Search found 7 matches

by akarnokd
Sun Nov 11, 2018 3:21 pm
Forum: Tables
Topic: ReCore: Definitive Edition 1.1.7468.2 +15
Replies: 35
Views: 32905

Re: ReCore: Definitive Edition 1.1.7468.2 +15

Also I managed to reveal some unclaimed collectibles: KyotoMapMenuElement.RefreshMapVisibilityState() // Always enable its image PersistentMapVisibility.EState mapVisibilityState = this.GetMapVisibilityState(); int elementState = this.GetElementState(); if (this.m_Image != null) { // this is the ori...
by akarnokd
Sat Nov 10, 2018 9:21 pm
Forum: Tables
Topic: ReCore: Definitive Edition 1.1.7468.2 +15
Replies: 35
Views: 32905

Re: ReCore: Definitive Edition 1.1.7468.2 +15

I could freeze the timer by resetting it whenever the game asks for the remaining time: TimedStoryQuest.GetTimeRemaining() method int result; if (this.m_QuestProgress != null) { result = this.m_QuestProgress.TimeRemaining; this.m_QuestProgress.TimeRemaining = 300; // <-------------------------------...
by akarnokd
Thu Nov 08, 2018 8:48 pm
Forum: Tables
Topic: ReCore: Definitive Edition 1.1.7468.2 +15
Replies: 35
Views: 32905

Re: ReCore: Definitive Edition 1.1.7468.2 +15

I'm directly modifying the dll to just not apply any damage to the player. All damage is negated doing this. It's probably the same with how one would do it while the game is running, in memory, but this all I know I can do. I figured it out. The KyotoRobokHealth.TakeDamage can be adjusted: float n...
by akarnokd
Wed Nov 07, 2018 10:01 pm
Forum: Tables
Topic: ReCore: Definitive Edition 1.1.7468.2 +15
Replies: 35
Views: 32905

Re: ReCore: Definitive Edition 1.1.7468.2 +15

For Steam version: After much frustration in trying to understand how to utilize Cheat Engine to create a table for the Steam version of ReCore. I decided that modifying the assembly was much easier. I used dnSpy to make my changes. I haven't been able to narrow down the timer for dungeons. :( Do y...
by akarnokd
Fri Oct 12, 2018 3:49 pm
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1335
Views: 1119767

Re: Assassin's Creed Odyssey +14 (table Update9)

In 1.0.3, I managed to change the damage number (hunter) by first locating it as 4 bytes in memory, then changing the bows back and forth to zero in on the memory. Usually there are a couple of hits but after some play, there should be 2 locations remain unchanged. The damage for the warrior/assassi...
by akarnokd
Thu Oct 11, 2018 4:47 pm
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1335
Views: 1119767

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Game: 1.0.3, Table: 8.4
- The Stealth mod ("always" mode) works.
- The ignore ship health doesn't turn on.
- Have not tried the any other option.
by akarnokd
Tue Jul 24, 2018 4:53 pm
Forum: Tables
Topic: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13
Replies: 202
Views: 87943

Endless Space 2 v1.0.1/1.3.3 S5 CODEX/STEAM (GM and More) 2018-Aug-03

[QUOTE="Recifense, post: 37075, member: 68"]Are you sure about the table affecting AIs as well? What you say is not proof.<br /> <br /> @All,<br /> <br /> Table 1.2.11 S5 works fine with version 1.2.18 S5.<br /> <br /> Cheers![/QUOTE]<br /> <br /> I have encountered something like this with 1.2.23 a...