Search found 4 matches
- Sun Jun 18, 2023 6:33 pm
- Forum: Single Player Cheat Requests
- Topic: Legends of Idleon
- Replies: 5524
- Views: 1165325
Re: Legends of Idleon
So here is a method to activate the new companion buffs locally. registerCheats({ name: "companion", message: "activate companion buffs", }); // ... setupCompanionBuffs.call(this); // ... function setupCompanionBuffs() { const ActorEvents579 = events(579); const buffList = [1, 25, 1, 100, 1, 5, 5, ...
- Sun Jun 18, 2023 3:38 pm
- Forum: Single Player Cheat Requests
- Topic: Legends of Idleon
- Replies: 5524
- Views: 1165325
Re: Legends of Idleon
So here is a method to activate the new companion buffs locally. // This need to go into the setup function. setupCompanionBuffsProxy.call(this); // Those could be placed anywhere. For example at the bottom. registerCheats({ name: "companion", message: "activate companion buffs", }); function setupC...
- Mon Dec 12, 2022 8:59 pm
- Forum: Single Player Cheat Requests
- Topic: Legends of Idleon
- Replies: 5524
- Views: 1165325
Re: Legends of Idleon
Not sure if someone already posted a way to get the Idleskilling Codes, but here is a way. The days left for the next code to enter is saved in. OptionsListAccount[121]. Will probably not work for Usernames with numbers in it. charToNumber() might need to return -1 or 0 if it's a number. Need someon...
- Mon May 30, 2022 9:16 pm
- Forum: Single Player Cheat Requests
- Topic: Legends of Idleon
- Replies: 5524
- Views: 1165325
Re: Legends of Idleon
}var fa = a.engine.getGameAttribute("QuestComplete"); if (0 == (null != e.Eliteus1 ? fa.getReserved("Eliteus1") : fa.h.Eliteus1) && 154 == a.engine.getGameAttribute("CurrentMap")) { Someone know how reset a quest ? try this with iBelg's console: chng bEngine.getGameAttribute("QuestComplete").h.Elit...