my changes. I haven't been able to narrow down the timer for dungeons. :( Do y...
by akarnokd
Fri Oct 12, 2018 3:49 pm
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
Replies: 1487
Views: 1961063

Re: Assassin's Creed Odyssey +14 (table Update9)

In 1.0.3, I managed to change the damage number (hunter) by first locating it as 4 bytes in memory, then changing the bows back and forth to zero in on the memory. Usually there are a couple of hits but after some play, there should be 2 locations remain unchanged. The damage for the warrior/assassi...
by akarnokd
Thu Oct 11, 2018 4:47 pm
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
Replies: 1487
Views: 1961063

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Game: 1.0.3, Table: 8.4
- The Stealth mod ("always" mode) works.
- The ignore ship health doesn't turn on.
- Have not tried the any other option.
by akarnokd
Tue Jul 24, 2018 4:53 pm
Forum: Tables
Topic: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13
Replies: 268
Views: 199479

Endless Space 2 v1.0.1/1.3.3 S5 CODEX/STEAM (GM and More) 2018-Aug-03

[QUOTE="Recifense, post: 37075, member: 68"]Are you sure about the table affecting AIs as well? What you say is not proof.<br /> <br /> @All,<br /> <br /> Table 1.2.11 S5 works fine with version 1.2.18 S5.<br /> <br /> Cheers![/QUOTE]<br /> <br /> I have encountered something like this with 1.2.23 a...