Search found 34 matches

by ComManDerBG
Fri Nov 22, 2019 3:21 pm
Forum: General Discussions
Topic: Star Wars Jedi: Fallen Order
Replies: 116
Views: 595

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

I think we can all agree at this point that unlocking abilities is big no, but what about customization options? would love to start the game with all saber parts.
by ComManDerBG
Fri Nov 22, 2019 1:10 am
Forum: General Discussions
Topic: Star Wars Jedi: Fallen Order
Replies: 116
Views: 595

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

OleMagne wrote:
Sat Nov 16, 2019 6:29 am
RGB Value for sabers. You can have whatever color saber you want. I'm way too sleepy and ended up with a black saber before the game crashed. Going to bed.
How?? i have the console working but your comment provides no other information.
by ComManDerBG
Thu Nov 07, 2019 1:30 am
Forum: Tables
Topic: Red Dead Redemption 2
Replies: 201
Views: 51305

Re: Red Dead Redemption 2

One im hoping to see is the an option to extend the fov beyond whats given in the options menu, right now it seem to just max out at 80.
by ComManDerBG
Wed Nov 06, 2019 1:58 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [request] Table cheat red dead redemption 2 pc
Replies: 34
Views: 10650

Re: [request] Table cheat red dead redemption 2 pc

Heres hoping we can get the option to extend the fov beyond what the option menu has, its not enough right now, seems like it maxs out at 80.
by ComManDerBG
Thu Oct 03, 2019 9:14 pm
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]
Replies: 118
Views: 22221

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

^ Will consider it. For the time being, No Spread and No Recoil are soon to follow. EDIT: I reconsidered. It takes too much time to come up with this shit; got no interest in doing an item editor (whatever you meant by that). If you're thinking editor as in create your own weapon from parts, then f...
by ComManDerBG
Thu Oct 03, 2019 7:50 pm
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]
Replies: 118
Views: 22221

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

I hope its not to presumptuous to ask, but will be possible to see a inventory editor in the future?
by ComManDerBG
Thu Oct 03, 2019 1:45 am
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint *BETA* [Engine:AnvilNEXT64]
Replies: 55
Views: 10001

Re: Tom Clancy's Ghost Recon: Breakpoint *BETA* [Engine:AnvilNEXT64]

Heres hoping there is some kind of inventory editor in the future. Hate the battle pass BS.
by ComManDerBG
Wed Sep 25, 2019 7:01 am
Forum: Tables
Topic: The Surge 2
Replies: 115
Views: 29550

Re: The Surge 2

There are shops?! I guess I need to progress further into the game to cheat more. :) Yup, there are shops! There's one very close to the starting area but I can't remember (or describe, for the life of me) how to get there.... Doesn't help that this game is a soulslike and doesn't have a detailed i...
by ComManDerBG
Wed Sep 25, 2019 5:53 am
Forum: Tables
Topic: The Surge 2
Replies: 115
Views: 29550

Re: The Surge 2

is there a way to edit the in game gamma? everything looks so wrong right now, maybe we can do something to alleviate some of the bizarre lighting problems.
by ComManDerBG
Tue Sep 24, 2019 12:47 am
Forum: Tables
Topic: The Surge 2
Replies: 115
Views: 29550

Re: The Surge 2

Pointer to Scrap: <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"Scraps"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : TheSurge2.exe Version: Date : 2019...
by ComManDerBG
Tue Sep 24, 2019 12:35 am
Forum: Tables
Topic: The Surge 2
Replies: 115
Views: 29550

Re: The Surge 2

Pointer to Scrap: <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"Scraps"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : TheSurge2.exe Version: Date : 2019...
by ComManDerBG
Thu Sep 19, 2019 5:40 am
Forum: Tables
Topic: Borderlands 3 +30
Replies: 908
Views: 338191

Re: Borderlands 3 +14

edit: forget that i figured it out. now i can edit weapons and all! last step for me is to figure out how to add an address so i can attach a weapon accessory that previously wasn't there. Would you mind helping me out? Every time I try to change a part it just crashes my game. oh yeah sorry, i pro...
by ComManDerBG
Thu Sep 19, 2019 4:19 am
Forum: Tables
Topic: Borderlands 3 +30
Replies: 908
Views: 338191

Re: Borderlands 3 +14

edit: forget that i figured it out. now i can edit weapons and all! last step for me is to figure out how to add an address so i can attach a weapon accessory that previously wasn't there.
by ComManDerBG
Thu Sep 19, 2019 3:59 am
Forum: Tables
Topic: Borderlands 3 +30
Replies: 908
Views: 338191

Re: Borderlands 3 +14

oh man, im so close, i just need to know how you made your memory view look like that. what setting did you tick so it shows you those specific addresses?
by ComManDerBG
Thu Sep 19, 2019 2:49 am
Forum: Tables
Topic: Borderlands 3 +30
Replies: 908
Views: 338191

Re: Borderlands 3 +14

So I found a way to modify your weapons. Some modifications effect stats, some add graphical components to the model. For instance, an under barrel, a scope, extended clip, etc. However, I don't think there will be any way for me to create a table or explain it to you all in a way that would be use...