Search found 6 matches

by SilverFangBlackWing
Fri Nov 29, 2024 2:53 am
Forum: Tables
Topic: ATLYSS
Replies: 10
Views: 4652

Re: ATLYSS

Spent Skill Points now does what Current attribute points used to do.
by SilverFangBlackWing
Tue Nov 26, 2024 10:46 pm
Forum: Tables
Topic: ATLYSS
Replies: 10
Views: 4652

Re: ATLYSS

On further testing, all attribute points revert to being just strength. If you level up to max (I did it by killing enemies with xp locked at around 1000000.) Strength will be 78. I never quit the game without making sure to still have attribute points and they are the same number 78 I think that is...
by SilverFangBlackWing
Tue Nov 26, 2024 9:43 pm
Forum: Tables
Topic: ATLYSS
Replies: 10
Views: 4652

Re: ATLYSS

The attribute points don't stick after character creation making it basically pointless currently. The pointer does work and can be used to buff your stats in-game, but also doesn't stick meaning you will have to redo the change every time you restart the game. There is some kind of check in the cod...
by SilverFangBlackWing
Mon Nov 11, 2024 9:02 pm
Forum: Trainers
Topic: Bō: Path of the Teal Lotus Trainer
Replies: 4
Views: 2505

Re: Bō: Path of the Teal Lotus Trainer

Rhark wrote:
Thu Aug 15, 2024 6:57 am
LetsPlayNintendoITA wrote:
Wed Aug 14, 2024 10:30 pm
THERE IS NOTHING FREE. ALL PRO. USELESS
Use the HOTKEYS, thanks.
There are none for the edit functions so those are still not free.
by SilverFangBlackWing
Tue Jun 29, 2021 1:33 am
Forum: Tables
Topic: Biomutant [Engine:Unreal 4.18]
Replies: 91
Views: 36368

Re: Biomutant [Engine:Unreal 4.18]

Found a new item modifier "_DataCopy" Specifically, I found it on an item called "Shoulder01_DataCopy". I had gotten the original in-game after the loot changes and was able to add it using the giveitem command. It's a staring relic grade so it's definitely worth getting, and there are apparently mo...
by SilverFangBlackWing
Sat Jun 26, 2021 12:23 am
Forum: Tables
Topic: Biomutant [Engine:Unreal 4.18]
Replies: 91
Views: 36368

Re: Biomutant [Engine:Unreal 4.18]

If anyone is still trying to figure out items, these worked for me and you can change it for any ranged or melee base "Body" part.

giveitem MB_Body33:T_Polar:M_Ultra:Q_Augmented:P_MB_Passive_Overpowered 1
giveitem RB_Body07_2H:T_Incinerating:M_Ultra:Q_Augmented:P_RB_Passive_Chainshot 1