Search found 21 matches

by Alastair412
Sat Apr 24, 2021 3:58 pm
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 682925

Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

If you're using the table extension and enable the console, you can use the command add_pops 1 XX (1 should be your player empire's base species ID). Normally you get the species ID with the debugtooltip command, but it seems to crap out at present. This will add XX pops of your original species to ...
by Alastair412
Sat Apr 24, 2021 3:21 pm
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 682925

Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18

For the megastructures Info script, I was able to recover the "Days Necessary to Upgrade" pointer by changing the first offset from 1C8 to 1C0. That may be different due to mods I have installed, however, so take that with a grain of salt. The point of changing that value is that if you reduce it, t...
by Alastair412
Tue Jul 14, 2020 11:55 am
Forum: Single Player Cheat Requests
Topic: Last Evil
Replies: 19
Views: 46579

Re: Last Evil

In the meantime - changing health in game: locate an XOR calculator (several online), ideally one that can take both decimal and hexadecimal inputs Enter current health value in decimal (or convert to hexa) use 71347692 (it's a hexadecimal number) as your XOR value. Search for the result as a 4 byte...
by Alastair412
Thu Apr 16, 2020 12:29 am
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 682925

Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Wow, that was fast. Thanks a lot, Reci
by Alastair412
Wed Apr 15, 2020 3:14 pm
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 682925

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

table has stopped running go to run it it put x in the first box thin second one shows but cant put the x in to go further in que what happend to table or the game fix somthing? Patch 2.6.3 was pushed live today. You'll want to either wait for an updated table, or manually revert your game to 2.6.2...
by Alastair412
Wed Apr 15, 2020 11:38 am
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 682925

Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Alaunus wrote:
Wed Apr 15, 2020 11:29 am
:twisted: Of course PDX pushes 2.6.3 immediately after I mention they should take some more time. :twisted:
Shh... they're after you...
by Alastair412
Wed Jun 05, 2019 12:39 pm
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 672
Views: 631670

Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Thanks a lot and props for speed to you too, SK
by Alastair412
Wed Jun 05, 2019 11:12 am
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 672
Views: 631670

Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

Damn you're fast. Thanks for that, Reci
by Alastair412
Wed May 22, 2019 5:02 pm
Forum: Tables
Topic: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07
Replies: 858
Views: 794052

Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Sorry to hear, CompactDisc. I've appreciated your extensions for years and probably never really said so. Best wishes for recovery.
by Alastair412
Sun May 05, 2019 10:29 pm
Forum: Tables
Topic: Imperator Rome v2.0.1 Steam (GM and More) 2021-Feb-20
Replies: 282
Views: 203061

Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Copy the text of the 2nd script and paste it right into the bottom field (where all the other codes and pointers are) in CE, and it be available directly, without having to create a .txt document first.
by Alastair412
Wed May 01, 2019 8:01 am
Forum: Tables
Topic: Deprecated - Imperator: Rome v1.0.0 STEAM (GM and More) 2019-Apr-28
Replies: 68
Views: 29828

Re: Imperator: Rome v1.0.0 STEAM (GM and More) 2019-Apr-28

The game is kind of a mess in some aspects (like not being able to load troops in port, LOL). You mean what? You're able to get your troops on ships. You just need to get them both (troops and ships) close to the coast (not in port) where you want them aboard. So, basically you click your troops go...
by Alastair412
Fri Nov 16, 2018 7:53 am
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 672
Views: 631670

Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Yep, or just pause, activate wealth pointer, deactivate, and unpause also works :)
by Alastair412
Thu Nov 15, 2018 11:48 pm
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 672
Views: 631670

Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15

Thanks for the updates. In my (steam) game, leaving the wealth cheat active when unpausing crashes to desktop when the next day starts. This happens with Compactdisks achievement pointers activated + console in ironman mode, but these pointers active alone without the wealth cheat cause no issues. T...
by Alastair412
Tue Jul 18, 2017 1:37 pm
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 672
Views: 631670

Re: Crusader Kings 2 v2.7.2 beta Steam (GM and More) 2017-Jul-07

It'd be nice if someone could create a feature that effects Threatening levels. I imagine it isn't much of a priority given that you can just disable the threat mechanics without disabling achievements anyway? Also, in the console, infamy -xx, where XX is an integer between 0 and 99, will drop thre...
by Alastair412
Tue May 02, 2017 8:35 am
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 672
Views: 631670

Re: Crusader Kings 2 v2.7.1 Steam (GM and More) 2017-04-24

I'm observing the same (Steam 64). Not that it matters all that much depending on what else is activated in the table, but indeed, it caps each retinue unit to 100.