Search found 30 matches

by JohnFK
Sun May 05, 2019 9:47 pm
Forum: Tools
Topic: Cheat Tool Set - A tool like CE
Replies: 27
Views: 16760

Re: Cheat Tool Set - A tool like CE

SunBeam wrote:
Sat Mar 16, 2019 8:49 am
What 'other forum' are we talking about? You keep mentioning this, but have not once linked to it.
https://forum.cheatengine.org/viewtopic.php?t=607895
by JohnFK
Mon Dec 17, 2018 1:57 pm
Forum: Cheat Engine
Topic: Simulate keystrokes
Replies: 2
Views: 591

Re: Simulate keystrokes

Calling keybd_event in AA works. But only the first key. All others keys were ignored. Can you tell me why? Example below should press return key twice. I believe for pressing more than one key there has to be a kind of delay between the key presses, just having no idea how I can simulate a sleep in...
by JohnFK
Fri Dec 14, 2018 2:36 pm
Forum: General Gamehacking
Topic: is negative HEX value possible in CE?
Replies: 1
Views: 1063

Re: is negative HEX value possible in CE?

Yes. https://www.binaryhexconverter.com/decimal-to-hex-converter or Windows Calculator. Type in decimal value of your choice, take output. -20 decimal = FFFFFFFFFFFFFFEC hex -20 (4 bytes) = FFFFFFEC hex Alternatively in CE enter value in decimal, right click on the item in cheat table and choose -> ...
by JohnFK
Thu Dec 13, 2018 11:47 am
Forum: Cheat Engine Lua Scripting
Topic: Dissection Help
Replies: 4
Views: 921

Re: Dissection Help

You subtract eax from [rdi+94], then later you write eax to [rdi+94]. So [rdi+94] will ALWAYS be what EAX is. You should write it like this: is player? jump if not to original code (else) write max health in [rdi+98] to eax write eax to [rdi+94] In assembly it can look like this: cmp [rdi+8],0 jne @...
by JohnFK
Wed Dec 12, 2018 11:13 pm
Forum: Cheat Engine
Topic: Simulate keystrokes
Replies: 2
Views: 591

Simulate keystrokes

Is it possible in AA? To let the game think you pressed CTRL+A for example? Or CTRL+SHIFT+A?
by JohnFK
Sun Dec 09, 2018 7:27 pm
Forum: Tables
Topic: DYNASTY WARRIORS 7
Replies: 2
Views: 2652

Re: DYNASTY WARRIORS 7

All stops working at different levels / modes. Looks like the game have different functions for all of them.
by JohnFK
Fri Dec 07, 2018 11:49 pm
Forum: Tools
Topic: Scan type for RPG Maker
Replies: 1
Views: 1018

Re: Scan type for RPG Maker

You first have to clarify for which RPG Maker version this should be
by JohnFK
Sat Dec 01, 2018 4:18 pm
Forum: Cheat Engine
Topic: assembly - how to convert this string into something that can be cmp'ed.
Replies: 4
Views: 833

Re: assembly - how to convert this string into something that can be cmp'ed.

Assuming FemaleHero is not unicode you have many options: //note, each char = 1 byte mov rsi,'FemaleHe' //just an example, take care about using a free register yourself, string can be 8 chars long only. cmp [rbx],rsi //or cmp dword ptr [ebx],'Fema' // can only be 4 bytes. Thus you need to split com...
by JohnFK
Sun Oct 28, 2018 10:51 am
Forum: Tools
Topic: Cheat Tool Set - A tool like CE
Replies: 27
Views: 16760

Re: Cheat Tool Set - A tool like CE

The definition of scam is something else therefore; please do not mention my tool and scam in same sentence unless you're here to slander. You wrote your software has a VEH debugger which is not true as I've proven above. Instead its using a windows debugger API. You sell something and advertise it...
by JohnFK
Tue Oct 16, 2018 9:01 pm
Forum: Tools
Topic: Cheat Tool Set - A tool like CE
Replies: 27
Views: 16760

Re: Cheat Tool Set - A tool like CE

Estimated scan time is completely off. For example it starts with 50 seconds, counts down to 30 seconds, then counts down and up for a while and ends with -1 and your progress bar never resets making me thought it would still scan. Overall scan duration was 122 seconds. Game was 64-bit and settings ...
by JohnFK
Sun Oct 07, 2018 8:09 pm
Forum: Show Your Skills
Topic: Assassin's Creed Odyssey - Teleport To Ikaros( Eagle ) Marker
Replies: 1
Views: 8175

Re: Teleport To Ikaros Marker

Nice one, looks like it also takes care about the height. But honestly you already got me with your choice of music. This song rocks +1
by JohnFK
Sat Oct 06, 2018 8:06 pm
Forum: Trainers
Topic: Assassin's Creed Odyssey Trainer +34
Replies: 89
Views: 71667

Re: Assassins Creed Odyssey Trainer +25

Tested the trainer for a while before releasing it, unlike some other peoples... :D Yea, the adrenaline bar should stay full. I'll look into this later on. Lol.... Man I really appreciate your work, I'm using it sometimes myself and no idea who you are bitching against, and for which reason and I d...
by JohnFK
Sat Sep 29, 2018 4:12 pm
Forum: General Gamehacking
Topic: how do game trainers work with both the original and the cracked version?
Replies: 2
Views: 1580

Re: how do game trainers work with both the original and the cracked version?

TheyCallMeTim13 wrote:
Sat Sep 29, 2018 3:54 pm
Yes
Not always. Most cracks nowadays only replace steamapi and work as an emulator. This way the game files are 100% identical to the release version. In all other cases what you said is right.
by JohnFK
Fri Sep 28, 2018 8:28 am
Forum: General Discussions
Topic: Assembler question
Replies: 11
Views: 1626

Re: Assembler question

Nice, perhaps you might want to update the wiki sometime as it does no show the prefered parameter option:

https://wiki.cheatengine.org/index.php? ... lobalAlloc
by JohnFK
Mon Sep 24, 2018 9:51 pm
Forum: General Discussions
Topic: Assembler question
Replies: 11
Views: 1626

Re: Assembler question

You shouldn't use globalalloc on 64bit targets. In worst case it allocates memory in 32bit range where the injection is allocated in 64bit or vice versa making your memory pointer become too far. Perhaps Dark Byte will add a nearby parameter to it same as the alloc command in the future. I think glo...